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An honest look at Undertale

Shaewaroz

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When Undertale was released, I didn't pay too much attention to it. I had tried Earthbound many years ago, but didn't find it interesting, and so Undertale didn't interest me due to the similar graphics style or themes. I heard very mixed opinions about the game and after watching some short reviews and gameplay videos on Youtube, I decided that the game was not for me and forgot it existed for a while.

I picked up the game recently and was rather surprised. I thought I was going to play something similar to the beginning hours of Earthbound, but Undertale was very much it's own thing. I immediately loved the Bullet Hell style combat, which was basically different for every enemy type in the game.

If I had to describe Undertale with one sentence, it would be "Expect the unexpected." The game throws so many curve balls your way constantly that it never becomes repetitive or stale.

To be completely honest, I didn't like many aspects of Undertale. Let's get the negatives out of the way first:

- Some story segments overstayed their welcome. I didn't like the segments with the two skeletons.
- The humor was sometimes too tongue-in-cheek.
- Some characters are either forgettable or downright annoying.
- I don't particularly like puzzle games, so I got bored during many of the puzzle segments.
- It's not really an RPG, or the fact that it's an RPG is inconsequential. This is not really a negative though.

That said, my overall experience with the game so far has been positive. Here are some of my positive remarks:

+ Undertale is perhaps the most deeply personal game I've ever played, on equal footing with games like PS:T. Creating something so personal must have required a lot of courage from the game's creator and I have to applaud him for such courage.
+ The combat system. Just like every interaction in life, every combat encounter in this game is unique.
+ The music. For an indie game made by one guy the music is beyond impressive and it enhances the games mood perfectly.
+ "Expect the unexpected." On your first run through you genuinely have no idea what's going to happen next.
+ The story. Many story characters are also well-written and interacting with them is interesting.
+ Replayability. I've heard different style playthroughs offer very different gameplay experiences.
+ The way it makes you feel about your choices. This is what the game is known for. Many people might resent the game due to fanboys who are too vocal about this side of Undertale. But it's definitely still something worth experiencing.


I genuinely hope that perhaps through this thread someone who has not paid any attention to Undertale so far or has mentally labelled it SJW shit might get curious enough to give it a try.
 
Last edited:

Snorkack

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I genuinely hope that perhaps through this thread someone who has not paid any attention to Undertale so far or has mentally labelled it SJW shit might get curious enough to give it a try.
That might actually be the case, because
When Undertale was released, I didn't pay too much attention to it. I had tried Earthbound many years ago, but didn't find it interesting, and so Undertale didn't interest me due to the similar graphics style or themes.
That's the exact reason why I haven't payed any attention to the game so far, but the points you list sound actually interesting. Wishlisted.
 

Fedora Master

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There are a lot of neat ideas in Undertale but the creator must have known what kind of person he'd attract with his art style and story beats.
 

agentorange

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If I had to describe Undertale with one sentence, it would be "Expect the unexpected." The game throws so many curve balls your way constantly that it never becomes repetitive or stale.
I would say the opposite. It throws so many curve balls that they become entirely expected and lose all effectiveness. It's an OK game but in the end I can't help but look at it as anything but a far inferior imitation of games such as the Mother series and Crusader of Centy.

People praise the variety of playthroughs but it is actually an entirely binary narrative split: genocide route or neutral/pacifist--the pacifist ending being nothing but a few additions to the neutral ending. This is not impressive when considering how little content the game has overall, and considering how little moment to moment reactivity there is throughout the game.

There are many games that do everything that Undertale does better than Undertale and long before it. It's just that Undertale being so sparse on content and so on the nose with its themes, messages and meta qualities that it is like a cliff-notes, highlighted version of those other games. It also very much hits on that currently in vogue brand of ironic, hyper self-referential humor.
 

Shaewaroz

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If I had to describe Undertale with one sentence, it would be "Expect the unexpected." The game throws so many curve balls your way constantly that it never becomes repetitive or stale.
I would say the opposite. It throws so many curve balls that they become entirely expected and lose all effectiveness.

