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Indie Anority. Isometric Sci-Fi rpg with turn-based combat (in development)

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,232
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
 

agama_games

Faeton
Developer
Joined
Jul 28, 2018
Messages
68
Hello! Today I released a new version of the prototype. The main innovations are the "horizon of vision" and a system of non-linear dialogues and quests.
Screenshot_1.png

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Screenshot_7.png

Screenshot_8.png
 

agama_games

Faeton
Developer
Joined
Jul 28, 2018
Messages
68
Will the game be a pure dungeon space station crawl or is there some NPC interactions and other stuff planned?
Hi! If the players will like it - of course, even make a small branch in the main plot. I plan zombies, animal mutants, and many others. The more interest of players - the more motivation :) The plot unfolds not only on the military bases, but also in colonies
 

agama_games

Faeton
Developer
Joined
Jul 28, 2018
Messages
68
Hello! Yesterday released a new version of the prototype. Added:
-the system of relations. It includes the relationship character-character, character-community and between communities.
-trading system. Now the price and weight of the composite objects are calculated. The next version 0.8 will be the latest prototype version. Since version 0.9 - development of the game.
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,752
Make the Codex Great Again!
I keep watching the trailer over and over again, and each time I still get a massive erection :incline:
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,004
Looks like Underrail—cool!
Some critical comments: trading UI seems tedious. Some QOL shortcut commands there probably would help. The ambient sounds in the beginning are nice, but the generic action-y video game music that comes in when combat starts is atrocious. Death and melee animations in combat are rather slow/boring. Like Taka-Haradin puolipeikko pointed out, some of the skills seem somewhat redundant.
 

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