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developers

  1. Adding npcs & menus from scratch

    What is my problem : Hello everybody, i'm a junior developper but with all due modesty i would say that i'm good ! i've been developing for two years now (alongside with my studies) and started with web development but i quickly got myself into the marvelous world of game development (even if...
  2. Tyranicon

    Are there any true geniuses in RPG development?

    "The history of the world is but the biography of great men" - some asshole history simp Famed Scottish philosopher Thomas Carlyle So while the general "great men theory" has been largely left behind in modern discourse, I still believe that media (be it film, television or video games, etc)...
  3. Cryomancer

    Why the insistence from devs on changing PnP rules to cRPG??

    I understand that there are some limitations on computers and you can't improvise and that spells like Raise island is almost impossible to be translated to an computer. The same happens when you try to adapt an book into an movie or series. But is really good to adapt when is not a necessity...
  4. Fallout David Zeb Cook's role in Fallout 2 development

    Does anyone know what exactly David Zeb Cook worked on during Fallout 2 development? I can't dig out the info...
  5. RPG limits?

    Let's see if some generally accepted design staples limit the creativity of RPGs. I think about these things a lot both as a game developer and a player. Some devs adopt them by default, probably thinking it's a magic formula for success, and ignore the fact their fantasy game will end up...
  6. Iznaliu

    Decline RPG Codex and the internal workings of RPG developers

    I've noticed a disheartening trend that is significantly lowering the quality of discussion on this site. It is, namely, a perception that one knows about the internal workings of RPG developers despite have never worked in anything remotely similar to an RPG development environment. Every man...
  7. Sneaky Seal

    Developer Diaries

    Developer Diary #1 I’m eager to complete the game in the space of a year. It’s damn hard, even when you know exactly what to do. It was obvious from the very beginning that we’d have to do everything simultaneously: write a novel, turn it into a script, work on its technical adaptation so we...
  8. Abhay

    CONSOLES - A lengthy and convoluted certification processes

    Here's an interesting write up by Rami Ismail talking about the patch process. There’s two things that are relevant here: 1.Consoles are platforms and devices that come with an expectation of quality, and as such have systems in place to ensure that quality. 2.Developers are creatives working...
  9. Abhay

    Developers who took risks to improve Gaming

    Those who had the balls to challenge and defy gaming conventions in breaking the mould, taking risks to offer a game that is different? My pick - Daniel Vavra ( and his team ) for the amazing Mafia City of Lost Heaven. Here's what made the game different ( not only for its time ) from other...

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