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Preview Are you a man enough dude to become a machine?

Discussion in 'RPG Codex News & Content Comments' started by DarkUnderlord, Jun 17, 2008.

  1. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
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    Tags: Space Siege

    <a href="http://www.gamesradar.com/pc/space-siege/preview/space-siege-hands-on/a-2008061685947822019/g-2007070616546493042">That's what gamesradar.com asks in their preview of Space Siege</a>:
    <br>
    <blockquote>Hindsight says that wasn’t the best idea because I soon graduated from the weaker Kerak to the bigger, meaner Veteran Hunters, who surprised me by standing up again after being hit with a blast of fire ammo and then smacked down with a magnablade attack. Not coincidentally, this is also where I first experienced the BioShock-style resurrection system: I respawned in the nearest medical device at full health, but the damage I’d inflicted on the enemy was still in effect, leading me to believe that Gas Powered is going for a casual experience that doesn’t frustrate gamers with overly tough enemies. Fortunately (from a keeping-us-alive perspective), I stumbled upon the disassembled parts of an HRV robot. After a little tinkering, a fully upgradable “Harvey” sidekick bot was up and running, watching my back with machine guns that I later upgraded to napalm throwers.
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    <br>
    ...
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    <br>
    Cybernetic augmentation is definitely the stand-out feature of Space Siege, as destroying your own humanity to preserve the human race adds a little food for thought to the general coolness of being a killer cyborg fighting aliens. This is the thinking man’s killer cyborg game.</blockquote>
    <br>
    Hey, whatever happaned to death? "Thinking" also seems to be the new catch-phrase for this round of RPG's.
     
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  2. Chefe Erudite

    Chefe
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    Napalm throwers?
     
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  3. Micmu Magister

    Micmu
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    No.


    NEXT!
     
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  4. Xor Prestigious Gentleman Arcane

    Xor
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Space Siege is a fucking stupid title.
     
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  5. AzraelCC Scholar

    AzraelCC
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    Wow, a slight variation of charms! That just screams revolutionary!

    :roll:

    Losing your humanity doesn't even seem to have consequences gameplay-wise, what the hell is there to fucking think about?
     
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  6. Chefe Erudite

    Chefe
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    Your humanity meter drops.
     
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  7. OldSkoolKamikaze Arcane Patron

    OldSkoolKamikaze
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Shouldn't it be "bad enough dude"?

    Like this:

    [​IMG]
     
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  8. Truth Scholar

    Truth
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    Elsewhere, move along...
  9. Zeus Cipher

    Zeus
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    That's the stand-out feature?

    You wanna talk destroying humanity, Cyborgs got nothin' on clones. Try the lackluster Diablo-wannabe Cybermercs.

    In Cybermercs, every time you suffer fatal injuries, you don't "respawn" in some magical Vita Chamber -- you die.

    Meanwhile, your clone pops out of the cloning booth and heads off into battle to avenge his own death.

    It's a subtle but disturbing difference.

    The cloning backstory is actually a major part of Cybermercs', um, "mythos".

    Cybermercs is actually pretty good for a cheesy Diablo, ahem, clone. Plus it beat all these Johnny-come-latelies to the Diablo-in-Spaaaaaaceeeee punch by a good five years. :D
     
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  10. Lingwe Liturgist

    Lingwe
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    I guess this explains the phenomenom of how Pete Hines has to continually remind us that if the dog dies then it doesn't come back to life.
     
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  11. DraQ Prestigious Gentleman Arcane

    DraQ
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    Eh, both SS1 and SS2 had resurrection machines without being doomed to suck.
     
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  12. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
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    Resurrection machines are lame, I never used them. Is reloading a save that hard?
     
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  13. MountainWest Scholar

    MountainWest
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    Yes, because then the monsters will have the same amount of health as at the time of the save, thus not ensuring victory regardless of tactics. Plus, dying is the new thinking - neither should happen because it breaks the flow of killing stuff.
     
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  14. Black_Willow Arcane

    Black_Willow
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    This game sucks like Electrolux
     
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  15. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    I'm starting to have fucking enough of the death of the 'gaming cliches' such as health bars and normal 'GAME OVER, PLZ LOAD LAST SAVE GAME' texts and the replacement of these with 'hide and regen' and 'rez around every fucking corner'.
     
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  16. Claw Erudite Patron

    Claw
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    Project: Eternity Divinity: Original Sin 2
    Does anyone recall a game called Missionforce: Cyberstorm? It was the thinking man's battletech clone because the pilots of your HERCs were unstable clones belonging to the company.
     
