VD, sorry if that sounded excedingly aggresive, but, as you are saying, you're not trying to fuck up the game or cause more frustration and, IMO, removing the tags is a recipe for increasing frustration, so I had to draw attention to this issue. I'm not saying that you should try to please everyone. No matter what my objections are in regard to your design choices, I would like to see the final product as a reflexion of your vision, not as the result of design-by-commitee. If next Thursday you would release the game with the full content and the exact same gameplay as the demo, I would be the first in line to buy it, despite its flaws. However, I don't think that shooting yourself in the foot by worsening a central game mechanic would be a good idea for the reasons I already mentioned in my previous posts in this thread.
Also, if the global tag toggle already exists, what do you think of making it a visible gameplay option that the player can toggle at will? That way, everybody could try playing either way and decide on what works best for them. You could even have a poll some time after the game's release and see what people chose and use this information as a basis for your next games.