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A Sierra Retrospective - ongoing article series

Discussion in 'Adventure Gaming' started by Boleskine, May 16, 2017.

  1. Boleskine Arcane

    Boleskine
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    So far there's one article from a couple weeks ago, but more will be coming.

    https://adventuregamers.com/articles/view/32711

     
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  2. Boleskine Arcane

    Boleskine
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    Might as well put this here:

     
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  3. Boleskine Arcane

    Boleskine
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    Part 2

     
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  4. Great Deceiver Arcane

    Great Deceiver
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    No Aubrey Hodges? His QfG4 soundtrack is one of the best.
     
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  5. Boleskine Arcane

    Boleskine
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    Part 3

     
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  6. Boleskine Arcane

    Boleskine
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    https://adventuregamers.com/articles/view/33750

     
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  7. Boleskine Arcane

    Boleskine
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    I forgot to post part 5.

    https://adventuregamers.com/articles/view/34318

     
    Last edited: Mar 13, 2018
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  8. Boleskine Arcane

    Boleskine
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    :negative:
     
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  9. Korgoth of Barbaria Erudite

    Korgoth of Barbaria
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    Sierra just depresses me. They'll fade away and be forgotten completely in the next decade. Thank you CUC, thank you Odd Gentlemen, thanks to everyone who contributed to Sierra's rape and demise.
     
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  10. SerratedBiz Arcane

    SerratedBiz
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    Huh? Did I wake up in Bizarro World without realizing it?

    Citation needed? You'd have to be pretty short-sighted to believe it was Doom, and not Sierra, that killed off Sierra.
     
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  11. Blackthorne Infamous Quests Patron Developer

    Blackthorne
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    Ha! Have you met some adventure game fans? You mention DOOM to them and they froth at the mouth, spouting off about how FPS killed adventure games. It's easier to blame something like that than to blame company mismanagement and poor choices. It's at least more fun to blame another game than boring business decisions. Like, if someone died from a heart attack, I'd rather tell the story of how they were fucked to death by a bear with six dicks. That's way more interesting.

    Bt
     
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  12. Korgoth of Barbaria Erudite

    Korgoth of Barbaria
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    IMO several things killed off Sierra:
    -A lack of brand focus (before CUC). In 1995, Sierra bought around 10 companies, all in very different fields. They bought two racing game companies, a golf simulator company, a cooking simulator company and such. You had stuff like Print Artist, Cooking sims, and Hunting games coming out from the same company as the adventure games. Diversity is great but I think who Sierra was, and what they stood for, began to become a little blurred in the mid 1990s.

    -Not absorbing the studios they bought. Sierra bought, between 1992 and 1997, a total of 12 smaller companies. In most cases with an acquisition, the bought company would be absorbed in some way into the buyer. Sierra allowed the subsidiaries to retain their physical location, brand identity and management. In an age before Skype, this caused communication problems along with financial problems (For example, Dynamix, despite being part of the hugely profitable Sierra, was financially troubled all through the 90s).

    -Ken leaving so abruptly after the sale to CUC. He left but didn't leave at the same time. He resigned as CEO in July 1996 but at the same time accepted a promotion as Vice Chairman of CUC which put him above Sierra's President in power. I've talked to some former employees and they say in this weird transitional 1996-1997 era, middle management didn't know who quite to answer to because Ken was there, but not at the same time. He remained with CUC until November 1997. So you have this awkward year and a half where the boss is there...not but really...no clear boss...Then the guy who should've been Ken's successor (Mike Brochu, who had been Sierra's President and COO since 1995) leaves in October 1997. CUC responds to Ken and Mike leaving by splitting Sierra into three separate organizational brands and appointing three executives as heads of each studio...Making the management and communication problems all the worse. For example, KQ8 was meant to come out in December 1997 but ended up coming out a year later. A big reason for this was communication issues between Dynamix (who was developing KQ8's engine) and Sierra proper.

    -Mismanagement by CUC/Cendant/Vivendi

    -Rape of Sierra's financials by CUC in CUC's fraudaulent dealings. CUC bought several computer game companies in 1996 and 1997: Sierra, Davidson & Associates, Knowledge Adventure, and Gryphon Software. All but one of those companies no longer exists. Knowledge Adventure only survived because Vivendi sold it off to a private owner in the early 00s. Blizzard only survived because as a TINY company at the time, their accountants weren't used by CUC. Davidson & Associate's, Blizzard's parent company, was raped by CUC and like Sierra, does not exist.

