Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

A new age has begun!

Joined
Apr 12, 2007
Messages
1,658
Location
Prussia
Right now our system is comparable to the very early stages of civilization. We are a small tribe and Kruger is our chieftain. DU is even if he doesn't officially calls himself like that our Vize-Chieftain. Every decision like building a new house, paving a new road, changing the layout of the area etc. requires a permission from our chieftain Kruger. This is extremely ineffective as he can't be online every 24 hours. This system worked well in the beginning because the village and population was small. We can naturally expect an expansion meaning more and more people will join our village. The current way how we handle things won't be effective enough.

  • We need a new system.
    We need a culture.
    We need a history.
Every system has rules:

Moses came down from the hill holding two stone tablets in his hands, engraved on those tablets were the laws by the god himself.

In our case Kruger will walk down the thick double sided road from the north to the village claim, behind him his followers wearing white togas - each of them carring one runestone, engraved on them are the laws of Crossroads. Once there his followers will perfectily line up the runestones and Kruger will speak these words "He who toucheth the holy stones shalth be stoned to death!" The opening ceremony of our civilization created another law, whoever gets caught moving the holy stones around or destroying them has to be killed.

The reason people obey rules is because there's a form of punishment when you break them. Right now we are already seeing the consequences of that, People leave their boats near the sleep area, things like pickaxes or iron plows get lost, there needs to definitve spot for those areas. The logic behind their behaviour is: There is no consequence to your action, so why should i care?

The question is how do we make people care ? The answer is everyone is assigned for an ordinal job meaning there are people who are in charge of putting carts or chests, etc. where they are supposed to be. The people in charge in those things will rage at other people who put the stuff in the wrong area (if that isn't punishment enough). When the leaders notice that things are unorganized they know exactly who[i/] to blame for that and can punish said person accordingly by tasking him to do an extra job or other punishment methods.

What we need:
a)Specific spots for specific things
b)A list (see below)

List(example):
Carts: PlayerA
Boats: Player B
Chests: Player C

Who is responsible for what should be changed weekly or so.

Assigning leaders:

Kruger is capable of leading the village but his time is limited but let's face it he isn't a specialist in every field. Therefore he has to hand over a small percentage of power into the hands of others while overseeing the big picture and pointing the combined power at the right direction . We are creating categorys, each category has its own leadership.

Category examples:
  • Meat industry:
    Farmer COORP:
    Military:
    Fishermen:
    Hunters:
    (etc.)
The person with the most experience in each category has the best chance to become a leader, altough other things have to be taken into consideration:
  • -Online time
    -Leadership abilities
    -Competence
    -Work ethic
And here're the steps how how we are going to find out who deserves the leadership position:
  • 1)List of the people in the same field (All farmers/All warriors/etc.)
    2)We let the people amongst themselves decide who's the most capable
    3)When they can't decide we find out who has the most experience by talking to them individually
    4)People find out their leader is incompetent or lazy? Talk to the Chieftain, he has the power to replace them.

Kruger assigns each leaders an area for themselves. Where and how big has to be discussed between the leader and our chieftain. Leaders take all people who have the same jobs as them (example:farming)under their wing. They assign the work/make decisions when and where to place the buildings. They are responsible for the success of their department but take orders from Kruger.

Example: The chieftain needs 500 bear bangers for a trade, this means the whole Meat Industry has to proccess all bear meat into bear bangers! And the hunters have to set their prioritys on hunting bears !

During the next few days we'll turn this plan into reality by appointing the category leaders. Don't worry, none of the changes will be made behind your back! Everything will be as transparant as possible.

Welcome to a new age !

tl;dr graphical version:
http://i54.tinypic.com/2evxm4n.jpg
====================================
Questions/Ideas/Critism/Suggestions?
 
Joined
Apr 12, 2007
Messages
1,658
Location
Prussia
I see you are all exited already? :smug:

Don't worry the new system will be developed one step at a time. Some things have a higher priority than others. We'll start developing the farming industry first as there are currently some problems that have to be solved and also because farming/cooking is the solid pillar of every civilization.

The plan:
1)We have to agree upon a leader for the Farming & Cooking Industry (see post above)
2)Find a new area with higher quality soil
3)Claim the area and begin to start building the industry branch there

Farming & Cooking Industry:
Zdzisiu
Uno
Bloodreaver

Afaik those 3 people are all the farmers/cooks we have, if anyone is a cook or a farmer please inform me. If the Farming & Cooking Industry has been successfully established we can move on and develop another industry. We'll see how it turns out.
 

SoKvadratish

Novice
Joined
Jan 20, 2011
Messages
45
saved that video for mah offsprings
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom