I still find it to be the most fun 4X released since AoW3...
AoW3 is still better?
Amazon units:
T1:
Flying scouts.
Bowmen.
T2:
Laser lance rider.
Bio specialist.
Tree with light laser cannon.
Large flying raptor that has massive laser cannons aimed against ground for bombardment, and even smaller cannons for long range and AA than scout.
T3:
TYRADOTON WITH short ranged rapid firing laser cannons, and tail swipe. Slow as hell, and tail swipe can damage friendlies. Probably needs to be used with some smarter tactics and not like behemoth that can obliterate everything (like mauler from Armageddon Empires where while easily obliterated, it had accuracy range and packed massive punch).
Animal with long range acid mortar on his back capable with decent direct fire. Acid mortar can be replaced by shock cannon as mod.
T4:
Plant queen.
(You'd laugh when you find what upkeep it uses.)
I used it only once during whole 50 hour random map attempt. It exploded relatively soon in battle when everyone concentrated fire on it, and it was the only unit lost.
3 "secret tech" units.
In comparison in AoW3 elven units:
T1:
Awesome squishy elf bowmen.
Squishy armored with shield elf swordsmen.
Initiate with storm bolt.
T2:
Completely uninteresting armored pikemen. (But with upkeep of T1 unit and first strike.)
Lightning caster.
Unicorn rider.
T3:
Gryphon rider.
Then we have class units, which were differentiated after several patches so they no longer have identical stats for everyone.
Scout.
3 T2
2 T3
1 T4
Current AoW
units are kinda meh. Dunno if it's because they are using 6 units per army as during AoW3 when they should use more, or if they are simply meh designed. I felt like there are too few unit types in AoW
.
Heroes:
AoW3:
Hero has slots for both hands, helmet, pantsu desu, armor, his favorite golden gryphon, and two magical trinkets. Also inventory for loot.
Hero levels gives him massive skills like Thunderstorm, or regeneration. With decent equipment hero can support and brutalize enemies as part of army quite well.
AoW
:
Hero equipment is abstracted into primary weapon, backup weapon, and three mods. Riding unit would replace main weapon by normal weapon of that unit. I never understood why they can't carry hero primary weapon.
Lets look at this example. An amazon melee hero would mount the same mount as Laser lance rider (aka raptor), with main weapon of Laser lance rider. Which is great because main weapon of Laser lance rider can shoot at range and it has quite powerful shot that require only 1/3 action. Now he's riding, thus his mount would be able to carry second main weapon so should be able to switch from ranged lance, to his in close combat more powerful glaive. And when mount is down, he should be able to retrieve his glaive and use the same loadout as he used before he had the mount.
Hero levels give hero + 10 percent increase in damage, or accuracy and critical rate, or few small stuff. To be able to have mount, he must spend 5 skill points for T1 and T2 mounts, additional 10 skill points for T3 mount.
While some people were saying proper support leader is no longer an option. I think Vanguard hero can be made into decent support hero. The trouble is other factions are far less tailored for unit support than vanguard, and there are not enough options to create even gimped support hero for flavor from heroes of other factions.
Well, I'm not sure why they allowed main leader to survive killing shot, in AoW it was explained by wizards reforming theirs bodies (or teleporting to before killed) during complicated process in the secret chamber of theirs massive expensive long build time wizard tower. In AoW
it happens kinda for free and without explanation. (Well, I didn't play campaign yet.)
I also heard when I watching twitch: "How could they shot that armored helicopter with a shotgun?" "Don't question it, it's a game, it should be fun, it's not supposed to make any sense."
So yea. It's kinda game.