Athelas
Arcane
- Joined
- Jun 24, 2013
- Messages
- 4,502
Achievements/trophies are a silly concept. They're artificial rewards for performing completely arbitrary, pointless and tedious tasks. Unsurprisingly, they're incredibly popular among current gamers. Luckily you have the option to ijust gnore them and play the game however you want.
Except not. In fact, achievements are shaping the gameplay and story of games - negatively. Instead of adding actual content, designers are padding their games out with achievements. For most gamers, an achievement like 'kill a 1000 deers' seems to hold more (re)play value than an entire new area to explore.
A while back I was playing the PC version of Condemned: Criminal Origins, a survival horror game that originally appeared on the XBox 360, which has mandatory achievements I believe. The achievements consist of finding objects like random objects like dead birds and pieces of metal scattered throughout the game. Even though you don't get any points, these in-game objects were still carried over. The story of the game wasn't particularly good, but it had excellent atmosphere and the combat was appropriately frightening and visceral. At one point, an NPC who was the only character in the story that I was remotely invested in showed up to help you explore an area for clues. At one point you see someone knock her down in a cutscene or hear her yell or something (I can't remember exactly) and you go to investigate. You have a few gadgets, one of which gives off a stronger signal the closer you are to a dead body. Fearing the character dead, I used the gadget to track her down. The signal got stronger and stronger, and I soon saw her body lying on the ground in the distance. I walked closer and I was filled with dread until...
...the dead body turned out to be a dead bird, the aforementioned achievement. And the character was just unconscious and turned out to be fine. Yeah. So much for the 'horror' aspec of the game.
And this isn't even the worst example I can think of. And now Steam is in on it. And one of the most touted aspects of the new XBox console is some sort of new achievement system. There doesn't seem to be any end in sight.
Except not. In fact, achievements are shaping the gameplay and story of games - negatively. Instead of adding actual content, designers are padding their games out with achievements. For most gamers, an achievement like 'kill a 1000 deers' seems to hold more (re)play value than an entire new area to explore.
A while back I was playing the PC version of Condemned: Criminal Origins, a survival horror game that originally appeared on the XBox 360, which has mandatory achievements I believe. The achievements consist of finding objects like random objects like dead birds and pieces of metal scattered throughout the game. Even though you don't get any points, these in-game objects were still carried over. The story of the game wasn't particularly good, but it had excellent atmosphere and the combat was appropriately frightening and visceral. At one point, an NPC who was the only character in the story that I was remotely invested in showed up to help you explore an area for clues. At one point you see someone knock her down in a cutscene or hear her yell or something (I can't remember exactly) and you go to investigate. You have a few gadgets, one of which gives off a stronger signal the closer you are to a dead body. Fearing the character dead, I used the gadget to track her down. The signal got stronger and stronger, and I soon saw her body lying on the ground in the distance. I walked closer and I was filled with dread until...
...the dead body turned out to be a dead bird, the aforementioned achievement. And the character was just unconscious and turned out to be fine. Yeah. So much for the 'horror' aspec of the game.
And this isn't even the worst example I can think of. And now Steam is in on it. And one of the most touted aspects of the new XBox console is some sort of new achievement system. There doesn't seem to be any end in sight.