Sisters of Battle starts on the left side of the map. They start training 2 Missionaries followed by a Servitor.
Imperial Guard starts on the right side of the map. Opens with the standard 2 Guardsman Squads followed by a Techpriest.
Today's map is Moonbase - a very low economy map with no relics to contest.
Four
strategic points are available for each side of the map. Followed by 3
critical locations. If any side controls 2/3 or more points the victory countdown will start.
Sisters of Battle constructs their infantry recruitment facility, followed by their first Power Generator.
This is a standard opener - there will be no all-in today.
The Imperial Guard does likewise. But they get their Command Squad out earlier than the Sister's Cannoness.
This is the harass opportunity that every Imperial Guard player must seize in the early game. With Priest and Psyker attached, the Command Squad must aim to deal as much damage as possible to the opposition.
A lone missionary had to cancel his resource capping attempt or risk death. A nearby guardsman squad was activated to steal the vacated strategic point.
The missionary has plenty of hitpoints to survive the attack, no casualty but losing income in a resource-scarce map can be crippling.
A second squad of guardsman advances towards the central critical location, but was immediately attacked by a lone Canoness.
Not having back up however, is a serious mistake. The Psyker quickly casts Strip Soul, inflicting heavy wounds while the guardsmen trained their lasguns at this lone threat.
Wisely the Canoness retreats but the Missionary stayed.
That was a fatal error. The guardsmen gunned him down in seconds.
Screaming vengeance, the Canoness returns once again with a squad of Battle Sisters.
Armed with flamers, these things will surely decimate guardsman squads in moments. The General ordered a full retreat.
Wanting to exert more pressure on the map, the Sisters queued two more battle squads.
The Imperial Guards meanwhile spent their reserves on teching up to Tier 2.
I think the Sisters' decision is a good one, if they actually take control of the map. Instead they chose to press into the enemy base.
In the open, the guardsmen stood no chance holding off flamer-equipped battle sisters, but this changes when the guardsmen gets into their
base bunkers cucksheds...
The unique property of the Imperial Guard is that their building can be garrisoned, and the more units are garrisoned, more firepower is unlocked. For example, the first squad inside the Infantry Command fire their lasguns, the second mans the plasma gun, the third fires heavy bolters. That kind of firepower, on top of the building armor type that the Battle Sisters squad armaments are ill-suited to damage made it foolish to attempt a base onslaught so early in the game. At the same time, the Imperial Guard deployed a third squad and seize control of their northern strategic points safely.
The Sisters retreated and the guardsmen left their garrison to regroup and reinforce. No healing nor reinforcement will take place when the units are within the garrison.
Only a short moment of respite later, the Sisters assaulted the northern points.
Quickly garrisoning the Listening Point with a single tech priest, the guardsmen respond to defend.
Phosphor grenade, a bane to squad morale was deployed.
In the middle of the carnage, the Psyker exploded after being set ablaze.
But the General held his ground and fired a fatal round into the Canoness' chest as the Priest waved his chainsaw with righteous fury.
Her Ladyship is down! Cried the battle sisters.
Things are about to get worse as the Guardsman completed their tech research.
A full order to withdraw was issued by the General.
Even the machine gun upgrade to the listening point did not dissuade the sister to continue pouring reinforcements
Was it worth it?
Their base is still operating with low power income.
They're in no position to tech up with such low reserves.
After salvos of concentrated gunfire the upgrade Listening Post finally went down.
But the Sister Commander knew it's far from over...
After finally saving enough reserves, the Guardsman can finally call down a Mechanized Command.
Just in time as the Sister Squads begin to pour into the base.
Phosphor grenades and flames detonated over the battlefield. Shrieks of cries from panicked soldiers were silenced by a sudden blam of a Commissar's pistol.
The line stood firm this time. The roar of a Chimera Assault Transport raised their spirits as the rotating lasgun turret guided by its Machine Spirit unloaded.
'I SHALL MELT THEM WITH MY MIND!!!' the Psyker called out an Arc of Lightning.
It is the Sisters' turn to panic.
Their bodies start to pile the slope.
Retreat! cries the Sisters
Last one to charge is an Eldar tranny! Charge!
The guardsman roared and shouted sexual abuses at the vanquished feminazis. The cucks are now in the driving seat and by the Emprah they're gonna grab the sisters by the pussy today.
But the Sisters' retreat is now covered by flame turrets within their base.
Wishing to avoid a slaughter, the General ordered a full halt and loaded up the men into Chimera Transports.
Inside, they link up with a Hellhound Flame-Tank and roared into the base from the southern ramp, almost bypassing the frontal defenses completely.
'Out of the transport and fire away!' cried the Commissar as he unloaded a round into a private's skull. That did the trick. Boots clanged on the metal ramp, everyone had their finger on the trigger. No way they're dying like that with pussy so close.
Without Anti-Vehicle support, the sisters could do nothing. They perished in flames and gunfire.
The taste of Victory.
hello friend mistake was not taking control of the map when he could've. Had he seized more resource and kept pace with power production, he would've been more competitive. It was a very resource-scarce map and Celestian Squad, the Sister's Tier 2 Anti-Vehicle infantry isn't that expensive to deploy.