    -Sierra slowly losing its brand identity with mainstream gamers. Consider that Sierra published Half-Life in 1998 and then Half-Life 2 in 2004 and published some of Vivendi's most popular IPs like Spyro the Dragon but struggled financially regardless because people didn't know who Sierra was by the 2000s.
     
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  13. Boleskine Arcane

    Boleskine
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    That's the most important part. Buying those companies allowed Ken to put a bigger price tag on Sierra when he and Roberta began to plan for their retirement.

    Ken obviously didn't want Sierra to get pillaged after he left, but he underestimated the kinds of people that his company's sale would attract.
     
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  14. Curious_Tongue Larpfest Patron

    Curious_Tongue
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    Seems like two completely different populations to me (Adventure and FPS fans). They only thing they might have in common is that they owned computers in the nineties.
     
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  15. Blackthorne Infamous Quests Patron Developer

    Blackthorne
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    Well, now they're two different groups of fans.... back when I was a teen in that era, there was a lot of crossover. There were some who liked and played both, and then of course some who ditched adventure games and played Doom, Quake, Descent, Hexen, Heretic et al. almost exclusively. Then there were some who stuck with Adventure Games and watched them kind of deteriorate in quality in the mid-late 90s as FPS games got better. Now, the two camps are almost entirely exclusive. But I do remember a time when people just liked to play PC games...


    Bt
     
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  16. Korgoth of Barbaria Erudite

    Korgoth of Barbaria
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    The guy who bought Sierra was actually on Sierra's board of directors, you know. Ken was Chairman of the Board as well as CEO. Walter Forbes was the CEO of CUC and also a member of the board and shareholder in Sierra since 1991. He apparently abruptly stopped Ken after a board meeting in early 1996 and offered to buy Sierra for $48 per share (Sierra was trading at $27). It was, in essence, a corporate takeover from within, similar to what almost happened to Disney in the 1980s. While the meeting blind-sighted Ken, Walter was a guy who had been responsible in a lot of ways for Sierra's growth and success in the early 1990s. He trusted Walter. In retrospect, Walter was like a child predator, grooming Sierra to one day fuck it - but Ken couldn't have known that. As far as he knew, Walter ran an awesome, diverse company which would offer Sierra protection into perpetuity, and the international reach of CUC would allow Sierra's games much greater resources and a further reach in terms of sales.

    How could Ken know CUC was actually a shell, bleeding money year after year? CUC used its acqusitions to inflate its own stock and income by inflating the books of the companies it bought. It was a shell-game. But to the outside observer, CUC was a future megacorp. It was massive.

    I do not think Ken, at this point, wanted to retire. He seems to have wanted to take a more R&D role at Sierra - let other people do the corporate stuff while he focused on game quality. I don't think he wanted to cut and run from Sierra necessarily - like sell and be done with it.

    Ken has said that Forbes' initial idea was to buy up Sierra, Davidson and other companies and merge them all into one monolith. Ken objected to this and the sale nearly collapsed. The negotiations were rather intense. Also, Forbes wanted the combined company to be run by Bob Davidson, the CEO of Davidson & Associates (an edutainment company which owned Blizzard). Ken respected Bob but objected to this. They worked it out that the companies would remain separate, but have a "parent company", CUC Software, overseeing the combined resources of all companies.

    Ken apparently tried to put certain protections in place for Sierra:
    -Ken would be made a Vice Chairman and member of the Office of the President of CUC. This would, in theory, put him above Bob Davidson on the food chain and curtail him somewhat
    -There was to be a software board of directors established. This board would be composed of himself, Bob Davidson, Michael Brochu (Sierra's President and COO), and a few CUC people. It would decide on major issues such as acquisitions and strategic direction.
    -Ken would remain responsible for Sierra's R&D

    The sale closed in July 1996 and none of these conditions were met. Ken was given his two titles only to find they gave him literal practical power. The software board met maybe once or twice. Ken had enomorous clout within Sierra still, but Sierra's President Brochu ultimately answered to Bob Davidson. Ken was still CEO of Sierra, but he also had CUC duties to attend to. Ken has stated there were a lot of territorial battles with Davidson which wore him out. Bob and his wife were religious types and wanted certain "offensive" Sierra products like Phantasmagoria and Leisure Suit Larry taken off the shelves. They also wanted to combine creative groups and that was a no for Ken. For example, Stay Tooned was released late in 1996, published by Sierra, but it was developed by Funnybone Interactive, one of Davidson's subsidiaries; Sierra in turn in 1997 released Hellfire, which was owned by Blizzard, one of Davidson's subsidiaries but Sierra was given the contract to develop it. A lot of crossbranding of the two companies which in the end diluted the brands of both.

