It is called "Reading comprehension". Again even in a stealth walkthrough they were still killing enemies - and even used the retarded "hide in the plain sight and kill the enemy while being invisible" shit. This is what kids consider stealth walkthrough today?Darth Roxor said:RPS said:How in one instance you could slip your way through, those you killed never knowing you were coming, the rest never realising you’d been
?
This doesn't quite sound like a description of a shootout killing spree with gore landing in every possible part of the map.
And System Shock 2's minigame sucked hard (and it still required logical thinking unlike AP). Your point again?Oh yeah, sure. Just like in System Shock 2 where you could go hack stuff with 0 cyber affinity and you'd still face the same silly, easy connect-the-dots minigame. Just except that probably every dot would be a red dot that could blow up when used.
So skimpy pieces of random dialogues don't count? Ah it's only stuff that was never shown and will be good because developers just like to show bad parts counts.The other previews that show nothing except very skimpy pieces of random dialogues?
What about the area where Thorton was fighting inside the building which was not in Russia and had exactly the same retarded gameplay?God, the beginning of the game is shit because it doesn't throw superextrafuckinguberdifficult stuff that needs 495764564895675 in random skill right at the start, doesn't show thousands of difficult moral choices that all have far reaching (but somehow instantly visible) consequences etc. Isn't it fucking obvious that the first area will be more or less easier in every aspect than the later areas, to make you more accustomed with the game?
Of course - let's look Fallout never had inane writing right from the start, the very first city that you get to 3 minutes after the game starts already had C&Cs and meaningful gameplay.Fallouts must be the shittiest games ever, just look at their starting locations!
elander_ said:MetalCraze said:I guarantee you that even after a dozen of New Vegas previews and videos the exactly same fanboys will cry here "it's too early to judge/it's too early in the game
Wait skyway you already know that NV is going to be shit even without seeing any material? Your IQ must be like 200. You are amazing.
MetalCraze said:It is called "Reading comprehension". Again even in a stealth walkthrough they were still killing enemies - and even used the retarded "hide in the plain sight and kill the enemy while being invisible" shit. This is what kids consider stealth walkthrough today?
Just why should I spend time sneaking past a few enemies if it will be easier to just kill them all because I will still have to?
And System Shock 2's minigame sucked hard. Your point again?
So skimpy pieces of random dialogues don't count? Ah it's only stuff that was never shown and will be good because developers just like to show bad parts counts.
What about the area where Thorton was fighting inside the buildign which was not in Russia and had exactly the same retarded gameplay?
What about the Middle-East area which had exactly the same retarded gameplay too and a cliche bad guy?
Of course - let's look Fallout never had inane writing right from the start
the very first city that you get to 3 minutes after the game starts already had C&Cs and meaningful gameplay.
Selective reading? That looks to me like they said 'killing someone with stealth'. Not sneaking past every mob in the area. You break peoples necks in a stealthy manner and the like. Get it?Darth Roxor said:RPS said:How in one instance you could slip your way through, those you killed never knowing you were coming, the rest never realising you’d been
This doesn't quite sound like a description of a shootout killing spree with gore landing in every possible part of the map.
Oh yeah, sure. Just like in System Shock 2 where you could go hack stuff with 0 cyber affinity and you'd still face the same silly, easy connect-the-dots minigame. Just except that probably every dot would be a red dot that could blow up when used.
What's the problem in that? You are probably blind if you can't connect the dots!
How are some videos with up to minutes of dialogue, 'skimpy pieces'?The other previews that show nothing except very skimpy pieces of random dialogues?
God, the beginning of the game is shit because it doesn't throw superextrafuckinguberdifficult stuff that needs 495764564895675 in random skill right at the start, doesn't show thousands of difficult moral choices that all have far reaching (but somehow instantly visible) consequences etc. Isn't it fucking obvious that the first area will be more or less easier in every aspect than the later areas, to make you more accustomed with the game?
Fallouts must be the shittiest games ever, just look at their starting locations!
elander_ said:MetalCraze said:I guarantee you that even after a dozen of New Vegas previews and videos the exactly same fanboys will cry here "it's too early to judge/it's too early in the game
Wait skyway you already know that NV is going to be shit even without seeing any material? Your IQ must be like 200. You are amazing.
