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Development Info 3059 version 3.03 lands

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Jan 1, 2005.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: 3059

    <A href="http://3059.phr00t.com/">3059</a> has been updated to <A href="http://www-unix.oit.umass.edu/~jvight/mirror/3059/download.html">version 3.03</a> of the colonization/planet exploration rogue-like set in.. Well, here's what the author wrote about the game, since we've never posted anything about it before:
    <br>
    <br>
    <blockquote>The year is 3059.
    <br>
    <br>
    Earth has been overpopulated for ages. For the past 200 years, humankind has been seeking out new planets to colonize. Before humans are placed on a new planet, it is prepared with a basic set of roads, satellite networks, and buildings constructed by autonomous robots. You've just been placed on planet Esperenza, the planet of hope, with groups of other settlers. There is no organized authority in effect, and large cities and vehicles have yet to arrive; aliens still live freely in uncivilized areas. You have every chance to be anything you want to be.
    <br>
    <br>
    Live long and prosper in 3059.</blockquote>
    <br>
    And here's the feature list per the author as well:
    <br>
    <br>
    <ul><li>quickly saves your exact state in the game on exit at any time, so you can jump right back into the action seamlessly
    <br>
    <li>offers complete freedom; you can roam virtually endlessly in any direction at any time
    <br>
    <li>has no plateau; there will always be something more to get, do or see
    <br>
    <li>easilly fits on a floppy disk, and can run smoothly on machines slower than 600mhz
    <br>
    <li>incorporates an original, efficient and unique skill, statistics, rendering, sound and AI engine</ul>
    <br>
    <br>
    That <i>no plateau</i> feature sounds pretty impossible, doesn't it?
    <br>
     
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  2. Crnobog Liturgist

    Crnobog
    Joined:
    Sep 12, 2004
    Messages:
    123
    Location:
    Poland
    I'm guessing it just means that monsters' toughness and item powers go up with player's level or that it just has no level limit
     
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  3. Halenthal Liturgist

    Halenthal
    Joined:
    Mar 11, 2004
    Messages:
    145
    Location:
    Arkansas, of all places
    Interesting! I just started it up-no idea what I'm doing, but one thing hit me immediately:

    It's real time.
     
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  4. fnordcircle Liturgist

    fnordcircle
    Joined:
    Jan 6, 2004
    Messages:
    693
    Location:
    Frowning at my monitor as I read your dumb post.
    Run for the hills!
     
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  5. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Location:
    Behind you.
    The first thing I noticed was that the view is overhead, but it's tilted 45 degrees. I'm guessing that the guy is eventually going to move to an isometric view.
     
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  6. crakkie Arcane

    crakkie
    Joined:
    Nov 20, 2004
    Messages:
    1,433
    Location:
    Louisiana
    It's funny how being real-time actually slows it down. In most roguelikes you just hold down an arrow key an zip across the screen. This thing slows you down to the same speed as everyone else. The movement's kind of nauseating, actually. I had to stop after 10 minutes.
     
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  7. Gwendo Augur

    Gwendo
    Joined:
    Aug 22, 2004
    Messages:
    975
    Unfortunately it's real time. It would be much better if it were turn-based. :(
     
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  8. Fresh Erudite

    Fresh
    Joined:
    Dec 2, 2004
    Messages:
    1,057
    Location:
    Vault boy's secret hideout
    What the hell are you guys yappin about? Talk about sum slow newsdays :)
     
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  9. EvilSupahFly Novice

    EvilSupahFly
    Joined:
    Nov 24, 2005
    Messages:
    4
    Location:
    Playing NetHack at home...
    Does anybody know if there is a Savegame Editor or the directions for a grab-a-hex-editor-and-do-it-yourself modification of the savegame/player info files anywhere? Just curious... google wasn't much help, but it did lead me here...
     
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  10. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    24,954
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  11. EvilSupahFly Novice

    EvilSupahFly
    Joined:
    Nov 24, 2005
    Messages:
    4
    Location:
    Playing NetHack at home...
    I'm guessing it works because I didn't get an error back from the server. I'll post his response when I get it in case others come seeking.
     
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  12. EvilSupahFly Novice

    EvilSupahFly
    Joined:
    Nov 24, 2005
    Messages:
    4
    Location:
    Playing NetHack at home...
    I emailed the author. Here's the basics:

     
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  13. EvilSupahFly Novice

    EvilSupahFly
    Joined:
    Nov 24, 2005
    Messages:
    4
    Location:
    Playing NetHack at home...
    Google IS my friend... I rely on it for all my websearching needs (or at least those that fall under legitimate categories at any rate...)
     
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  14. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,677
    Location:
    baby arm fantasy island
    Google is not your friend if it led you to this shithole.
     
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  15. obediah Erudite

    obediah
    Joined:
    Jan 31, 2005
    Messages:
    5,051
    It's just one of *THOSE* friends. You know - "<gag>, hey smell this!" or the type that thinks the best way to say hello is to punch you in the balls. God, I don't miss high school.
     
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