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rpg systems

  1. HeroMarine

    Incline GURPS in 2023

    Let's have a thread about GURPS? I played some GURPS in my teenage years in high school, but never after it, as I only played WoD games in my youth and OSR-types in my adulthood. In my childhood days I had played basic D&D, Rolemaster 2, and MERPS, then in my early teens I played Marvel Super...
  2. Wunderbar

    What's the best way to do equipment progression in RPGs?

    I'm sure this was brought up several times on codex, but i wasn't able to find any good threads. One of pillars of RPG genre is progression - you start the game as some weak prisoner, and go all the way to becoming a demigod Chosen One. Usually progression is tied to both character's stats and...
  3. luj1

    Evaluation of various trends among KS and post-KS-era isometric RPGs

    (e.g. the wave of fantasy titles that capitalized on nostalgia such as PoE, DOS, PK, TToN, Tyranny, etc.) Rich visual presentation (Neutral) Feature bloat (cooking, fishing, sailing, camping, other minigames, etc.) (Bad) Comprehensive voice overs (Bad - waste of time, energy, resources) QoL...
  4. Would classic RPGs be viable without the random factor?

    Is the random factor in classic RPGs necessary? I am referring to classic RPGs, in which the mechanics are based only on character statistics and the random factor. It is hard to find any classic RPG that doesn't involve a dice roll or equivalent. It has existed since the very beginning of RPGs...

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