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  17. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
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    The thinking man’s killer cyborg game has already been made. Suck it up Space Siege !
    [​IMG]
     
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  18. denizsi Arcane

    denizsi
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    A Bionic Commando remake is in the works. It will still be a side-scrolling platformer though.

    That Cybermerc shot reminded me of the isometric action Origin games, Crusader: No Remorse and the sequel, No Regret. Great games.
     
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  19. Zeus Cipher

    Zeus
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    Actually, there's TWO Bonic Commando remakes in the works. Bionic Commando Rearmed is a relatively faithful 2D sidescrolling conversion for, I believe, PC, Xbox Live and PS3 Nation or whatever it's called.

    Then there's Bionic Commando, a modernized, third person, "running into the screen" game (like Crash Bandicoot camera angles and stuff) that actually looks REALLY fun. They've got some amazing Spider-Man-swinging-through-the-city camera angles. Check out the trailer if you wanna see what it's like.

    An interesting note about the Bonic Commando remakes -- the 2D one takes place before the 3D one, so the hero is a clean cut, crew cut, All-American 80s Action Hero. In the 3D game, he's all grizzled and disillusioned. Also, he has a mullet and red headband.

    So awesome.

    Yes, it did. Crusader is one of those games I always wanted to own but was stuck with the shareware. By the time I could afford it, my computer was too fast to run the sucker.

    Cybermercs doesn't totally suck. It's like Diablo meets Aliens. Depending on how much a game's theme can do it for you, sometimes that can be enough for a few hours of fun. (I used to be big into Japanese/Samurai games. Didn't matter how bad the game was. Long as I could play a Ninja, I was happy.)
     
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  20. bgillisp Scholar

    bgillisp
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    I think the feature worked there as you had to find and switch then to ressurect you instead of turn you into a cyborg. Until you found them and did that you died for good though. And I know in SS1 the last few levels had no resurrection machines, so permanent death became possible then. My memory is fuzzy on SS2 though and how it worked so can't comment.

    I hink the problem Bioshock (and apparently Space Siege) have is the resurrection feature is there from the beginning. You do nothing to earn it, and there is little to no chance of ever suffering a permanent death as a result. I think that is why I got bored senseless of Dungeon Siege 2, and only finished Bioshock as it was short enough I got through it before I was bored completely to tears.
     
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  21. Section8 Erudite

    Section8
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    It was pretty much the same, you had to input your DNA or some such and then you'd respawn at the cost of nanites, and with low health. It struck a really good balance where dying was still a pain in the arse, but not enough to warrant constant quicksaving/loading.
     
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  22. Texas Red Whiner

    Texas Red
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    So basically you respawn with completely no penalties? Are they trying to make a shitty game? They removed the very concept of games: challenge.
     
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  23. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
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    There was two differences with SS2, both so minor I can see why a developer would underestimate their importance to that game mechanic, one of which you mentioned:
    (1) nanite cost - yep, just a fairly minorish deduction of nanites each time you die. Not enough to be a problem every now and then, but if you keep dying stupidly it will add up and bite you in the ass. Also means you have to save some cash (nanites) up at all times rather than using it all on stuff, just in case you hit a hard part of the game. So why is this important? Because just having that minor cost there makes death meaningful - it stops you from corpse-running like its WoW PvP spammage. It means your strategy against the big brother isn't going to be 'fire two shots, die, run back, fire two shots, die run back, repeat'. It also gives the mechanic a purpose. Why have the resurrection mechanic if it puts you in the exact same position as if you reloaded - or worse, allows a gamebreaking exploit? I barely used the res chambers in Bioshock, not because they were imbalanced, but because there was no point - I may as well just reload given that it puts me in the same position as if I res'd. Whereas in SS2 I'd be less likely to reload, as I'd feel that was 'cheating' in a way - the res mechanic is all about making players choose that over reloading - so it better do something different. A marginal nanite cost was enough to encourage the player to accept a penalty for death, making death more meaningful than if you just reloaded each time.

    (2). For a guy that doesn't player FPS much, SS2 could be fricken hard at times. The game seemed designed around the res system in that it had a checkpoint mentality. There were bits where even if you res'd you would still need a strategy to get through. So the first res might be recon (you could always recon without the res, but it was there if you f'd up) but you would approach it like a checkpoint game. Bioshock, however, was simply too easy to have a free res system - it felt more like godmode than a checkpoint system.
     
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  24. Black Arcane

    Black
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    R U?!
    [​IMG]
     
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  25. GeneralSamov Erudite

    GeneralSamov
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    Oldie aber goldie.
     
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