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A lovecraftian XCOM => Rise of the Elders: Cthulhu

Discussion in 'General RPG Discussion' started by Strange Matter, Feb 4, 2017.

  1. Strange Matter Literate

    Strange Matter
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    Hey guys !
    A good friend of mine who is hanging around a lot on this forum suggested I post here to talk about my project. I am not going to lie to you: I created an account specifically for that purpose :roll: But hey, I didn't know this place and I really AM a huge strategy fan (COH2, Axis&Allies, XCOM, Star Wars Rebellion, TI 3rd, etc) so maybe I'll stick around :)

    Anyhow, I just wanted to let you know that Rise of the Elders: Cthulhu is now live on Kickstarter!

    The game is an attempt to bring together the best of boardgaming (tactical turn by turn challenge), pen & paper RPG (flavor, character progression), and of course video games (accessible, intuitive, solo)... I like to think of it as being somewhere at the crossroad between Eldritch Horror and XCOM...

    If you like the idea of travelling the world searching for ancient relics that will fry your brain, then maybe this game could be appealing to you!

    If you want to support our endeavor you can join us on Kickstarter, Steam Greenlight, Facebook or Twitter... Or all of them :)

    (°,,,°)

    [​IMG]

    [​IMG]

    [​IMG]
     
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  2. thesheeep Arcane

    thesheeep
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    Interesting enough to wave over a few $$, I think.
     
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  3. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Men, whatever made you think Call of Cthulhu was good material for a strategy/tactics game?
     
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  4. Gondolin Arcane

    Gondolin
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    I wouldn't mind a Cthulhu-themed game built on top of Invisible Inc.: ancient temples and ruins instead of corporate offices, eyestalks instead of cameras, shuffling horrors and cultists instead of guards.
     
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  5. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
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    Would be totally and utterly contrary to the Cthulu themes and feel, but I can see promise in a tactics game based on 'Cthulu got knocked out by a large ship, these days we have nukes' game. Asymmetrical 'cultists and magic with destroyer-of-worlds elder gods' vs 'automatic rifles and tanks with destroyer-of-worlds nuclear weapons':)
     
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  6. duanth123 Arcane

    duanth123
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    The way has already been paved, at least thematically, by Delta Green.

    https://en.wikipedia.org/wiki/Delta_Green

    Though, as with all things Lovecraft, self-restraint with the setting will be key.
     
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  7. Strange Matter Literate

    Strange Matter
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    Cheers, man! Much appreciated :salute:

    Several things led to that:
    a. leading the mobile port of XCOM when I was working for 2k Games back then... XCOM is basically about Mankind vs Aliens ; and one day my mind simply wandered off satring to imagine what it could mean for mankind to be facing the most badass alien threat there is... namely, Cthulhu.
    b. playing the Call of Cthulhu (pen&paper RPG) a lot when I was young... I liked the survival horror aspect, but what fascinated me the most was the backstage: the pantheon of alien gods, that world full of hidden relics and secret places... I loved the Masks of Nyarlathotep because you visit 5 different countries! And to experience that epic aspect of the Mythos you needed a more "zoomed out" POV for the players.. one where Investigators can die like ants!
    c. playing Eldritch Horror. I don't know if you're familiar with this boardgame but it's basically about travelling the world and making small encounters (a couple of lines of text, a die roll). And I absolutely loved it! I loved Arkham Horror before that, but Eldritch Horror brought the series to its full potential thanks to that strategic overview IMO (in addition to fixing some obivous design flaws like having to pass a whole turn when attempting to close a portal!!)

    Last but not least, we believe they are enough "claustrophobic survival horrors"out there already (released or being developped)... We wanted to try something new, see if we could broaden the horizon a little bit :roll:

    Oh, hell yeah! :cool:

    Mmmh... I am intrigued! ;)
     
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  8. thesheeep Arcane

    thesheeep
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    Wait, I didn't say all those things :P
     
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  9. Galdred Studio Draconis Patron Developer

    Galdred
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    Divinity: Original Sin 2
    I remember our party purchased a 75 mm gun, lots of dynamite, a flamethrower, and a machine gun to handle the problem while playing the TT RPG back in the day (it was not in the spirit of the RPG at all, but it was pretty close to what you do in Arkham Horror).
     
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  10. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    XCOM or X-COM?
     
