dnf
Pedophile
- Joined
- Nov 4, 2011
- Messages
- 5,885
Ever noticed a trend in AAA games with day/night circle that the nights don't seem dark at all? Most codexers are getting mad at the lack of darkness in the new thief game, instead, they put a blue filter. Unfortunately, the new thief is not the only one affected by it. From the top of my head, we have games like the modern Fallouts, Far Cry 2 and 3, Batman, Alan Wake, etc... In Far Cry 2 i mostly skipped the nights because it looked ugly graphically wise.
Alan Wake is a interesting example in how much this trend sucks: 90% of the game you spend hiking thru a boring forest fighting baddies. Even tough the game uses some kind of dark and light mechanic, it's pretty rare to find an pitch black scenario, and the only moment it does happen (in a DLC chapter), it was pretty good(and the only moment the game was slightly scary).
What do you think are the reasons for this? ? I dunno, i think even casuals would have liked a more dark approach.
So yeah, why don't we get darkness like Stalker, Thief, Silent hill and Dark Souls(fucking Dark Souls being awesome again) again? Is there an AAA game that does darkness right?
Alan Wake is a interesting example in how much this trend sucks: 90% of the game you spend hiking thru a boring forest fighting baddies. Even tough the game uses some kind of dark and light mechanic, it's pretty rare to find an pitch black scenario, and the only moment it does happen (in a DLC chapter), it was pretty good(and the only moment the game was slightly scary).
What do you think are the reasons for this? ? I dunno, i think even casuals would have liked a more dark approach.
So yeah, why don't we get darkness like Stalker, Thief, Silent hill and Dark Souls(fucking Dark Souls being awesome again) again? Is there an AAA game that does darkness right?