Kraszu said:
Black, and white thinking aye?
No, it's called not living in an alternate universe when rampant piracy doesn't exist.
Oh so for those that had brought SC:BW there will be special SC2 version with LAN support? Great where can I sing for it?
Like I've already said, there will be a replacement for LAN. Wait for the details to surface.
The money that they actually made used to be enough to be very successful in past, piracy did go up since W3?
Primo: Yes, piracy is easier and much more widespread than ever. Do not deny that fact.
Secundo: The sheer cost of making a game is uncomparably higher than it was in 1998, or even 2003.
They are just fucking greed
How many games have you made? Do you run your own business?
Yah, that's why all single-player-only games are bankrupting the developers that made them.
Funny that you fail to notice companies creating single player games are slowly drifting towards the "DLC" route in order to ensure profitability.
Tails said:
Yeah right... especially Blizzard
In case you haven't noticed, they have learnt one thing with WoW - games built around an online service are much more resistant to piracy. Hence their decision to encourage people to embrace the new Battle.net.
That reminds me one thing: The "new" Bestsellers release of Starcraft don't have spawn option available. Probably because of piracy, eh VonVentrue?
Let's ask Vince to give away copies of Age of Decadence for free and see how willing he is to agree with such ideas.
I don't care how long a game is, I don't think any single player campaign is worth $150, even if it's three times the length of the first Starcraft.
In that case, the original Starcraft should have been priced at $5 at most, for its single player part was ridiculously short compared to, say, Wizardry 7.
What about Oblivion? You can play that game for 200 hours!
I can also "play" Starcraft for 200 hours by staring at the main menu. Much more fun than walking ad nauseam in Oblivion, on top of that, clicking on animated figures actually has a "gameplay" feel to it.
Should Baldur's Gate 2 have been priced at $400 because it has the potential for 8 times the content of a 10-hour FPS game?
The question is - how much money has been put into the development of a game or, more importantly, does it deliver in the gameplay department?
Bloodlines was incredibly short compared to Baldur's Gate 2 or Arcanum, do you feel Troika blatantly ripped you off by asking $50 for it at release?
Dumbass. If "millions of people" play it over Hamachi instead of Battle.net 2.0 it means Battle.net 2.0 isn't worth the price of entry.
No, that means they are worthless parasites that wouldn't buy the game even if it cost a dime. Moron.