This is kinda hard to describe but I wonder if I'm the only who's perception gets messed with by the button graphics?
When the buttons are not in the focus of my eyes (looking to the side a little for instance) it's almost as if the left and right borders of the button graphics go 3D / pop out / overlap in the corner of my eyes. Should I be seeing an eye doctor?
Another minor graphical thing that stood out to me as odd was that little icons come after the numbers:
![[IMG]](http://s14.directupload.net/images/140402/w2qziaf7.jpg)
Usually I expect them the other way around, Icon before number.
Older games in the Series did it that way, too:
I also tend to agree with the whole 1 soldier should not be dealing as much damage as 10 thing. It was counter-intuitive to me at first and the only reason why some units are represented by several soldiers seems in an attempt to make battles feel more epic visually. It makes no difference for in-game purposes if your unit consists of 1 big soldier, 10 small ones or 2 small ones from originally 10.
Aside from these little graphical things I haven't played enough yet to form a real opinion on AoW 3. From what little I've seen and played I liked it.
I'm just a bit sad that the variety in the troop department is lacking. Each race has pretty much only 1 semi-unique unit aside from each races' equivalent to Melee/Ranged/Flanker/Caster/Pike/Cavalry.
The professions thankfully make up for it a little by bringing more diverse things to the table both in terms of spells and several unique units.
I just feel like the races could have had at least 1 more semi-unique unit to make them feel a little more different from each other. Right now it doesn't really feel like it matters which race you play and diversity comes mostly through the profession you choose, not the races themselves.
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