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Comments on Profile Post by Lithium Flower

  1. RoSoDude
    RoSoDude
    And yet I've spent most of my time hacking my way at spaghetti code and implementing UI in Unreal Engine 1. :despair:

    What brings you to the land of Deus Ex mods, my friend? Er, get out of here, Denton! This is none of your business.
    Apr 25, 2018
    Sukhāvatī brofisted this.
  2. Lithium Flower
    Lithium Flower
    Who doesn't like DX? Last playthrough was with Shifter+Biomod but GMDX looks so orgasmic that I really want to replay the game with it. of course, now I am stuck waiting for your enhanced edition definitive director's cut superfix.

    Incidentally, a relative of mine contributed some text to 2027 and moderated the russian-speaking DX community, so enthusiasm for this game is in my blood, really.
    Apr 25, 2018
    Sukhāvatī and RoSoDude brofisted this.
  3. RoSoDude
    RoSoDude
    Awesome, I really appreciate the enthusiasm. Puts healthy pressure on me to make it great. Thanks for the tentative mod title as well.

    Cool that you know someone connected to 2027. I felt those guys really "got" DX in both gameplay and setting, and pushed it in some novel directions.

    Once I'm done with the project I should have time to do a run of your TW3 modpack, so that'll be a nice exchange as well. :salute:
    Apr 25, 2018
    Sukhāvatī brofisted this.
  4. Lithium Flower
    Lithium Flower
    Cool, I marked down February 17, 2021 in my calendar (totally accurate estimate)

    I'm just a dude who edits the occasional .xml file - if I had to write my own code for the game I'd probably slit my wrists. Maybe take the time to play the Nameless Mod instead - it is overflowing with love for DX, and contains quite a lot of interesting design decisions and tweaks of DX that might inspire you.
    Apr 25, 2018
    Sukhāvatī brofisted this.
  5. Lithium Flower
    Lithium Flower
    2027 is a bit of a legend in the russian-speaking DX community, mostly because it has been in development for ages - as all good mods are, I suppose. While much of the community helped out I believe it was primarily the brainchild of a single forum poster, who started to work on it when he was still in mid or late teens.
    Apr 25, 2018
    Sukhāvatī brofisted this.
  6. Lithium Flower
    Lithium Flower
    Very impressive I think, a shame that the mod is kind of overlooked in the english-speaking community due to the flawed translation.
    Apr 25, 2018
    Sukhāvatī brofisted this.
  7. Lithium Flower
    Lithium Flower
    here is one more comment to show my disdain for the character limit, public decorum, and the concept of short and pleasant exchanges
    Apr 25, 2018
    Sukhāvatī and RoSoDude brofisted this.
  8. RoSoDude
    RoSoDude
    Nooo, don't cut me that kind of slack on the deadline :|

    I think an English dub for 2027 would make a difference, but damn is that a tall order. Sucks that it's virtually unknown despite great level design, new and overhauled weapons/tools, condensed RPG systems, an awesome soundtrack and story, etc.

    Definitely need to get around to TNM as well, but I have so many other classics on the backlog and so little time.
    Apr 26, 2018
    Sukhāvatī brofisted this.
  9. RoSoDude
    RoSoDude
    Well, really, I just waste too much time. But no easy way out of that one.

    You're right, I feel like I had more to say but the 420 char limit ruined the flow of my thoughts. Damn.
    Apr 26, 2018
    Sukhāvatī and Lithium Flower brofisted this.
  10. RoSoDude
    RoSoDude
    Oh, I must say though, the sign of an inclined TW3 modder is telling me to play a Deus Ex mod instead :obviously: That's how I know you've got your head screwed on straight about game design.
    Apr 26, 2018
    Sukhāvatī brofisted this.
  11. Lithium Flower
    Lithium Flower
    >"inclined"
    >"""modder"""

    I do find game design fascinating. I enjoy modifying rules-light PnP systems to different settings that I want to run campaigns in and dealing with the design challenges that entails. I'm not quite Mr. Spector, maybe more like Romero during Daikatana's development.
    Apr 26, 2018
    Sukhāvatī brofisted this.
  12. Lithium Flower
    Lithium Flower
    Btw, I fucked around in GMDX9.3 and noticed that while mantling is awesome for mobility, it does break mobility puzzles starting with the bunker and back door statue entrance, which is kind of disappointing. Granted, stacking boxes was not particularly engaging, but at least required some effort compared to just jumping around the place.
    Apr 26, 2018
    Sukhāvatī brofisted this.
  13. Lithium Flower
    Lithium Flower
    Did you modify the mantling strength with this in mind, or is it going to be as easy to get in with, say, untrained athletics? regardless not the biggest problem in the world (I assume if mantling allowed you to break the game in more substantial ways it wouldn't have been a part of GMDX)
    Apr 26, 2018
    Sukhāvatī brofisted this.
  14. RoSoDude
    RoSoDude
    Mantling has been discussed to death, with no obvious conclusion either way. It makes movement a lot more natural and de-emphasizes the overly valuable Speed Enhancement aug, but trivializes some movement puzzles. Many of these have been adjusted with mantling in mind (the Lib Island back entrance has its crate stacks moved to require a more precise jump OR the use of a box IIRC), but can't all be addressed.
    Apr 26, 2018
    Sukhāvatī brofisted this.
  15. RoSoDude
    RoSoDude
    I'm actually waffling on reverting my Athletics mantling reach changes, since I don't feel they have proper feedback to the player and Athletics must compete with Aqualung, and also since the mod must be balanced with mantling on and off, making it risky to attach too much much value to the skill. It could simply be too attractive for players, if not for explicit build reasons than just for movement fluidity.
    Apr 26, 2018
    Sukhāvatī brofisted this.
  16. RoSoDude
    RoSoDude
    I share your concern about this tradeoff, though. I've been trying to find ways to resolve it (hence my Athletics scaling, which was one of the first things I messed around with doing), but I'm not confident about the results. I actually enjoy tedious box stacking puzzles, but admit that the ability to climb up waist-high walls seems a general improvement.
    Apr 26, 2018
    Sukhāvatī brofisted this.
  17. Lithium Flower
    Lithium Flower
    Yeah, I don't envy the position of having to balance that! To me it seems reasonable that an aid which the original lacked (and can be replaced by other builds or techniques, like stacking objects, muscle/speed aug) starts limited but improves with skill investment, but obviously without knowing the intricate balance of GMDX my gut feeling doesn't mean much.
    Apr 26, 2018
    Sukhāvatī brofisted this.
  18. Lithium Flower
    Lithium Flower
    I don't know how the GMDX localization situation works, but if you ever change/add any text and need it translated into Russian, feel free to hit me up.
    Apr 26, 2018
    Sukhāvatī and RoSoDude brofisted this.
  19. RoSoDude
    RoSoDude
    Wow, that'd be great! I haven't been sure if I'll be able to get any translations, since my fork is piggybacking on an existing mod as it is, but I'll definitely take you up on that offer once all the new skill/aug/equipment descriptions are in.
    Apr 26, 2018
    Sukhāvatī brofisted this.