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accessibility

  1. Cryomancer

    Balance dogma VS accessibility dogma. Which one produces more decline?

    Balance is completely opposite to variety. Pick a racing game for eg, if the game has only one car and zero options, the game is 100% balanced. However, if the game has almost every car produced from a ford model T to a modern Ferrari, unless you make the differences just cosmetic, the game will...
  2. luj1

    Accessibility - Under which circumstances is it good? When? How much?

    IMO it's good (only) when it essentially has no downside, such as when it impacts UI design (in terms of visibility of information) it saves you clicks it's a customisable option (can suit different playstyles e.g. turn map on/off, combat speed etc.) It's bad when it becomes a core design...

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