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Game News Age of Decadence October Update

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Nov 1, 2012.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    Tags: Age of Decadence; Iron Tower Studios; Vault Dweller

    Just with the start of November Vince D. Weller posted the October development update for The Age of Decadence on the Irontower Studio's forums. Snippet on shields:
     
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  2. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Cool, but that means no more chance to counter attack?
     
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  3. Smashing Axe Arcane Patron

    Smashing Axe
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    Divinity: Original Sin
    Does that mean you could combine dodge and shield now for a greater defensive effect?
     
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  4. Excidium P. banal

    Self-Ejected
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    You better put some work on that alchemy.
     
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  5. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Not for blockers.

    No, you either block or dodge. You can't fail your dodge and then decide to use a shield.
     
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  6. villain of the story Arcane

    villain of the story
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    Why not? It's common place enough in actual fencing.

    It would be nice if we could actively choose between the two. Remember my recent rant about combat options. You can still do it, VD. Add two options for Dodge and Block to the attack list. So when you choose either and finish your turn, the remaining AP will go towards your Dodge or Block chance as a bonus. I don't remember how the differences between the two worked in the demo, though. In the demo, if your character had equal levels of Block and Dodge, which would he try to do and based on what? And what advantages either would bring once you successfully dodged or blocked an attack?

    Counter-attacks could also work in a similar way. Choose from menu. AP is added as a bonus.

    For more flavour, you could even choose target for dodge/block/counter-attack so the bonuses go towards only your target when dealing with multiple enemies. And to make it even more tactical, when surrounded by multiple enemies and you prepare to d/b/ca one enemy, you might receive slight penalties to d/b/ca against other enemies during AI's turn. This might provoke more tactical use of APs.

    Vault Dweller
     
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  7. Mozgoëbstvo Learned

    Mozgoëbstvo
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    "Few loremasterS have the skill"
     
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  8. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    It's a good idea but it would require a much more complex system than what we have.
     
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  9. Mother Russia Andhaira Dumbfuck Queued

    Andhaira
    Andhaira
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    Codex 2013
    Have you added Katana's yet?

    What about martial arts? Dude, it's not difficult: Just add skills like flying kick, chop, fist, and takedown.
     
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