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12 reasons why F2 is a bad Fallout game

Martyr

Arcane
Joined
Jan 28, 2018
Messages
1,099
Location
Bavaria
Not quite beat the retarded kiwi drivers.

On a coastal motorway where the speed limit is usually 80kph. It was raining HARD, and the rain was virtually horizontal. Visibility 3 meters, if that. You can't see anything in front of you, and to the left is the sea washing onto the motorway from wave action. Even the biggest trucks, those 16-wheelers, were travelling at no more than 50kph. Everyone had their lights on. Everything was in varying shades of grey.

Then, along comes this stupid bastard in a grey car, zooming by with a roar and blasting his horn at the slow traffic. All you can see is this unlit blur going past. His favourite lamb must be feeling real lonely that day and he was in a hurry to get to it to give it "comfort", the bloody sheep-shagging muppet.
haha, sounds like one of those guys who's filming his "insane" driving skills but then the video ends with a (deadly) car crash.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
That feeling when Commissar Draco tells you to fuck off, calls you prestigious, butthurt, and brofists all at the same time...
RAWS9bK.png
 
Joined
Mar 23, 2013
Messages
351
Location
Samothrace
The only thing for certain is that RPG Codex has the highest concentration of fantasy faggots on the planet. Almost makes you wish for a nuclear enima.

Being gay and knowing what this nuclear strategy really is, it's nuclear enema.

I know that I am just a spergy shitposting Dyslexic dumbfuck retard.

See? I had to correct that shit too just now. Fuck my life. And my eyes. And my brain.

Seriously. I think this PRK eye surgery wore the fuck off. I just had to zoom this shit to 200%.

Would you reenact the RDS-220 Vanya with me?
 

Saldrone

Novice
Joined
Feb 18, 2024
Messages
65
1- Awful introduction and PC background. The introduction and starting area are cringeworthy to say the least. Your character is the grandson of Fallout 1's vault dweller, basically someone with a lot of knowledge on the outside world and technology. The village was even founded by the vault dweller and built with the help of his knowledge. Yet the whole place is filled with bone-in-nose shamans and ???????? people who live in a completely different world. Some even have special shaman powers, and the game features A LOT of dumb stuff like people believing in ghosts. Your village also built a fricken temple and for some reason doesnt even live in it. Basically F2 devs completely misunderstood what makes a proper post-apocalyptic setting.

2- Terrible MQ with bad pacing & scaling. The MQ is the same as F1 which isnt a bad thing, aside from the execution. You are looking for a GECK to save your village but the game is designed so 99% of the NPCs will answer "Uhh idk" when asked where you might find it (Unlike F1 which had a proper pacing and scaling that slowly guided your search). This basically turns the game into a cryptic point & click game. The game quickly starts feeling more like a chore than a game, expecially considering the fedex nature of the quests. As you progress in the game you realize that of all towns/factions your village is the least and qualified and worthy of holding a GECK, literally every other settlement could make a better use of it. The main path is also padded with filler like a 1k caps requirement to free a key NPC from slavers in order to progress. The other options are to reroll a female character and have sex with the slaver boss or somehow manage to cheese the fight enough to kill 10 slavers armed with guns while you only have a spear... The 1k caps will have to be earned by grinding fedex quests. Overall the game feels like one of those early age MMORPGs where the game doesnt offer enough quests to naturally level up so you need to grind just to progress.

3- Broken combat system. Aside from being broken the combat has some more serious flaws. The encounter design is the worst ever. Mark my words when I say that there isnt a single memorable combat encounter in the whole game, aside from the last boss which requires tremendous amounts of grinding to defeat. The non-premade fights are all dull and follow a similar design pattern. Its always 1 named NPC with a character model slightly different from the rest of his copy pasted guards. The amount of guards is just too damn high, you simply cannot enjoy killing a certain NPC the way you want, you have to cheese the fights to be able to take out the mob of guards. For those who played Fallout 3, imagine if Mr. Tenpenny was surrounded by 10 guards with miniguns, would you still be able to enjoy decapitating him and tossing his remains off the balcony?

4- Unbalanced random encounters. The random encounters met when traveling the world map are arguably the worst aspect of the game. None of them are enjoyable or contributes anything to the game other than xp and loot. Combat somehow feels slower than F1 and is extremely tedious even on fastest speed. Note that it isnt rare to stumble upon virtually unwinnable fights that require a reload. Many times you will get 1 shot on the first round before you can even act. Even when you manage to escape its still very tedious since you often need 2+ turns to reach the exit and you face multiple enemies that all have enough APs for 2-3 actions. Typical encounter : a bunch of farmers (3-5+) getting attacked by a bunch of raiders (3-5+), so lets say 10 units acting 2-3 times and triggering 20-30 animations for 2 turns, thats an average of 40-60 NPC actions that you need to slog through just to reach the exit tile. And those encounters are very frequent. The game teaches you to save scum in order to travel.