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  11. Agesilaus Arcane Patron

    Agesilaus
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    Grab the Codex by the pussy Codex USB, 2014
    looks like knights of the chalice 2
     
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  12. Strange Matter Literate

    Strange Matter
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    XCOM: EU and EW

    Wow... indeed! I didn't know that project... Seems like a jacked up version of FantasyGrounds! I'll have to give it a try!
    For those who wonder by Agesilaus mentioned it:

    [​IMG]

    Also fyi - there are 2 other games with a similar "topview pawn design" that I know of :

    GALACTIC KEEP:

    [​IMG]

    CABALS:
    [​IMG]
     
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  13. Wintermute Augur Patron

    Wintermute
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    A Beautifully Desolate Campaign
    :keepmymoney:
     
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  14. Saduj Arcane

    Saduj
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    Best of luck with your project. Will be keeping an eye on this.
     
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  15. Strange Matter Literate

    Strange Matter
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    Wintermute : fair enough ;)
    Saduj : thanks ! btw, if you guys have design suggestions we totally would like to hear them
     
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  16. Strange Matter Literate

    Strange Matter
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  17. Strange Matter Literate

    Strange Matter
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    Hi!

    Here are the links to our design updates for Rise of the Elders: Cthulhu, a tactical RPG set in the world of HP Lovecraft.
    [Note: I will edit this post regularly in order to add the updates as we release them]
    [​IMG]
    Design update #3 - Worldmap Activity
    Design update #2 - Story Progression
    Design update #1 - The Big Picture

    If you would like to support our project, you can back our Kickstarter campaign, vote for us on Steam Greenlight, like our Facebook Page or follow us on Tweeter (@EldersRise).

    Please feel free to share your comments & suggestions! I'll try to address them asap ^;,;^
     
    Last edited: Feb 9, 2017
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  18. Lurker King Self-Ejected The Real Fanboy

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    This! So now we have "Stygian: Reign of the Old Ones" and this game. Good.
     
    Last edited: Feb 10, 2017
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  19. Strange Matter Literate

    Strange Matter
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    Indeed :)
    Stygian is shaping up to be a great RPG
     
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  20. Lurker King Self-Ejected The Real Fanboy

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    Strange Matter, I will not back this game because the last time I did this, my bank froze my credit card for security reasons. But I will definitely buy on release.
     
    Last edited: Jul 11, 2017
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  21. Strange Matter Literate

    Strange Matter
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    No worries! We're already very happy knowing that you'll consider buying it upon release! :cool:
     
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  22. Lurker King Self-Ejected The Real Fanboy

    Self-Ejected
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    You need to consider that most players are desperate for new settings and trying new things. If he manage to deliver a functional game with good thematic atmosphere, players will come.
     
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  23. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    One thing that irks me about this and Phoenix Point is the lack of acknowledgement that there already is a Lovecraftian X-Com, namely X-Com 2: Terror from the Deep. The final "boss" is an alien spaceship called T'leth that has been at the bottom of the sea since it caused the dinosaurs' extinction; enemies include Deep Ones, tentacle monsters that are described in game as Lovecraftian, etc. etc. I'm not saying that this game isn't different/better only that at least some hat-tip to TFD seems appropriate.

    I share misgivings about whether the whole pace of X-Com games -- at least the DOS ones, I haven't played the new ones -- works for a Lovecraft setting. X-Com is basically early on, you are totally obliterated by the aliens and ill-equipped to fight them, while as the game goes on you become increasingly able to fight them off and even bring the battle to them. In essence, the rhythm of X-Com begins with an overwhelming alien unknown that cannot be faced and ends with a manageable known that can be defeated. But the rhythm of a Lovecraft story is typically the opposite: the threat starts off manageable and seemingly normal if a bit off, and then the more you learn about it the less manageable and more powerful it becomes until it ultimately obliterates your very will to confront it. To be sure, the aliens' strength in X-Com ramps up as the game goes on, and there is a categorical threat change when mind control comes into play, but I still think the game is an inverted Lovecraftian structure.

    Still, people do like those kinds of inversions -- take Ghost Busters or Monster Squad or Hellboy or Pacific Rim. All of those basically say, "Rather than being about humans being overwhelmed by the supernatural, we're going to tell a story about bad ass humans winning the fight that you're accustomed to hearing about us losing." There's no reason you can't do that with Lovecraft, and in fact that's how most people treat Lovecraft in games anyway.
     
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  24. Strange Matter Literate

    Strange Matter
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  25. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    I reacted on the trailer.

    It's its, it's not it's.
    :baka:
     
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