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guns

  1. Cryomancer

    Why bugthesda can't design a proper gun?

    Lets look to bugthesda games with guns. Fallout 3 : 10mm pistol lacks sights, the "chinese pistol" is in fact a mauser C96 but somehow uses 10mm ammo, a "hunting rifle" in .32 cal. To hunt what? Rabbits? SMG is only available in 10mm, no 9mm and .45 ACP the most used cartridges of SMG's IRL...
  2. Cryomancer

    Firearms in RPGs. The best and worst depictions.

    UNDERRAIL One game which I really loved how they dealed with firearms is the underrail. You have so many depth in that game, for example, a .44 magnum revolver can "hold" multiple rounds of JHP, W2C or Explosive rounds and you can load ammo by ammo in any weapon, you can load you revolver with...
  3. Cryomancer

    Best MARKSMANSHIP on RPG's

    Following my old thread discussing the best necromancies on RPG's ( https://rpgcodex.net/forums/index.php?threads/best-necromancy-on-rpgs.130867/ ), i wanna discuss now what makes archery in some RPG's that great? What makes a game having good archery imo? Long range combat (not 13~15m range...
  4. Why are Gun based RPGs so much more rare then the sword rpg's

    I don't think it is a huge leap of a conclusion to make when stating that there are more Fantasy sword RPGs then ones where guns are the main weapon of choice. Why is this? What makes gun based worlds so much less of a persuasive option when creating choice and roleplaying based worlds?
  5. Kyl Von Kull

    From Other Suns—VR space roguelike

    I stumbled on this and haven’t spotted anything here on the codex about it (but I keep getting error 404 on the search page so maybe I just missed it when I was thread hunting). It’s a space roguelike for the Oculus Rift that looks kind of neat. I don’t normally go for anything with...
  6. Gordon Shumway

    Let's scavange even from the scavangers, Soldiers of Anarchy

    Table of Contents: Introduction Mission 1: A Leap in the Dark (Part 1) Mission 1: A Leap in the Dark (Part 2) between missions Mission 2: The Raid (Part 1) Mission 2: The Raid (Part 2) between missions Mission 3: Market Day (Part 1) Mission 3: Market Day (Part 2) between missions Mission 4...
  7. deuxhero

    Picking calibers to include? (Deus Ex/Bloodline style shooter hybrid, but applicable to other RPGs)

    What should a developer consider when picking what and how many calibers of ammo to include in a game? Assuming there is no retarded loot treadmill where everyone at the start has 22s and everyone at the end uses 5.7 while newer guns do more damage purely because they look cooler. I think it's...

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