5- Terrible quest design. The quest design is where F2 crashes and burns. It simply is the worst of the series. The game is filled with uninteresting fedex quests offering no moral ambiguity. It is always a matter of 'yes or no' rather than 'right or wrong'. More often than not both the player and the character dont give 2 craps about the outcome of these quests because they are devoid of relevant consequences. If you read the wiki, and I am not joking, the large majority of quests begin with words like 'get', 'deliver', 'retrieve', 'collect', 'kill', etc... Very often the quest giver straight up tells you exactly where you need to go and what to do and leaves little to no room for the player's intelligence to be useful. The quests lack the interesting alternative solutions that F1 had, it very often boils down to doing exactly what you were told with no relevant consequences, or you get an out of place evil option.

6- NPC dialogue is bare-bone and unfinished. People feel more like zombies than wastelanders trying to survive. The only memorables NPCs are remembered for the wrong reasons, that is because their dialogue was particularly cringeworthy and/or immersion breaking. The world is filled with generic NPCs and the named ones arent interesting because they only offer some typical fedex quests. There are plenty of areas where named NPCs offer nothing but services and offer copy pasted answers, like at one certain marketplace in a very large end game settlement is filled with NPCs that reply "I sell junk, not info" when asked for rumors or info. NPCs feel like tools more than anything. Even Skyrim had more and better dialogue, and we all know how bad it is.

7- Lack of exploration value / bland world design. Over 99% of the art assets are recycled from F1 and are misused. The famous 'Blades' sign that served to mark the Blade's hideout is not cut n paste around every corner. If you enjoy exploring every nook and cranny in the games you play then F2 will be a utter disappointment. Towns are small and empty filled with generic NPCs. World design like building placement is dull and feels copy pasted. Houses are lined up on grids like a game of sim city. Towns offer no memorable architecture, lore or layouts. There are a few magazines

8- Skill check system is flawed. The way it currently works if your character meets the requirement to unlock a certain dialogue option, the game will STILL roll a dice just to know if that option is VISIBLE to you. That means you can talk to certain NPCs who should be offering certain options but they dont, you need to exit and re-enter dialogue until it shows up. How's that for breaking the immersion? It also means you can accidently skip on content that will block you from progressing/finishing a quest. Your playstyle is also largely dictated by your initial build and tagged skills. You cannot become good at speech if you didnt tag it because most speech skill checks require you to tag speech.

9- Karma system is broken. Just for grinding fedex quests and not selecting the obvious psychopath option each time your character slowly becomes a goody two shoe. The game forces you into some ridiculous C&C, you often have the option of just doing what you were told or pick an unjustified evil option. Like the quest that turns you into a messenger boy/ambassador between 2 towns. You get the option of playing the fedex role or turning the 2 towns against each other for no RP reason. There is no neutral ground (Ignoring the quest triggers the war). Worst part is that I only did those quests for the rewards because I needed caps to progress the MQ and never really cared about them, yet they defined my character as 'good'. As a result you get locked out of content given by evil NPCs in a game already very limited in content.

10- Talking heads are dull , most of them use copy pasted assets like 4 out of the whopping 13 total heads are simply metal helmets. Fallout 1 had 21 talking heads and there simply isnt a single talking head in F2 that can compare to those in F1. These NPCs mostly speak with a bored and monotoneous voice.

11- Companions are boring. They share the same dialogue lines which makes them lose all their personality and uniqueness. "Im going to beat you like a red headed step-child" was funny the first time I saw it, then other companions started spewing out the same line over and over... They mostly serve as packing mules and do not offer much interaction beyond that. Most of the companion who were supposed to get their own quests didnt because of cut content. Most of the companions are earned by simply spending caps to pay them off.

12- Overwhelming amount of parodic and immersion breaking content. You simply cant avoid it, its all over the place. Where do I start? In random encounters you meet parodized homeless people walking toward you like zombies, just like a South Park episode (which came out after F2, but still). A dog causing bad luck stalking you with more HP than 10 super mutants (can possibly require a reroll if met at low levels because he is virtually unkillable). The only doctor of the one settlement of the waste that represents law and order, a doctor that heals the mayor, is parodized as a mad scientist/incompetent doctor. A guy in the same settlement is living too much stress, so he blows himself up like a terrorist and leave you with a huge pile of loot. People living the big life doing drugs and gambling all day and still being able to survive. A town that specializes in gold digging in a post-apocalyptic world. A town with a PORN STUDIO, do I need to say more? The jokes are the meat of this 'game' and the pieces of serious content are hidden like easter eggs.
To be fair, those aspects were actually well made for a game developed in only 9 months
 

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