Jim Kata
Arbiter
The_Pope said:Kraszu said:The_Pope said:Finally, for a story based mode, the only thing necessary to let a player develop a character the way they like is variable rewards depending on how you do something. Shooting up a lot of giant bugs would get you a bonus to badassery while grabbing the slimy politicians collar and yelling at him until he lets you nuke the hive from orbit would increase your EXTREME collar grabbing skill.
Haw is that different from grind?
You get the same level of reward for the diplomatic option, and the points are awarded for accomplishing the objective (destroy the hive in this case) rather than having to hunt down every single bug, wait for them to respawn and hunt them down again ad infinitum.
They did that in bloodlines and it made the combat (of which there is a lot) unbearable. Every action you take should bring you some kind of reward, ideally.