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AI 2.0 appreciation station

Discussion in 'Larian Studios' started by lukaszek, Oct 3, 2017.

  1. lukaszek the determinator

    lukaszek
    Joined:
    Jan 15, 2015
    Messages:
    6,189
    Everyone seems to be complaining about retarded stuff that enemies are doing. I'm not denying that, witnessed more than a few of those.
    Thing is, scope of actions you can perform in combat is huge and Im quite amazed how well AI does it.
    Beside moments of retardness there were cool actions which surprised me and never expected AI to pull that of. Here is list from my memory. Im interested in seeing yours:

    - enemy moving in on teammate rear side to protect it from my rogue
    - shackles of pain + movement only to force attacks of opportunity
    - after my rogue got wrecked and close to death Ive cast on him living on edge + death wish, along with armors boost to prevent cheap cc. Enemy boss took high ground only to teleport my rogue so far away he auto exited combat
    - tactical usage of uncanny dodge spell. Really annoying and cheap counter against physical party.
    - glitter dust usage. This one is annoying as enemies can perform it long before you get your hands on the book. It negates extra defenses from high ground and in some cases allows targeting. Ive seen archers on high ground doing it to expose my archer to teammates on the ground.
     
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  2. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
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    yeah considering the ai's love for taking aoos i'm pretty sure that was not actually planned
     
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  3. Cyberarmy Love fool Patron

    Cyberarmy
    Joined:
    Feb 7, 2013
    Messages:
    5,620
    Location:
    Smyrna - Scalanouva
    Divinity: Original Sin 2
    AI often froze and think a lot before doing something stupid. Especially in later stages it "thinks" 30-40 seconds before just puking some reinforcements and move to another place.
    Teleports away just to walk back near you.
    Randomly attacks barrels (deathfog barrels were dangerous I give'em that)
    Like to burn its magical armor in cursed fire.
    Casts defensive buffs (like evasive aura) even when an enemy is far from you. That buff lasts only 1 turn...
    Don't care about AoO a lot.

    Edit: My main gripe is mind control btw. When AI mind controls one of my characters it goes insane. Either drinks all them potions or chain cast basic scrolls.
     
    Last edited: Oct 3, 2017
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  4. lukaszek the determinator

    lukaszek
    Joined:
    Jan 15, 2015
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    6,189
    deterministic system > RNG
     
    Last edited: Dec 2, 2017
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  5. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
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    Location:
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    i've seen various enemies consistently move 'barely past the opportunity circle' (or, indeed, get out then move in) all the time numerous turns in a row without shackles of pain

    i'm certain that what you witnessed was just an accident at work
     
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  6. Nerevar N'wah Patron Repressed Homosexual

    Nerevar
    Joined:
    Jul 10, 2017
    Messages:
    667
    Location:
    Balmora
    Make the Codex Great Again!
    I kill the enemies in a turn anyway so never noticed any silly behaviour.
     
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  7. Monkeyfinger Augur

    Monkeyfinger
    Joined:
    Aug 5, 2004
    Messages:
    654
    I'm pretty sure the fact that the AI checks for so many possibilities before acting is the reason why enemies stand still for 10 seconds apiece before moving. It's infuriating.
     
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  8. lukaszek the determinator

    lukaszek
    Joined:
    Jan 15, 2015
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    6,189
    deterministic system > RNG
     
    Last edited: Dec 2, 2017
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  9. Volken Scholar

    Volken
    Joined:
    Apr 14, 2011
    Messages:
    116
    Location:
    EuroUnian Caliphate
    AI is great indeed. Get into the room with 3 neutral npcs, kill one or two of them, fake death/escape combat, get up/get back, everyone is okay with the fact that you just killed their friends a moment ago. ;)
     
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  10. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
    Jul 20, 2009
    Messages:
    3,109
    Location:
    Scandinavia
    Actually, the AI:s love of soaking attacks of opportunity is apparently WAD, because they didn't want people to take a talent and feel like it was wasted.

    Yes, I shit you not. The AI acts like a complete retard as a form of participation reward.
     
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  11. Volken Scholar

    Volken
    Joined:
    Apr 14, 2011
    Messages:
    116
    Location:
    EuroUnian Caliphate
    And endgame is just a series of mandatory auto-win battles instead of a tactical challenge with more tools at your disposal. Kids love their power trips.
     
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  12. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    8,787
    I thought the Final Battle will be a fantastic test of mettle or at least a massive sprawling epic battle, and it is - until you realise you just gotta kill one dude and it's all over.

    Same with Alexander, it looks great until the enemies fight each other. Would be fun to have a mod adjusting those big set pieces a little.
     
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