Jasede said:You tell me, you're one.
Don't weasel out. We were talking about stealth. Now where's this stealth?Darth Roxor said:Oh, sorry, I didn't realise that taking down a few enemies means killing everyone in a giant killing spree. My bad.
I don't remember AP's minigame being exactly like a minigame from SS2.And System Shock 2's minigame sucked hard. Your point again?
That you're a flip-flopping retard who first argues about skills influencing actions, but then talks about the quality of said actions.
What does context have to do with a quality of writing? Besides Obsidian showed two large pieces of writing in "context" - they sucked.Yes, because completely random and out of context pieces of dialogue that are only meant to show how the dialogue system works sure count for a lot of info
Yes that's why I judge story and stealth merits from everything else. This is actually what I wrote in the post to Jasede - I talk about the gameplay, useless lockpicking skill and gunplay in particular being shit in one video and you jump onto story.These previews showed only complete shootouts and nothing else. The only info you could get from them is shooter-related. Hard to judge them for their stealth and story merits, eh?
No seriously - do you even understand what you are writing yourself?Yeah, because it had such colossal writing gems at the start, like "You see a rat. It's lightly wounded".
Wow... Just wow. Do I need to say more?Yeah, deep consequences like getting a different ending slide. Marvelous.
Did the fanboy RAGE blinded the last parts of basic adecvate logic in you?And meaningful gameplay like shooting scorpions in a cave. Magnificent!
elander_ said:Wait skyway you already know that NV is going to be shit even without seeing any material? Your IQ must be like 200. You are amazing.
Now keep being a good Codexer and bitch about AP being the worst game ever.
Fallouts must be the shittiest games ever, just look at their starting locations!
Welcome to another thread where virgin nerds engage in an endless debate about the design choices of a game they haven't played.
circ said:Let's see. Shitty as hell engine. Shitty as hell licence after Bethesda got done with it. Obsidian saying that it will be casual. So it involves very few people from the original Fallout licence - that's like saying an Ace Frehley record is a Kiss record.
Rosh said:Of course, it doesn't take one to realize that in such a short development cycle you'll either get a very small game, or a half-finished game, particularly in a genre with the most complexity and detail involved in the creative process.
And what did they do? So far the only thing Avellone did is raped the shit out of Fallout's setting with New Reno.And who said we can't enjoy a small and good game made with say 20 hours of gameplay assuming that they didn't already started to work on the game before they announced it? I certainly can take that. I think what Sawyer and Avellone did with the deceased Fallout 3 at least deserves a chance.
MetalCraze said:Fallout 3 got good reviews only from dumb retards who think that cRPG is only about story and C&C
But making a turn-based combat is quite a natural solution if you want to make a cRPG which gives you experience as close to those brought by PnPs. And if I recall correctly that was a main Fallout design decision. You can't make a Fallout game ignoring it. Also we have to remember that Fallout combat was saved by the fact most fights took place during decently designed encounters (although rats in V15 and Necropolis sewers suck) and being connected to some quests. In every Obsidian game (or any other modern rpg) you're constantly facing situations like: here's a long corridor, you have to go through it and kill like fifty identical enemies. Have fun!elander_ said:Fallout TB implementation was crappy as hell and yet Fallout was a great crpg. Still people think TB is what makes Fallout a Fallout game. Let's not go into the old argument that you can't roleplay unless it's a TB game.
I thought it also had good reviews for exploration elements which probably means there are people whose definition of interesting exploration is walking for two minutes, finding a location and ending with big disappointment because something marked on map as an important place is a destroyed house three raiders, repeat.Fallout 3 got good reviews only from dumb retards who think that cRPG is only about story and C&C and close eyes on that everything in F3 is retarded simply because their first "RPG" was KotOR.
Rosh said:elander_ said:Wait skyway you already know that NV is going to be shit even without seeing any material? Your IQ must be like 200. You are amazing.
I love being a genius.
