baronjohn said:I hope it's not as hard and frustrating as Clear Sky.
FixedTalby said:Will it be a piece of shit like the last two?
I'd also say "work on the goddamn writing". SoC would benefit so very much of well written NPCs. The setting is good, and together with good story and good characters would make the game much more than the sum of its parts, bugs and other annoyances notwithstanding.DraQ said:4. Work on the fucking story - all went well in SoC until the big reveal in the end, where I went "what how huh the fuck?" and headdesked furiously.
X18 in particular just chipped your sanity away bit by bit.deshields538 said:I really liked SoC and played through it a couple of times but CS is still sitting on my shelf uncompleted, mostly because of a very annoying graphics bug that caused my hands to appear and disappear every few seconds.
I hope they add new mutants to go along with the classic bloodsuckers and controllers. Bloodsuckers were pretty terrifying until you got good night-vision to see them more easily when they go invisible.
They also need to add more moments like the Tunnel below that military facility and Lab X18 and Lab X16. Nothing quite like creeping along in the dark not knowing whether a mutant is going to jump out around the next corner and eat your face.
Stereotypical Villain said:They combined the new artifact hunt system (detectors and such) from clear sky with the random anomalies from te mod oblivion lost and then they made the new levels bigger.
Yeah, it was hard to go 5 meters off the road to pick them up.Emotional Vampire said:Actually artifacts were harder to find in SoC