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Are you a hipster indiefag?

Discussion in 'General Gaming' started by Destroid, Feb 22, 2012.

  1. bot Unwanted Dumbfuck Queued

    Unwanted
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    Because everything that get's into Industry's sphere of infuence is doomed to eventually turn into abomination. Because, of all the 'gamers' and consoletards alike, we here on the 'dex have the clear view of what Industry's development goals, sales targets are and in what direction the Industry is going.

    So yeah, I would say it matters if you are tired of BF:COD7: Swords of Skrillex RPG.

    Edit: Here's the thing about some of the posters on the site. You are very quick to pronounce the decline and throw popamoles left and right. But when it comes to putting any weight behind your convictions you resign. I am not suggesting city rallies with banners flying high but the only reasonable thing that works in our privilaged, first world: voting with your wallets and having healthy consumption habits (buying CEs and day one DLCs being the examples of an unheathy one). Here is a great opportunity, one of the few in ages, really, to combat the decline. If the 'dex won't, who will?
     
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  2. Most of the codex would NEVER outright buy COD. In fact they would not EVERN DEIGN TO PIRATE IT.

    Get your facts straight.

    Although youc an bitch about MAss Defect I guess.
     
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  3. BLOBERT Prestigious Gentleman Arcane Patron

    BLOBERT
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    BROS AFTER REVIWING THE EVIDENCE I BELIEVE THAT COLLEVTIVELY HERE THE PCTARDS LACK THE BRIANS TO DISCUSS THIS ISSUE WITH AY SORT OF INTELLIGNCE
     
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  4. Black Arcane

    Black
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    Indiefag, no. Most indie games are garbage (though that goes to most anything).
    Hipster- yeah, of course, since if you don't fap to and buy every popular flavour of the month and play games that gamefags haven't heard of, you are a hipster.
     
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  5. Ed123 Arcane Patron

    Ed123
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    Serpent in the Staglands Wasteland 2
    People are not talking about "indies" in the sense of independent developers and/or quality mods-cum-games, but the kind of "kitchy" or "off-beat" low-budget shovelware pushed by Steam/Facebook Social Apps and hyped to the stratosphere by artfag poseurs like RockPaperShogun.

    I thought that anyone with half a brain cell to spare was aware of this, but apparently not.
     
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  6. PorkaMorka Arcane

    PorkaMorka
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    I'm still not that impressed with commercial Indie games. There are a few good ones but overall I'd have to say that:

    Pre-decline mainstream commercial games > free games (note: not monetized free to play) > commercial indie games > modern mainstream commercial games > prison rape > microtransaction games

    I mostly play free games nowadays, but that is only because I ran out of pre-decline commercial games.

    There are some good indies, like KoTC or Dominions 3, but KoTC isn't something I feel like replaying much and Dominions 3 is too awkward late game, so the amount of time I actually spend playing commercial indie games isn't that high.
     
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  7. Marobug Newbie

    Marobug
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    It's not. It's a call of duty rip off
     
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  8. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
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    What I am is envious. In Aus, due to our slow international connections, we really need to have localised aussie servers for games like NS2 and Tribes to be viable. NS1 was on servers here and was fucking awesome. Haven't been able to find servers for NS2, and that has made me very sad, because it means there is no point in acquiring it:-(
     
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  9. DakaSha Self-Ejected

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    last post I have to read from you before ignoring. Def one of the biggest faggots on this site.

    Yes I'm an indie fag although i dont really like any of the artsy/jump and run indie games that skyway seems to think make up 100% of them
     
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  10. Destroid Arcane

    Destroid
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    I live in Australia too, we have a strong NS2 and Tribes: Ascend community/player base. With NS2 I believe Tuesdays and Thursdays are the hot nights (I haven't played much lately because my PC isn't quite cutting it). Tribes you can play any time you like, the pings are good but the servers lag a little bit when the player count hits 24 or so.
     
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  11. markec Twitterbot Patron

    markec
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    Codex 2012 Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    As sad as it is latest Geneforge and Avernum are one of the best RPG in the last couple of years.
     
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  12. Clockwork Knight Arcane

    Clockwork Knight
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    I don't understand, at least not in the context of this being a reply to Shrek's post. He says only good game content matters, why would that idea favor the Calls of Effects rpgs?
     
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  13. bot Unwanted Dumbfuck Queued

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    My spies' conflicting reports had put that conviction in jeopardy.


    I just pointed out that his apparently rhetorical question isn't in fact one. Some of the posters' irrational hatred towards everything indie prompted me to reply and point out the difference. We all see the trend in game design. If a dev gets into giant publisher's orbit it is destined to turn into a corporate abomination (please show me an exception, that would make my day). What's more, we see the monopolisation of the market with increasing market share of few notable entities. That bodes very well for the future, just ask mmofags. Industry's vision is to minimize the segmentation of the market. To unify, standarize the whole gaming world into homogeneous consumers, where your newest CRPG or Adventure Game or Strategy or MMO or whatever is a (romancable!) console FPS with ADD driven narrative, develped from a ready-made template. Not convinced? How come it is perfectly acceptable nowadays to be called (hard)core RPG gamer, with an applause of one-time important CRPG developer, when your favourite genre representative is a console shooter with dialogue.

    When mainstream dev produces 'dex approved game it is notable, yes, but nothing comparable to indie effort. If the game flops, mainstream dev is cut and substituted with disposable in-house dev number #1324 (accidentaly sharing a name with once acclaimed developer, how bizzare!). Indie, however, goes food stamps. Fun part is when the game turns profit (after reaching 5 billion units sold). In mainstream we are assured that the following game (a sequel, maybe) will follow Industry guidelines, meaning descent the slope of the Decline. Unlike a corp-independent dev with the right values, mainstreams' success gives us nothing for the future.

    Indie, as in independent from corporate suits' demands, has a potential (that's the best we've got) to cater to more sophisticated tastes, to provide game design that 'dex posters value. Of course indie model, regardless of (hopefully) having different long-run game design philosophies (empirically provable), might still eventually fall pray to mainstream trends. That doesn't change the fact that it's our best shot nowdays to return to old, respectable ways.

    Industry's dubious messiahs (i.e. TW2) are red herrings because Industry cannot pull itself out of the cesspool by it's own bootstraps, corporate culture doesn't allow it. The incentive to change according to 'dex's values won't come from within. Only a mesmerizing story of outsider's success can do that.

    I am not saying that indie is Jesus' second coming. However that model's success, as it seems to sanctify (at least in some respect, which is still more than mainstream's) 'dex principles, gives a possibility of ideological shifts in your favourite megacorp's game-dev departments. Wouldn't it be nice?
     
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  14. Steve Savant

    Steve
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    Have you tried after the Onos/Jetpack patch? It seemed to have increased the playerbase a lot.
     
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