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Am i the only one here who was dissapointed with fallout 2 ?

Discussion in 'General RPG Discussion' started by Svartberg, Mar 26, 2006.

  1. Svartberg Ballistic Interactive Developer

    Svartberg
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    Being a big fan of the first fallout, which left me craving for more - i bought fallout 2 as soon as it came out to the stores.
    It features a bigger world, more weapons, more things to do, etc ... a formula that seemingly cannot fail.

    However, right when i hit the 2nd town (the one with the gang controlling the city) things started to go in the boring not fun direction.
    Yes i killed them, even if i would "roleplay" a thief, a badguy or whatever i would kill them because they were too retarded to waste air - the main problem i had with this is that i didn't really want to save the town as they didn't deserve to be saved, but i didn't kill those because word travels fast in the wasteland.

    A sci-fi post apocalyptic rpg, this is not GTA, i do not roleplay a gangsta or a drug addict.

    Much to my dread the game pretty much stayed the same afterwards, there were the retarded gangsta's and the retarded pathetic people, choose sides, gee.
    When i finished the game, i sadly realized i had cleaned 3/4 of the world, because that's technically what my character, or every character with brains would do if they had given the right weapons to do it.
    I played a lot of rpg's, and i never find myself killing npc's as i would quit the game much earlier, i guess i just wanted to finish fallout since i bought it and one thing led to another ...
    At least the weapons were cool, i guess.

    Some of the things i thought were missing :
    1. Instead of so many tiny miniplots and so many tiny factions, it should have had a few bigger factions which have more ahold in the world than one town.
    For example a great thing out from fallout 1 - the brotherhood of steel.
    Post apocalyptic sci-fi knights an ingenius idea which had all the reasons in the world not to work, yet it worked in fallout 1 flawlessly.
    The factions in fallout2 were boring, not innuvative at all and too small and meaningless (instead of having the mafia, yakuza and some other gangs which only control 1-2 towns, why not have only one which has a foot in every town around ? )
    2. The game was too much oriented towards having a party, i found it quite hard to go solo when i face 5+ enemies, and i found it even harder to keep my teammates alive. (constant reloads)
    3. Jobs - something like caravan escort in fallout1 was very fun, stopping in boneyard for a drink after a long run, not everything the player does has to be in quests - the game can work well with this, but can work even better with it imo.
    4. The ultimate badguys were a joke, they were basically retards with cool armor - even more retarded than the mutants from fallout1, which might sound a bit odd.
     
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  2. kingcomrade Kingcomrade Edgy

    kingcomrade
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  3. bryce777 Erudite

    bryce777
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    "2. The game was too much oriented towards having a party, i found it quite hard to go solo when i face 5+ enemies, and i found it even harder to keep my teammates alive. (constant reloads)
    3. Jobs - something like caravan escort in fallout1 was very fun, stopping in boneyard for a drink after a long run, not everything the player does has to be in quests - the game can work well with this, but can work even better with it imo. "

    Fallout one kind of sucked.

    Anyhow, these two items are not so much subjective as stupid, since there are caravan guarding jobs in fallout 2. Also, the party works much easier in fallout 2, the combat is not relaly any more difficult, and your teammates are infinitely easier to keep alive.

    As for 4. well that is pretty subjective, but I thought they were pretty good enemies. I loved the interplay between the character and the enclave guy over the poseidonnet, for example.

    1. To me it seemed realistic. New Reno was on the edge of anarchy, whereas NCR was ordered and pretty large. It did have other towns but all you see is the captiol...they can't make everything in the world. New Reno is basically Vegas from the original wasteland without as many robots, so anyone who dislikes it derserves the Dumbfuck!!! tag, and loses all nerd cred for all time.
     
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  4. Svartberg Ballistic Interactive Developer

    Svartberg
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    great thanks for the link kingcomrade

    bryce777 : my entire view is subjective, mind you.
    And the caravan guarding job on fallout2 was a one timer as i recall, but it has been quite a few years since i played it.
     
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  5. bryce777 Erudite

    bryce777
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    Well, for the one, you have the same exact job. You probably just missed the caravan guys, though since they are in like 4 cities that seems odd.

    For the other, I thought I backed it up pretty well. Party members can be more useful, but that does not mean you have to use them. Most of the time I never bothered because there was simply no need for them.
     
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  6. Lumpy Arcane

    Lumpy
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    I agree about the retardedness that seemed to have taken hold of the wasteland. While some can be overlooked, like the Slags or the Hubologists, since you could pretend they never existed, having the main enemies as a silly joke was idiotic. "Lawl we haEW No LOgic and want to kill every1 lol funny huh?"
    The Hubologists, besides being retarded, sucked for another reason. In San Francisco, you were told to pick sides. You were never told though why the Hubologists and the Shi hated each other, you didn't have enough info to pick a side. The only options were either to flip a coin, or to kill the Hubologists because they were a retarded joke.
     