So you begin to "expect the unexpected"? :lol:

I haven't played the game enough to experience it becoming stale, but I can see it happening eventually. You're critique about binary choices might be valid, I haven't explored the topic that much. It's true that Undertale is rather short for an RPG, but the content that's there is for the most part very enjoyable.

Btw I'd love to hear about more games like Undertale. :)
 

TigerKnee

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Do people still rank Underrail over Undertale?
iKut22w.jpg
 

bataille

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This thread has reminded me that my current feelings towards Undertale have little to do with what I felt playing it at its release. It's pretty sad that stupid shenanigans surrounding a game can overwrite the experience itself.
 

HansDampf

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Dec 15, 2015
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It's one of those games that get ruined by their obnoxious fan bases.
I haven't played the game enough to experience it becoming stale, but I can see it happening eventually.
Two playthroughs are enough. There are basically three ways to play the game. Normal, Pacifist, and Genocide. The game also keeps track of many smaller choices, but they are largely inconsequential until the ending slides. Most do Normal, then Pacifist, which was probably the intended way to experience the game. Genocide is left for the curious or hardcore crowd. And Pacifist isn't even possible the first time, even if you don't kill anyone.

A friend of mine accidentally managed to go the Genocide route during his first playthrough and, understandably, quit after 1-2 hours. There is no challenge, with the exception of two ridiculous bosses, and the world is ... well, dead.
 

Egosphere

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I've watched at least 30 minutes of gameplay and there was nothing that interested me. Not the world, not the writing, not the combat, not the characters. It's tailor made for blue haired tumblerites.
 

Bohrain

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My team has the sexiest and deadliest waifus you can recruit.
The combat system is novel, it has some nice tunes and the writing/gimmicks got a few chuckles out of me. Worth it's money.
That being said it's clearly written for the homostuck audience.
 

Theldaran

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It's a furry game where furry fans mass produce Toriel porn. Just for that all your points and the points of anybody who defends this pile of shit, are wrong.
 

PorkBarrellGuy

Guest
Undertale's biggest problem was always the fanbase it attracted. The rest of my quibbles with it vary from "fairly annoying" to "almost inconsequential".

Quirky, goofy humor? Doesn't really bother me. I don't take myself so seriously that I can't appreciate silliness.
Lesbians? Meh.
I'm more bothered by the fact that Alphys is a cowardly, disgusting, manipulative person (person? whatever) who never gets a comeuppance or even a "What you're doing is wrong, knock that shit off and apologize" for all the crap she pulls. It actually baffles me that a character as forthright as Undyne would go in for such an incredible piece of garbage like Alphys.
Furbait? I really don't care anymore. Everything has fucking porn made of it these days, besides. Don't like it? Don't go looking for it.
Feminist hangers-on?
I mean, aside from the fact that the feminists will latch onto anything they think they can, let's talk about how "feminist" a game is that basically proves that Toriel's actually a gigantic cunt and Asgore was placed into a no-win situation and was expected to somehow come out of it looking like anything but a heel. Toriel begrudges Asgore his difficult decisions and acts like she's some goddamn motherly saint. You know, as she tries to fucking kill you for daring to leave her.
The secret fetish-fatass dragon-thing encounter? Could have been significantly worse
(and the backer who had his character inserted actually constantly REEEs at TobyFox that his fetish-monster wasn't shoved into people's faces more, despite TobyFox actually going as far as to create unique battle music for his encounter and honestly doing a decent job of making it reasonably entertaining.) If nothing else? You can kill his fat ass and it doesn't even count as a kill for the purposes of getting the pacifist ending. Lol.
Focus on pacifism as being the best route? I mean, yeah, it's a little annoying and high-handed, but it's nothing I haven't done before (pacifist runs in NetHack were significantly more difficult actually).
What actually annoys me FAR more is that a Genocide run TAINTS EVERY RUN AFTER IT for no other reason apparently than TobyFox wanted to make you feel like shit for doing it. That is a very legitimate criticism. Thankfully, there are all kinds of workarounds for it.
 

Incendax

Augur
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Jul 4, 2010
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I’ve seen people play Undertale and be very bored.
I’ve seen many more people play Undertale and finish the game weeping.
So, it seems way more incline than decline.
 

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