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Indie Anority. Isometric Sci-Fi rpg with turn-based combat (in development)

agama_games

Faeton
Developer
Joined
Jul 28, 2018
Messages
68
Looks like Underrail—cool!
Some critical comments: trading UI seems tedious. Some QOL shortcut commands there probably would help. The ambient sounds in the beginning are nice, but the generic action-y video game music that comes in when combat starts is atrocious. Death and melee animations in combat are rather slow/boring. Like Taka-Haradin puolipeikko pointed out, some of the skills seem somewhat redundant.
Thanks for the comment! The game is still in development, all the skills needed (in the game the need for some of them has not yet been disclosed). Perhaps will still be added. The speed of movement of the character is determined by its parameter" Mobility", if this parameter is 100, the character walks and runs fast.
 

agama_games

Faeton
Developer
Joined
Jul 28, 2018
Messages
68
Hi! Released the latest version 0.801 of prototype. The next version 0.9 will be a pre-alpha of game.
 

agama_games

Faeton
Developer
Joined
Jul 28, 2018
Messages
68
Hi! I made an unplanned update, in which, at the request of users, made these additions:
- adjust the transparency of walls
- choice of color scheme (three types)
- output statistics on the cost of action
- change the language without restarting the game
- fixed bugs
41.png
42.png
44.png
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,320
Location
Eastern block
Looks like Underrail (I mean it in a good way) and the UI reminds me a bit of KotOR

I'm totally dowm with this
 
Unwanted

SlumLord

Unwanted
Edgy
Joined
Nov 24, 2018
Messages
152
Location
Thirdworldia
Agreed on it looking like Underrail, which is a compliment any way you slice it.

Just one question for the developer: why did you decide to go with isometric view, instead of cavalier oblique (like in Fallout)?. Cavalier in my opinion looks better since the tilt is steeper and you dont' get that 2x45-degree artificial look. IIRC cavalier is 15 and 45 degrees from a planar offset. Have you tried it, or is there some other reason you're going for pure isometric? If your engine is fully customizable and you're importing 3D assets then you shouldn't have a problem messing with alternate perspectives.

Apart from that tiny detail, I like the work you've shown so far. Good luck with your project! :salute:
 

agama_games

Faeton
Developer
Joined
Jul 28, 2018
Messages
68
Agreed on it looking like Underrail, which is a compliment any way you slice it.

Just one question for the developer: why did you decide to go with isometric view, instead of cavalier oblique (like in Fallout)?. Cavalier in my opinion looks better since the tilt is steeper and you dont' get that 2x45-degree artificial look. IIRC cavalier is 15 and 45 degrees from a planar offset. Have you tried it, or is there some other reason you're going for pure isometric? If your engine is fully customizable and you're importing 3D assets then you shouldn't have a problem messing with alternate perspectives.

Apart from that tiny detail, I like the work you've shown so far. Good luck with your project! :salute:
Hi! Thank you! I chose this view, because after a while I plan to change dynamic objects (characters) to 3D models, increase the number of animations and make eight directions.
 
Unwanted

YanBG

Unwanted
Joined
Mar 10, 2016
Messages
175
Checked the demo.
- Can you hide the Unity splash screen and add your game's icon on the exe?
- Main menu is too small for pc, is it because of the mobile version?
- In the Parameteres, the main icons aren't named(i can guess the strength but still)
- Not sure if i like the up and down arrows to spend points, + and - might be easier on the eye. Now everthing is blue.
- Can you add stats roll or even a premade character for lazy casuals like me? :D
- No skill for Pistols?
- Is there a screenshot hotkey?
- When i hover the mouse over UI icons there are no tooltips.
- "Esc" should open and close the main menu.

MAJOR BUG: can't move with neither arrow keys nor WASD on my keyboard. Win8.1 64bit

Loading save game gives me error:
Mf3W9E1.png


What's acumulator? I guess wrong translation:
2FpDGR1.png


This sentence "To set values?" needs fixing i think:
wSSw80Y.png
 

agama_games

Faeton
Developer
Joined
Jul 28, 2018
Messages
68
- Can you hide the Unity splash screen and add your game's icon on the exe?
In two or three days I will release a prototype version 0.82 for PC (now for Android 0.82, for PC 0.801 ). And the next release will add an icon for the PC. Target platform - Android, additional platform -PC (very few PC players)
- Main menu is too small for pc, is it because of the mobile version?
Yes, I have not yet adapted the game for PC
- In the Parameteres, the main icons aren't named(i can guess the strength but still)
If you click on the parameter icon or skill name, its description appears in the window
- Not sure if i like the up and down arrows to spend points, + and - might be easier on the eye.
Good idea
- Can you add stats roll or even a premade character for lazy casuals like me?
Yes, I think it needs to be implemented.
- No skill for Pistols?
After I make characters in 3D, there will be more animations and types of weapons.
- Is there a screenshot hotkey?
Not yet:)
- When i hover the mouse over UI icons there are no tooltips.
- "Esc" should open and close the main menu.

MAJOR BUG: can't move with neither arrow keys nor WASD on my keyboard. Win8.1 64bit
In the next two to three months, I don't plan to do adaptation for PC, I focus on the Android version
What's acumulator? I guess wrong translation:
Accumulator for energy assault rifle.
But, of course, after a while I will order the translation. Thank you for the detailed comment.
 
Unwanted

YanBG

Unwanted
Joined
Mar 10, 2016
Messages
175
very few PC players
But are you selling the game on Google Play or whatever? I thought it's mostly free there. Steam could generate you some bucks!
If you click on the parameter icon or skill name, its description appears in the window
There are still no names.
In the next two to three months, I don't plan to do adaptation for PC, I focus on the Android version
Well you listed the download for Windows version and i thought it's playable. But fair enough, you have focus on something first before the other.
 

agama_games

Faeton
Developer
Joined
Jul 28, 2018
Messages
68
But are you selling the game on Google Play or whatever?
The game is free.
Steam could generate you some bucks!
Alpha version is unlikely to be popular
Well you listed the download for Windows version and i thought it's playable. But fair enough, you have focus on something first before the other.
You're right. I suggested playing the Windows version- maybe someone will like the game.
 
Unwanted

YanBG

Unwanted
Joined
Mar 10, 2016
Messages
175
Hey man, where are the updates? I even forgot the name of the game, it was buried a few pages back.
 

agama_games

Faeton
Developer
Joined
Jul 28, 2018
Messages
68
Hey man, where are the updates? I even forgot the name of the game, it was buried a few pages back.
Hello! How nice that you brought me back to reality.:) I was make a lot of changes, so divided the parts of the update (so that there was no big pause). I think that in a few days will be able to release the version 0.85.
 

agama_games

Faeton
Developer
Joined
Jul 28, 2018
Messages
68
Hello! Congratulations to all the upcoming New Year! I wish you all happiness, good luck! And I'm decided to make a cute little thing - released update 0.85:
-global map
-lighting system
-indication of the protagonist's hearing
-location added
-sounds added
-fixed bugs
 

agama_games

Faeton
Developer
Joined
Jul 28, 2018
Messages
68
Hey, friend! Why you don't post any screenshots? Game looks amazing btw!

Thanks friend! Waiting for news from you on the project Sands of Space
 
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