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Game News Age of Decadence development in the final stretch, release on October

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Aug 4, 2015.

  1. LusciousPear Savant

    LusciousPear
    Joined:
    Oct 22, 2009
    Messages:
    720
    Location:
    SF
    MCA Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    But how many MICRO-ISSUES REMAIN
     
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  2. kaizoku Arcane

    kaizoku
    Joined:
    Feb 18, 2006
    Messages:
    4,132
    Why would one run around on an hoverboard, when you can simply.... teleport.


    :yeah:
     
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  3. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
    Joined:
    Dec 11, 2009
    Messages:
    21,905
    Codex 2012
    Sounds good. I tried AoD demo but found it too... decadent for my taste. Maybe this will be more like Fallout in tone.
     
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  4. Goral Arcane Patron The Real Fanboy

    Goral
    Joined:
    May 4, 2008
    Messages:
    3,103
    Location:
    Poland
    How far did you get? How many quests have you solved? Did you die in your first fight? I used to think like you but my attitude changed after I've spent some more time with it. And once I've met Militiadies I've started to love this game.
     
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  5. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    4,648
    Location:
    California
    Vault Dweller: Perhaps the last piece of advice in the world you need to hear is, "Don't rush it," but all the same, I will say from my experience with Primordia that you are cutting it fairly close in terms of testing. The last parts of Primordia to go in came out pretty poorly until a months-later patch. In some ways, AGS is a much harder development engine to test (and patch) than what you're using, and I know you've been testing as you go, but AOD is orders of magnitude more complex than Primordia was.

    One problem that you may face (similar to ours with Primordia, which is that each new iteration broke all saves, meaning that testers had to start over from the beginning to test the end game content, and grew increasingly jaded/worn out) is that the last content you put in, to be tested "in context," may require playing the game from start to finish. That will take time with AOD.

    Since all I know about the game is from snippets I've read here and there, I may be wrong, but it seems like a really fundamental aspect of the game is how the parts cohere. With every patch update, it seems like things you've added have reopened questions about earlier areas, how to foreshadow later developments, how to have different areas interact or at least to have later areas react to earlier choices (which sometimes may mean adding earlier choices). If I'm right, this is a key part of the process, but one that will be sorely tempting to rush through: like not letting meat sit for juices to reabsorb before you carve ("It's right there! It's cooked! FFS, let's eat!") or pick your metaphor.

    Anyway, my long-winded two cents. Since AOD may be the first RPG in a decade that I actually drag my weary carcass to play, I hope for the best.
     
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  6. Caconym Learned

    Caconym
    Joined:
    Apr 18, 2015
    Messages:
    189
    Age of Degeneration!

    a.k.a. Decline oh fuck
     
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  7. Rean Codex Grammar Police Patron

    Rean
    Joined:
    Oct 22, 2006
    Messages:
    1,865,442
    Location:
    Thors Branch Campus, Leeves
    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    I was hoping that they'd spend the last few months of development working on launch-day DLC like any decent developer.

    (Sorry, I know I keep using that joke but isn't it fucking refreshing to see a bunch of guys get together and make an RPG of this quality?)
     
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