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OFP2 gameplay - shitshitshit

baronjohn

Cipher
Joined
Nov 8, 2008
Messages
2,383
Location
USA
entertainer said:
Yeah, im having massive fun in this retarded game playing with retarded coop community full of morons or in any public server full of totaly nice retards
hook up your balls to the mains.

massive fun.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
entertainer said:
Trash said:
With ARMA 2 being a boring buggy piece of shit and OFP 2 turning into a fucking travesty is there anything worthwhile in the genre of military sims left?

OFP 2 is not a military sim, and "boring buggy piece of shit" is just your opinion, queen of faggotry.

Yeah, we all get it by now. You're a butthurt rabid fanboy who starts frothing at the mouth whenever someone questions the perfection of his beloved ARMA. Goddamn, you're to ARMA what Hamster is to Russia.
 

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,004
entertainer said:
xuerebx said:
Actually the game looks good, though I've only just began playing OFP, and everyone is saying ArmA2 is OFP's real spiritual successor, if only it was less bugged.

And yeah, if anyone believes there's a correlation between IQ and games then it's a laughable matter.

People playing halo 3 are smarter than people playing ofp?

Are you serious?

I guess I'm smarter than my cousin for playing RPGs yet he plays Gears of War and every other FPS out there, doesn't matter he's a qualified doctor and is currently specialising in something (forgot what).

No, it just depends whether you think games should be deep and complex or they're just there to pass some time between work and sleep. I prefer the former, but that's just boring me.
 

AlaCarcuss

Arbiter
Joined
Jan 6, 2008
Messages
1,335
Location
BrizVegas, Australis Penal Colony
I have to say, this reminds me a lot of what Bethesda did to the Fallout franchise.

We all hated FO3 mostly because of the use (and subsequent tarnishing) of the Fallout name. If it had been called somthing else, I suspect we would have hated it a lot less (but hated it never the less - for we are the codex :D ).

Having said that, taken as a game (ARPG/Shooter hybrid) in it's own right, FO3 wasn't too bad at all, for it's target audience. From what I've seen in the previews, the same applies to OFP2. No, it's not OFP or ArmA for that matter. It's more like a more open, sandboxy Brothers in Arms with a modern setting. As such, again it could be a lot of fun if approached that way. Certainly looks better to me as an FPS than BF2 or COD4, especially for multiplayer.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
poocolator said:
Maybe mods will make the game good? Or is modding left out, with the developers having decided 12 year-olds can't script?

I bet all crappy stuff will be hardcoded into the engine like the lack of recoil or a bad damage system (medkits kinda mean that there will be no medics), so even if by some miracle a talented modder would've decided to mess with OFP2 - he won't fix the gameplay which is bad even for an average shooter (I want an AI that didn't just graduate from the stormtrooper school)
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,531
Location
Over there.
If there are hard coded features that can't be altered by modders, it has nothing to do with 12 year-olds who can't script. It's all about the DLC, baby. I'm afraid the days of anything other than superficial mods are coming to a close-- for any game series that was once completely moddable.

Welcome to the future, gentlemen.
 

entertainer

Arbiter
Joined
May 5, 2007
Messages
2,479
Location
Close to Latvia
The AI is pretty much the best you can get, especially after the latest patch where some critical bugs were fixed. Though it was pretty good from the start despite seeing to much and much better than ofp and arma AI.
 

baronjohn

Cipher
Joined
Nov 8, 2008
Messages
2,383
Location
USA
The AI is terrible. They only appear to work because ArmA 2 is basically one uber boring open space, but try them out in a village and it all immediately falls apart. Aiming at walls, facing the wrong direction, serially running straight into fire from cover, response times measured in seconds, completely random stance changes, etc etc!!!!!!! And that's how it's supposed to "work". They glitch out 1/3 of the time.

There's a certain 1999 Belgian game called Outcast that had AI that is lightyears ahead of anything BIS will ever make.

But of course if all you ever played was whackamole CoD, ArmA 2 must be pretty impressive. Wait... no.
 

am0k

Novice
Joined
May 7, 2007
Messages
16
I played it today on the GC, this really is shtshitshit.
 

Panthera

Scholar
Joined
Dec 17, 2008
Messages
714
Location
Canada
baronjohn said:
There's a certain 1999 Belgian game called Outcast that had AI that is lightyears ahead of anything BIS will ever make.

This part is true, at least.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
What's sad is that OFP once patched and with the expansion campaigns included was the highlight of military sims. I honestly expected that after that much win it could only get better. Alas. ARMA 1 didn't deliver because of poor mission design and poor AI. ARMA 2 has missions that are even worse and stops even trying once it introduces the warfare missions. Not to mention the ridiculous amounts of bugs and the horrid AI. And OFP 2 in the meantime looks like a fucking travesty.

Is there anything out there that might save the genre? The original OFP had its problems, but it also showed how utterly cool a military sim could be. I honestly don't understand why a developer takes all the effort to create an engine like in ARMA 2 and then seemingly neglects adding some interesting missions to play in it.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
The reason is that the lead designer of OFP left BIS in 2004 - after that point ArmA took a turn for a different design. With ArmA2 BIS just tried to appeal to the masses - first missions were of very linear CoD'ish design and Warfare that came afterwards is the most popular game mode among the casual crowd as it mostly doesn't require any usage of a brain and features infinite respawns (it still can be fun though, but only in MP and only if stars will align in such way that the server will have at least some majority of adequate players)
 

A user named cat

Guest
I didn't care for Operation Flashpoint due to it feeling so clunky, but was looking forward to an updated version because I dug the premise. Why does every new game have to be so fucking dumbed down? Is like Paradox the only company left in the world who doesn't do this? If only they made games that didn't have a 5 hour learning curve.
 

baronjohn

Cipher
Joined
Nov 8, 2008
Messages
2,383
Location
USA
I don't see anything bad in the OFP2 videos.

In fact, it's got an engine that'll surely run at a constant 100fps, FLIR in vehicles and scopes, decent physics, three sets of continuously recorded voices, ...
 

L'ennui

Magister
Joined
Apr 6, 2009
Messages
3,256
Location
Québec, Amérique du Nord
baronjohn said:
I don't see anything bad in the OFP2 videos.

In fact, it's got an engine that'll surely run at a constant 100fps, FLIR in vehicles and scopes, decent physics, three sets of continuously recorded voices, ...

Sad how being entitled to one's opinion often means being entitled to FAIL.
 

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