Carls Barkley
Safav Hamon
- Joined
- Aug 21, 2019
- Messages
- 173
Devil May Cry is a complicated game, which requires it to have complicated controls. That's what makes it so prestigious.
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I'm not expert in this genre of games, but i think they still could've done it better in designing controls, at least for basic actions like lock-on.Devil May Cry 5 is a complicated game, which requires it to have complicated controls. That's what makes it so great.
I play using a keyboard only (no mouse), and despite what many people claim I find it offers more flexbility over a controller.
What about lock-on ? it is quite uncomfortableJust use trickster and press O/B. You have infinite choices to dodge.
Not really, you get used to itWhat about lock-on ? it is quite uncomfortableJust use trickster and press O/B. You have infinite choices to dodge.
Devil May Cry is a complicated game, which requires it to have complicated controls. That's what makes it so prestigious.
I just upgraded to a 2070 and Ryzen 3600 and there are sections of Hitman 2 that still go down to 50fps on ultra.
I don't see how holding lock-on is uncomfortable? Keep in mind that lock on in this game isn't just to make you focus on a single target but it also serves as a directional command, without it moves like stinger would never work properly because the game has no idea in which direction you want to execute a move.What about lock-on ? it is quite uncomfortableJust use trickster and press O/B. You have infinite choices to dodge.
That's the problem, it is pretty essential if you want to use all moves.I don't see how holding lock-on is uncomfortable? Keep in mind that lock on in this game isn't just to make you focus on a single target but it also serves as a directional command, without it moves like stinger would never work properly because the game has no idea in which direction you want to execute a move.What about lock-on ? it is quite uncomfortableJust use trickster and press O/B. You have infinite choices to dodge.
On launch it ran fine, but it had degrading performance. If you kept playing for a longer time it would leak memory or something and loading screens would triple in normal length and opening your inventory would take a good 10 seconds and stutter all the time. This meant if you wanted to retain decent performance you had to restart the game every 2 hours.Isn't it? I wrote that because it ran at almost constant 60fps on my AMD APU (Ryzen 5 2400G) with most settings at high (though lower shadows and a couple other things, my monitor is at 1366x768 so i do not need that extra detail anyway) whereas on the same machine other demanding games from around that time (Prey, Mankind Divided, Dying Light, Rise of the Tomb Raider) needed almost everything set to low and still would hover around 30fps most of the time.
About 2 months ago my motherboard got tired of living and I was forced to upgrade my PC. Long story short: I sold the old parts to a friend, bought a new rig and...reinstalled Witcher 3 because I found a grand total of ZERO new games that would actually make use of my shiny new PC's capabilities. Despite throwing standards out the window, I've yet to find a single game capable of justifying my upgrade. So far I tried:
- Metro Exodus. Turd that makes Call of Duty feel like a level design masterpiece.
- Crysis 3. So fucking boring I dozed off while playing whatever tutorial level the game had in mind. Does it get any better?
I went with the super ultra HD textures for W3. It doesn't even make a dent on the performance. Damn, what the fuck happened to the "Crysis test" of hardware? Every year had at least one somewhat decent game AAA for nerds to run benchmarks with, but...2019 brings nothing to the table. I'm just re-benchmarking games from previous years, nothing's changed.
Well, I guess I should be happy boning Triss at 144 FPS ...?- Ryzen 5 3600
- Asus X370 Prime Pro
- 2x8 GB DDR4 2666 @ 2933 MHz
- GTX 1660 Ti
Maybe reinstall KCD? Was fun ever patched into that game...?
On launch it ran fine, but it had degrading performance. If you kept playing for a longer time it would leak memory or something and loading screens would triple in normal length and opening your inventory would take a good 10 seconds and stutter all the time. This meant if you wanted to retain decent performance you had to restart the game every 2 hours.
Witcher 3 came out in 2015. Four years later and AAA has yet to produce a single PASSABLE game? Omg...
Not AAA but shit.Shadow Warrior 2
Just shit.For Honor
Rainbow 6 Siege
Battlefield 1 (these last 3 for a multiplayer experience)
Not AAA but shit.Shadow Warrior 2
Just shit.For Honor
Rainbow 6 Siege
Battlefield 1 (these last 3 for a multiplayer experience)
Rainbow 6 Siege
Control just came out. Fairly demanding, lots of physics and destruction, Ray Tracing. It's pretty good too.
Despite throwing standards out the window, I've yet to find a single game capable of justifying my upgrade.