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  7. kingcomrade Kingcomrade Edgy

    kingcomrade
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    I have two big glaring complaints about New Reno:

    The Yakuza with samurai swords. What the fuck.

    The second was the "omg teh drugz n hookars n teh boooooooze!" which is so not what the Fallout setting is about. I don't think having gangs run a town is all that strange, but having a "Mob" and organized crime, despite the fact that there is no law to avoid, is stupid. imagery along with the fact that the entire town was not a post-apocalyptic den of hedonism and thuggery but more like a wild-west version of Las Vegas only with the Mob.
    As a matter of fact, the whole game has a very Wild West feel to it, as opposed to the stark devastation of the first game. That's not necessarily bad in small doses, that's what the theme to Junktown in the first game was, but it's not really what I wanted or expected from a Fallout game.

    Anyways, if you want a short list of things that suck in Fallout 2:
    The Aforementioned
    San Francisco
    Tribals
    The Pop Culture references which made up 75% of the encounters in the game (Skynet at the Sierry Army Depot is one that really irrirates me)
    Talking Deathclaws
    Revamping of Vault 15
    Splattering a Town with Poo (it's 'ha-ha' the first time)
    The Enclave and their retarded bug helicopters
    Gecko (why, exactly, are they running a nuclear power plant? for fun?)

    There's more, that's just off the top of my head, it's been a long time since I played Fallout 2. Really, I felt the whole mood and atmosphere of the game was so different from the first. It's not a bad RPG, of course, it's just that it suffers from being under the shadow of the first.
     
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  8. FaranBrygo Educated

    FaranBrygo
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    My Fallout 2 question: how the fuck did the tribals manage to build the Temple of Trials?
     
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  9. kingcomrade Kingcomrade Edgy

    kingcomrade
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    "My Fallout 2 question: how the fuck did the tribals manage to build the Temple of Trials?"

    And if they did, why are they living in huts?
     
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  10. Rat Keeng Liturgist

    Rat Keeng
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    The temple was already there, but at the time it must have been the logical choice to start a small village with tents, instead of just moving into the fortified stone building. I suppose that could be excused if they base the vault dweller on a 3 intelligence character, but meh, as has been said in the past, the temple was put in because some big heads demanded a tutorial place.

    It's a shame about New Reno though, 'cause that Provolone bastard really put a lot of work into it, there's tons and tons of good examples of excellent role-playing and such, but it's sort of buried under the fact that, as a whole, the location is just uninteresting.
     
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  11. kris Arcane

    kris
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    Re: Am i the only one here who was dissapointed with fallout

    Anyone thinking you should be able to survive a open encounter against 5+ hostiles on your own needs to see less movies. Or get their head examined.
     
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  12. Section8 Erudite

    Section8
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    I enjoyed it at the time, since it was not only more Fallout, but it was bigger! And it introduced me to the aggressive hostility of Fallout fans. I remember posting rather innocently if there was a way to get around a companion who'd stuck themselves in a doorway.

    Or somesuch. Anyway, by the time I'd been through once, I was a bit leery of the humour, and subsequent plays of both Fallout and Fallout 2 led to some stark realisations.
     
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  13. kingcomrade Kingcomrade Edgy

    kingcomrade
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    But ur teh chosan wun!!
     
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  14. Lumpy Arcane

    Lumpy
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    I didn't understand everyone's obsession to go outside. All the Vault Dwellers had state of the art vaults with everything that was needed to live, and yet, all had an obsession to leave the vaults and "start life anew". What's the point to start life anew outside if you can do so inside? At least the Vault 5 dwellers figured that they didn't have to go as far as possible from the vault, since they built the city right next to it. Why they stopped living in the vault completly is beyond me though.
    The Vault 13 dwellers, though, went as far as possible from the vault, both when building Arroyo and New Arroyo. I can't understand why they didn't reinhabit the vault after being freed. I also can't understand how the fuck people can become tribals after a couple of years. And why did the Arroyo tribals decide to live in tents, when they had a huge stone building perfect to house them, which they used as a pointless temple of trials instead.
    Also, the Vault 15-ers, for some reason, went preety far away from the vault, which had a water supply, and lots of technology.
     
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  15. kingcomrade Kingcomrade Edgy

    kingcomrade
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    Well I'm pretty sure that the Tribals weren't ALL of Vault 13. They were just the part who decided to follow the Vault Dweller when he was exiled. I do agree, it's kinda stupid, but the entire tribal thing is stupid.

    Vault 15 was collapsed and destroyed in Fallout, they changed it up in FO2.
     
