Darth Roxor said:I'm trying. Draw all possible curtains over all windows in the house, close the door, get volume up to the stratosphere. The fact that the weather was mostly cloudy today was also a plus. No pesky sun spoiling my fun.
Now that's something, coming from you.1eyedking said:Ah, fuck it.
It's good for what itiswas.
PS: I finished it, Agrippa's tonic and all. Really fucking short.
lolwut, you don't shoot anything. Heck, in Black Plague and Requiem you don't even have any weapons at all. You must've played something else.JohnBeloe said:I never really got the charm of penumbra. It was a first person shooter after all...
Gragt said:Even if you can block the light, there is some quietness you can only find at night and gives a different atmosphere.
Gragt said:Fuck the Storage. I'm not going there again.
JohnBeloe said:Bro, it uses the quake engine
Nah, now it's obvious it's just a troll.entertainer said:JohnBeloe said:Bro, it uses the quake engine
Can you do stuff other than just make maps? I know that the idea behind the games is that helplessness = fear (and believe me it does) but I'd like to mod in a nice big gun so that I could feel like a man on a mission, rather than a mouse trying to escape.
Or maybe a sword so I could go toe-to-toe with those monsters. Oblivion style combat with blocking and parrying, perhaps? Can you kill your foe before your mind unravels?
Elwro said:lolwut, you don't shoot anything. Heck, in Black Plague and Requiem you don't even have any weapons at all. You must've played something else.JohnBeloe said:I never really got the charm of penumbra. It was a first person shooter after all...
I tried all three. The one you saw is the one that fits best. I didn't like any of them, though: too many loose ends to my liking.Darth Roxor said:Dammit, finished. A shame it was so short.
Also, it would appear it has multiple endings?
For those that finished it...
Shorter.pablosdog said:so how long is this exactly? are we talking penumbra length?
baronjohn said:At first I thought you could die from insanity, but apparently not.
I DEMAND MORE CTHULEAN GAMES
MapMan said:Do horror games make them scared irl? They panically start looking behind themselves and are afraid to go to the kitchen with lights out?
entertainer said:http://beefjack.com/news/amnesia-the-dark-descent-was-almost-canned/
hopefully it sells, got good reviews from what i read
The game, overall, is mediocre. Bad puzzles, cheap scares, lots of unexplained bullshit
It also describes a lot of the thinking we have had when designing Amnesia. As our project have progressed, we have moved more and more away from gameplay and narrative, instead focusing on the meaning we want to express. This does not mean that Amnesia will be absent of both gameplay and narrative though. It just means that they have been far from the focus during development. The goal (and meaning) with Amnesia is to create a disturbing atmosphere and expose players to concepts about the nature of human evil. All of the game's design has been built around enhancing these things.
Gameplay wise, we have never really thought about how we want to challenge the player, instead it has been all about creating a certain atmosphere and evoking emotions. No puzzle have been thrown in just to drag out on the playtime or just to pose an extra challenge. We have been very careful to make sure that puzzles have relevance to the story and the feelings we want to convey. The is also true for other gameplay elements, for instance how enemy encounters are handled.