    It was clear one would have to go.

    Davidson, sensing there was something fishy about CUC, left in January 1997. Ken expected to be named the new CEO of CUC Software, but instead they gave the nod to some CUC executive who had no prior gaming experience. Incensed by this, Ken's interest in the game division diminished a lot. He would still come by the offices and help out but he was burned out. He was getting calls from depressed employees and such. He instead put most of his focus on CUC's project NetMmarket, which was their version of Amazon. Ken went to work as the project head. He was still the CEO of Sierra but there was a weird vacuum of power with 90% of his energy being focused on CUC stuff, Michael Brochu answering to a CUC lackey and such.

    As soon NetMarket went up in November '97, Ken left CUC and Sierra completely.
     
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  17. SerratedBiz Arcane

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    And that was my experience as well. Loving Sierra games didn't stop me from buying and playing Wolf 3D, Doom 1/2, Heretic, Hexen, anything else. I enjoyed Duke Nukem and Captain Keen as much as I did any of the Quest series. Being a fan of computer gaming itself was the reason why I bought 3 separate copies of the Quest for Glory anthology in addition to every single game individually.

    Honestly, I don't care much for the business side of things that led to Sierra's downfall. I know about Dynamix (what an amazing fucking lineup of games they had), I know about Vivendi, but when I say Sierra killed Sierra I mean that, intellectually, creatively, Sierra killed Sierra.

    All of their series crashed and burned in the face of technological innovation and artistic burnout. Police Quest honestly died with SWAT and the huge limitations imposed by trying to make a game that was displayed entirely through FMV. Space Quest died with 6, after rehashing the same formula so many times even the familiar story of Roger Wilco was spent. Quest for Glory with 5 - although, to be honest, I don't hate 5 as much as other people do, but that's because I'm a fanboy - and its attempt to switch to 3D and add a multiplayer angle to the game. King's Quest - Mask of Eternity ('nuff said). Leisure Suit Larry MCM was released as a zombie without Al Lowe. GK3 - some people loved it, I thought the 3D was clumsy.

    Sierra committed creative suicide and churned out as many sequels as it possibly could. By the time their financial troubles came to a boiling point, they were already dead inside.
     
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  18. Outlander Custom Tags Are For Fags. Patron

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    We would get our hands on whatever we could in those days, be it action / adventure / platformer / racing / strategy / RPG / whatever. No real responsibilities (other than school) = lots of free time = GAMING TIME.
     
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  19. Blackthorne Infamous Quests Patron Developer

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    Yeah, exactly. And even school time was game time. I loaded Scorched Earth onto all the IBM PS/2's they had in the library/computer lab. We were all playing it. Then we started bringing in Wolf 3D. Good times!


    Bt
     
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  20. Korgoth of Barbaria Erudite

    Korgoth of Barbaria
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    Perhaps the company adventure game purists loved was dead inside. But they still had a ton of other IPs that were popular in the mid to late 1990s to non-adventure gamers like the Caesar series, the Nascar games, You Don't Know Jack, and such. Also, you say all these games 'crashed and burned', but they all sold well. SQ7 was greenlit because sales of 6 were good, but then cancelled by the new management because the 1997 SQ Collection didn't sell well. Quest for Glory 5's development was very troubled as well KQ8's. Both of those went through three separate designs and had a lot of changes forced upon them by the management after Ken Williams left. Both of those games were midway in development when Sierra was sold. LSL7 was a hit game - again, you have Sierra's new owners sacking Al Lowe in 1999 that brings an end to that series. Ken Williams' favorite game series was LSL - I doubt the company run by him would've done an LSL game without Al.

    All these games you mention - SWAT, QFG5, KQ8, GK3, LSL7 - either came out during, or after, the financial troubles that crippled the company, or during/after the sale. LSL7 for example features a picture of Walter Forbes in it. It's impossible to say how Sierra would've fared out the rest of the 90s if they hadn't been bought out, or if the people buying them weren't scumbags. When Sierra was bought in July 1996, it was the market share leader in entertainment software for that year and the last 3 prior. A lot of the poorer quality of these late 1990s sequels - or some of the series coming to the end entirely - can be blamed almost entirely on the turmoil inside the company due to CUC/Cendant.
     
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  21. Boleskine Arcane

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  22. Boleskine Arcane

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