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  16. bryce777 Erudite

    bryce777
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    That's pretty fucking funny.
     
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  17. kingcomrade Kingcomrade Edgy

    kingcomrade
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    Ah, bryce! I feel so nerdy, I just totally accepted that and didn't give it a second thought.
     
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  18. denizsi Arcane

    denizsi
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    Reason of that obsession is quite a natural one I think. Having born and living in a limited environment between walls is something almost everyone will grow to be weary of, no matter how comfortable you live there. Add to that the various stories regarding life outside, I think anyone will have the urge too see more, see what's beyond those walls. Maybe the people outside live even better and you're living the life of a condemned?

    As for the tribals. Used to think the whole deal about them was a totally retarded one too, but it occured to me that it was the point, that the tribal people are just retarded.

    Like kingcomrade said, tribals were apparently some retarded sheep of a community, looking for some 'holy' figure to herd them. I think I also remember the player is the grandchild of the Vault Dweller with one of the tribesman or tribeswoman (sp?), I remember the elder bitch or someone else telling something like that.

    One can not tell the origin of their daily habits & customs, but apparently they are superstitious fucktards, as to make up shit like Temple of Trials, answer to stupid elder peeps etc. and the reason of not living in Temple of Trials, could be because they might be thinking it's some holy place so it would be a blasphemy to live in there, and maybe to build their own ones. Just a bunch of fucktards, their perception and reference of GECK is a pretty fucked up one too. So I don't see any problem with them as far as the Fallout goes. You just have to accept the aweful truth that you were born into a bunch of stupid fucktards.
     
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  19. Svartberg Ballistic Interactive Developer

    Svartberg
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    Re: Am i the only one here who was dissapointed with fallout

    You do realize this is a computer game and not reallife ... one that also has laser rifles and supermutants.
    Sorry for not thinking like the borg, i will have my head examined and take my prozium right away, sir.
     
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  20. Lumpy Arcane

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    But what's the difference between living inside the vaults or outside of them? People are trying today to design superbuildings where people can spend most of their time, and those guys are trying to get out of them?
    It's not like you can't build farms outside the vaults or come out and spend time outside without abandoning a state of the art apartment complex.
     
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  21. Kraszu Prophet

    Kraszu
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    Vaoult is not super bulding that provides whot people wants. They just give whot is necessery to survive, the amount of space per person is very limited. Peapole also colud not have kids in vaoults becose of space so they have to move out, and the other reason is that if they will not grow they can be take over by some other tribe/community.
     
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  22. denizsi Arcane

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    What Krazsu said. Additionally, it's in human nature. An simple example in big proportions is the extensions of NASA space research and astronauts. Couldn't they just sit on their comfortable chairs, than going through a shitload of "Temple of Trials"-like activities just to be able to see what's up there?

    The elder dick of the Vault <or whatever he was called> answered your question at the end of Fallout as he defied the Vault Dweller, sending him to exile.

    So, a portion of the people living in the Vault are probably conservatist and narrow-minded control-freaks like that elder dick, who fear changes about their position in the established hierarchy and their life style. Additionally, a purist view is another probability, regarding ideals of life and interbreeding. And leaving the Vault regularly could compromise all of these.

    On the other hand, we have NCR in Fallout 2, which is kind of what you're asking for.
     
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  23. dipdipdip Liturgist

    dipdipdip
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    I'm always surprised when people insist that one should play the series in order, because if you play Fallout 2, there's just no way you'll be able to appreciate the original.

    Nonesense.

    I played Fallout 2 originally, and I couldn't get into it. For whatever reason, I still went ahead and bought the original and only then did I fall madly in love with Fallout. I don't hate Fallout 2 -- it's still head and shoulders above what Bioware and Bethesda put out (and this is coming from someone who really has nothing against Bethesda). It's not the wacky pop culture references that bothered me. I just think it's rather dull and less focused.
     
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  24. kingcomrade Kingcomrade Edgy

    kingcomrade
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    I played Fallout 2 first as well. I also quit it early on, then I tried the original and loved it. The point isn't that FO2 will ruin your appreciation for Fallout, it is that FO1 is simply a better game and much more worth playing, and it has much greater impact if you haven't played the second (that's how I felt, anyways, as there was considerable time between when I played FO2 and when I later tried the original).
     
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  25. kris Arcane

    kris
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    Re: Am i the only one here who was dissapointed with fallout

    That it is a game is totally irrelevant to this. If it is RPG, then it should have the situations in the game present in a realistic way as for its setting. The invention of new technology hardly changes the fact that 5+ guys shooting at one guy have a bigger chance killing him than he have killing them all. Your "Borg analogy" has hardly anything to do with this.
     
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