merry andrew
Erudite
Congrats, Jora :D
:Dmerry andrew said:Congrats, Jora :D
Surprisingly fine game. When I finished it and compared my experience to playing other, professionally designed games, I was simply shocked. I couldn't believe it. A couple of guys, without much fuss made one of the finest games of the last 10 years where countless attempts to create a decent RPG by twenty-fifty people teams with multi-millions budgets failed miserably.Jora said:Despite all the technical issues, this is a really, really fine game.
Definitely.The Barrier Fortress and the Citadel are among the best designed cities in RPGs. The character development system is simple but works well. The well made quests and the open world reminded me strongly of Arcanum, in a positive way.
Indeed. Something that Bioware with all their resources had never managed to do.The main plot is a great example of how to structure a storyline...
Zyrxil said:How can you alt tab? The game doesn't allow me to alt tab when it freezes, or even when it isn't frozen.
Zyrxil said:Yeah, this is seriously trying. I can handle the graphics, I can handle the clunky interface, but the constant fear of crashes has me saving 5x more often than normal, and the inability to alt-tab is incredibly annoying for someone used to doing all the time, no matter what the game.
Zyrxil said:-If I can't control every single one of my characters' positions individually outside of battle, at least have them follow my lead character in the same order they are arranged in my character list, Exile/Avernum style, locked onto his back.
As it is, the only thing I can count on is my #1 character being in the front, with my other characters within 1 mile behind him, depending on the narrowness of the passage and the number of walls in the area.
-A camera system worse than even NWN. E.g. - camera rotate when holding left click and mouse scrolling? Really? This means you're going to accidentally camera rotate when you're trying to move your characters when scrolling, and accidentally moving your characters when trying to rotate.
-In battle, the camera system/game engine makes it extremely hard to select tiles/monsters/characters with lots of other things next to them. If a character/tile/monster is surrounded in all 4 cardinal directions, it becomes impossible to select/move to that spot.
-I can't cast any spells outside of battle? Not even my heal spells? Same thing with bandages. This, plus the green bar (Willpower?) not regenerating unless I rest/bandage means the best way to heal is to get into battle with weak enemies, spend 10 rounds waiting for them to mosey over while casting Kiss of Goddess on my injured characters, then wipe them out to bandage.
-Random encounters with the nature skill result in 3 different ways to avoid it, 1 way to run into it anyway, and 0 ways to do anything interesting.
No. Use the skill points that you get from quests. I think its pretty clear.-Speaking of skills, it's not clear how to practice all skills. E.g.- How do you practice the nature skill? Just run into random encounters a few billion times?
Well its not like you really need a journal to play PtD at all. The quests that are complex are more than interesting to keep you going and solve them. Provided you pay attention when you talk to NPCs that's it-The Journal. First, it has no keyboard key for some reason. Second, it's a huge mishmash of ALL the quests you could possibly encounter in the game, with the names all in there before the characters even know the quests exist. Third, 90% of the time when "Journal Updated" appears in the message box, nothing new appears in the journal, what the hell?