Of course, it doesn't take one to realize that in such a short development cycle you'll either get a very small game, or a half-finished game, particularly in a genre with the most complexity and detail involved in the creative process. Look at what Bethesda did for four years - an overhyped Oblivion mod, when other development houses could have written their own engine in the time. The engine must be a serious bitch to work in, given the amount of sloppy hacks Bethesda put into it - and nobody else but they would know it better in its current state of code. Or Bethesda were just being lazy while soaking up a paycheck or dozen from ZeniMax. Now compound that with other development issues.
Take a look at the other Feargus SLAM DUNK! titles from Obsidian. What can I say? It's what they do.
Either way, the game will still be shit, because it will use the same engine/code state as Fallout 3. Just have rushed work on top of that. For fuck's sake, how do they expect to have enough time for a proper QA testing cycle?
MetalCraze said:Don't weasel out. We were talking about stealth. Now where's this stealth?
I also don't remember any example of how skill will influence minigame in AP.
I also don't remember saying that there are good minigames.
Perhaps you are not able to use anything but boring strawmen because of butthurt?
What does context have to do with a quality of writing? Besides Obsidian showed two large pieces of writing in "context" - they sucked.
Also lack of "context" didn't stop you Obsidian fanboys from spilling shit in Dragon Age topics about the writing even though Bioware didn't show said writing once.
Yes that's why I judge story and stealth merits from everything else. This is actually what I wrote in the post to Jasede - I talk about the gameplay, useless lockpicking skill and gunplay in particular being shit in one video and you jump onto story.
But I want my answer - are those videos still too early into the game too?
No seriously - do you even understand what you are writing yourself?
Wow... Just wow. Do I need to say more?
Did the fanboy RAGE blinded the last parts of basic adecvate logic in you?
I like how I didn' get a reply about Fallout 2
Really? 1%? Wow you know so much about the game - are you insider? Because you were crying about how we don't know anything yet you know.Darth Roxor said:Assuming that you can go through a level while putting down like, 1% of the enemies you'd kill in a shootout playthrough
Who gives a shit about how the game depicts killing - you still put them down - it's like killing except you LARP that you didn't kill them. What about the retarded "invisible sneak attacks"?because you can get passed the others without attracting attention - yeah, that's stealth right there. Not uberfuckinghighquality stealth mind you, but it's not like this was always advertised to be Thief 4. And since there are tranquilizer darts, it's not yet certain whether it's always mandatory to kill everything in sight.
No it wasn't done right. It sucked, because both minigame and its implementation were retarded.I showed you how it might work. I showed you how stupid your accusation of skills not influencing minigames that you can start anyway is on an example of another game that had it done right.
Are you retarded or just pretending? What does SS2 have to do with AP? Did Obsidian make SS2 or something? Did it advertised as SS2 spiritual successor? Don't panic when you have no arguments, just relax.And neither do I, flipflopper.
skyway: SKILLZ WON'T INFLUENCE SHIT!!1
me: Like in SS2, where they did, amirite?
skyway 5 minutes later: BUT MINIGAME IN SS2 IS SHIT!!111
Yes looks like it's time about predikshuns about me. My gawd you just know how it will be.I love how you keep complaining about the 'writing', when in reality, if that was any other game that you'd be looking forward to (which is probably impossible), you wouldn't comment on it at all, because it's definitely not repulsive.
What stops you from doing the contrary? I mean not crying with dead facts "you will put 1% of enemies".The only person on the Codex that probably wouldn't be full of shit when complaining about the quality of various forms of writing would be Lesifoere and you're just jumping on the bandwagon of 'Let's list as many negative features as possible!!'.
So what you are saying is that Obsidian specially only idiotic examples of dialogues in their presentations? Answer the question.I bet that I could show you 5 random pieces of dialogues: from Wiz8, BG2, IWD, Arcanum and MotB without saying whence they came, and you'd probably comment on all of them that they're 'Bioware-level shit that probably came from some shit like ME'.
No it was an object of shitstorms because it's cool to bash Bioware among Obsidian fanboys, considering that Obsidian is a lesser Bioware.Really? Fun, I thought DA was mainly being the object of shitstorms, because it's the new shit with mature boobies.
