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AoD combat screens - updated

Discussion in 'Iron Tower Studio' started by Vault Dweller, Jul 3, 2007.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Everything takes time and nothing is impossible. There is your answer.
     
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  2. GhanBuriGhan Erudite

    GhanBuriGhan
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    You should consider a career change to "Oracle"
     
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  3. bluecuracao Novice

    bluecuracao
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    Those screens look really, really good. Compare them with the old 2D engine, and it's like a whole new game, done 8 years later and by a team with 10x the budget. If you could somehow resolve that issue with the engine, which makes the bricks so damn blurry and the "hills" look streched, i'd call it perfect.


    Btw: one more question.. you do have critters implemented, right? Animals that occasionly can be encountered in the wild or kittens sneaking through your cities? I ask this because the screens look a bit lifeless to me. Maybe it's just because all these brown textures together, even the grass looks a bit brownish there. Like someone else already suggested, you could add more objects (small rocks, more grass, a bush, flat holes in the ground where black earth is visible, or something else that breaks up the carpet look of the ground texture). And if you don't have critters running around, add those too! Makes your worls much more alive and believable.


    But apart from that, it's really nice work. The new GUI also adds a lot to the overall visual quality!
     
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  4. FrancoTAU Liturgist

    FrancoTAU
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    I stopped following the AOD development for awhile so I wouldn't get burnt out on it. And what a big upgrade graphically and interface-wise in a couple months. The game went from looking horribly outdated to just being a couple years behind.
     
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  5. Vidder Liturgist

    Vidder
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    will the grid be faded out when the choosen action starts?
    for example: if i click on one square to command the char to move there, as soon as i click the grid could fade out to give free sight to the eye candy. ;)
    after that, fade the grid in again.

    also: do the npcs play idle animations during the "planing phase"?
     
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  6. Nick Iron Tower Studio Developer

    Nick
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    That can be arragned. Right now it's shrinking with every AP spent.

    Yes.
     
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  7. Kingston Arcane

    Kingston
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    Is there "teh epix" battle music?
     
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  8. Ander Vinz Scholar

    Ander Vinz
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    Noticed that too but decided to check if someone has found it before me. And here you are. I really love <s>Codex</s> Oblivion
    http://www.irontowerstudio.com/images/combat00024.jpg
     
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  9. Mech Cipher

    Mech
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    Thank you thank you thank you thank you for changing the interface. This game looks like its going to be quite good. Hope you didn't fuck up VD. :P
    I'll definitely buy it, but only if I can get a hard copy.


    EDIT: Speaking of which, how is this game going to be distributed? Links to info appreciated.
     
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  10. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    You send VD stamps worth 30$ and a paid return-envelope and he sends you the game in the envelope postally.
     
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  11. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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  12. Ismaul Citizen First Class #3333 Patron

    Ismaul
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    It's looking great, VD. Aside from the minor issues in the environment that have been mentioned, I must say I'm impressed with the characters. Textures, models and pose are great.

    That seems to me like the reasonable thing to do, IMO.


    IMO, the grid needs a bit of work. The colors look a bit aggressive to me. Maybe make it fade a bit more? Remove the lines so the grid is a color patch, like Yossarian suggested? I'm guessing the grid lines are there to help the player know how much AP moving will cost. Regardless of what you do with the grid, here's a suggestion:

    Just like you have chance to hit displayed next to the attack cursor, why not have AP required displayed next to the cursor for moving, or even for shooting? That way, it's easier to determine AP for movement. Move the mouse around the grid and you directly get the AP required to move to where you're pointing. You could even make a move cursor to go with that.

    By thw way, is it possible to make a move+attack in one click? Say the weapon my character is wielding is not in range, can I just click on the enemy and my character will move+attack? Or do we have to move first and then attack?
     
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  13. Shagnak Shagadelic

    Shagnak
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    But not too much, as some of us have a little trouble with colour recognition :wink:
     
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  14. inwoker Arcane

    inwoker
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    I new to codex, so didn't see old 2d screens. But very very interested in seeing them. It's like what was the beginning of thingie. So where can I look?
     
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  15. Jora Arcane

    Jora
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  16. GhanBuriGhan Erudite

    GhanBuriGhan
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    Im against removing the grid lines, I think they are necessary to evaluate the movement options, etc. Slightly less intense coloring would be ok, but I dont mind the way it is. It would be nice if characters would not fall below the grid plane and get colored, like that asassin.
     
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  17. Claw Erudite Patron

    Claw
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    Yeah, well. Maybe the grid can be moved more closely to the ground.
     
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  18. M0RBUS Augur

    M0RBUS
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    ...graphics-wise, of course :P
     
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  19. galsiah Erudite

    galsiah
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    I get the impression that it's at that height to raise it above the elevated parts of the terrain - some (at least) of which are viable squares to stand on.

    For example, here. Lower the grid, and the guy on the right would be standing on half a square. Presumably, the grid gets placed just high enough to appear above any reachable square. (???)

    I guess that getting it to hug the terrain (i.e. not be flat) would be harder, and not without its own issues. If there are going to be graphical issues, I think it makes more sense to go for the clearer, simpler abstraction - flat grid above terrain.
     
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  20. sqeecoo Arcane

    sqeecoo
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    I'm still salivating from the screenshots of that conversation with the thieves-guild guy. This game will be oh god it's heaven.
     
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  21. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    Heavan, barbarian.
     
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  22. jeansberg Liturgist

    jeansberg
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    So how 'bout them combat videos?
     
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  23. The_Pope Scholar

    The_Pope
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    Just use "<profession> hits you for <amount> damage"
     
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  24. GhanBuriGhan Erudite

    GhanBuriGhan
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    I am not a programmer, but couldn't one just set a flag or something so that character models always render over the gridplane object? It's no big deal though, if that's the way it is, it's the way it is.
     
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  25. John Yossarian Cipher

    John Yossarian
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    Damned unprofessional and unethical indie devs.
     
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