Except we are talking about Obsidian here. In every single one of their games it felt like the difficulty was locked on easy, the AI was dumb, the gameplay was shit. But it's gonna change in AP!! I just know it!!111And yet another thing that needs to be considered when watching previews is that - yes, cpt obvious incoming - they're previews. Which means they're probably on the easiest difficulty possible and the character has dozens of godmodes, stats and gear that is ahead of its gametime.
No you were saying that it is too early into the game to judge the shittiness of the gameplay, which was proven wrong.Now, you tell me, where did I mention that the lockpicking minigame is supahawesome? Or did I praise the gunplay in every possible location? No, I didn't. I said on multiple occasions that they look from clunky (combat) to sucky as fuck (minigames and AI), while you keep assuming that everything I've seen in the vids seems to be really damn fucking great.
And I'm the one using strawmen?
Strange - it didn't stop you from seeing far into the future when it comes to everything else.Sorry, oh jedi master, I can't see that far into the future to determine that.
Exactly. The thing is - the dialogue with Z is not a generic briefing and is not an opening to the game. It's stupid. Many other instances of writing are stupid too. I don't remember any of it in Fallout. Stop using strawmen and trying to find a game behind which you can hide, will you?Oh, unless you mean the opening dialogue with the overseer which is just a generic briefing.
Woah, really? I think it is because I would've brought an unpleasant topic about how Feargus and Avellone totally raped Fallout's setting, added extremely retarded writing and characters to it - but Avellone is... he is god! He is awesome! It is impossible!Because it wouldn't make any sense, since it would get summed up with 'it was shit, shit, SHIT!!!!', and I'd just waste my time, like I'm wasting it right now while talking to you.
MetalCraze said:Really? 1%? Wow you know so much about the game - are you insider? Because you were crying about how we don't know anything yet you know.
Darth Roxor said:Assuming that you can go through a level while putting down like, 1% of the enemies you'd kill in a shootout playthrough
Who gives a shit about how the game depicts killing - you still put them down - it's like killing except you LARP that you didn't kill them.
No it wasn't done right. It sucked, because both minigame and its implementation were retarded.
Also who gives a shit how it might work in SS2. We are talking about AP here, not system shock. Stop jumping onto unrelated topics when you fail at arguments.
Yes looks like it's time about predikshuns about me. My gawd you just know how it will be.
I was eagerly awaiting for SoZ - I shit on its writing now. More predikshuns?
What stops you from doing the contrary? I mean not crying with dead facts "you will put 1% of enemies".
For starters - starting to talk about Alpha Protocol instead of weaknesses of System Shock 2, Deus Ex, Fallout that somehow should excuse AP fuck ups (even though aforementioned games are better in everything else) and other unrelated games might help.
So what you are saying is that Obsidian specially only idiotic examples of dialogues in their presentations? Answer the question.
Why don't you bitch about bagging all chicks in AP? Double standards, eh?
No you were saying that it is too early into the game to judge the shittiness of the gameplay, which was proven wrong.
Strange - it didn't stop you from seeing far into the future when it comes to everything else.
Exactly. The thing is - the dialogue with Z is not a generic briefing and is not an opening to the game. It's stupid.
Many other instances of writing are stupid too.
Woah, really? I think it is because I would've brought an unpleasant topic about how Feargus and Avellone totally raped Fallout's setting, added extremely retarded writing and characters to it - but Avellone is... he is god! He is awesome! It is impossible!
MetalCraze said:Wow... Just wow. Do I need to say more?Yeah, deep consequences like getting a different ending slide. Marvelous.
What are you talking about? Hacking in SS2 wasn't no minigame, and it was implemented just fine. Hell, it was nothing but skill checks for your hack skill with bonuses from your cyber stat and any equipped upgrades. It's no different than clicking repeatedly on a locked chest in Fallout or something hoping to succeed and unlock it.No it wasn't done right. It sucked, because both minigame and its implementation were retarded.
MetalCraze said:Ah but you must be talking about Fallout 2! Let's see the first location was shit. The writing was dumb. And surprise surprise - it was like that throughout the whole game.
Nice comparisons, man.