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Interview Argonauts, the blood pumping, cranium stimulating, Action RPG

Discussion in 'RPG Codex News & Content Comments' started by DarkUnderlord, Jun 17, 2008.

  1. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    24,954
    Tags: Rise of the Argonauts

    <a href="http://rpgvault.ign.com/articles/881/881815p1.html">RPGVault have thrown up an interview with Ed Del Castillo from Liquid Entertainment, makers of "Rise of the Argonauts"</a>. He says lots of fun stuff and invents some new words to boot:
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    <blockquote>With Rise of the Argonauts, we wanted to switch combat over to a visceral experience. We feel the rest of the game has the cerebral side with the RPG choices your making. We wanted to stimulate both sides of you cranium. By making combat more action-oriented, we get your blood pumping a bit more, and get you a little more excited / nervous about the challenges ahead. Success will come from a combination of fighting skill and proper use of special abilities.
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    ...
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    So... we've done our best to throw everything on to the screen and into the world rather than require you to go into a menu every 105 seconds (on average) in order to get your full gameplay experience. Now, before some of you wiseacres pop off, yes, there are going to be menus in our game, but we've spent time figuring out how to minimize that for you. We've worked on ways to make choices faster and simpler so that you're not stuck in the middle of hostile territory trying to make the 500th spear you just picked up fit in your backpack.
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    ...
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    That's all we're trying to do here. Storyplaying. I want to give you a story to play, to be a part of, and to make your own... Something you can talk about with your friends. Something that might leave you with some lasting feelings or thoughts that you can take with you into your actual life. I know I'm shooting high. I've always believed that you need to in order to do something great. Look at Rise of the Argonauts as an experience rather than a feature set. Games are growing up and becoming more than just the sum of their parts.</blockquote>
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    So, you still get to kill stuff, right?
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    Spotted @ <a href="http://www.bluesnews.com">BluesNews</a>
     
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  2. Chefe Erudite

    Chefe
    Joined:
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    Messages:
    4,731
    Will the choices and consequences be on par with those of American Hare? It doesn't sound like it. It sounds more like an action RPG with an occasional "do you wish to take the top path to Boss A, or the bottom path to Boss B?"
     
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  3. Shoelip Arbiter

    Shoelip
    Joined:
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    Messages:
    1,814
    Well that's better than most games with 'choices' where paths A and B both lead to moss A.
     
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  4. Section8 Erudite

    Section8
    Joined:
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    Messages:
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    Location:
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    Fixed.

    You mean Rise of the Argonauts isn't just 1 part God of War mixed with four parts boredom? Tell me more.
     
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  5. Shannow Waster of Time

    Shannow
    Joined:
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    6,386
    Location:
    Finnegan's Wake
    Your? Fucking your?
    By making us use the right AND the left hand?
     
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  6. ushdugery Scholar

    ushdugery
    Joined:
    Apr 16, 2008
    Messages:
    371
    everyone knows what to expect from diablo clones so it's all about telling people how amazing these small enhancements change the gameplay how not having to micro-manage your inventory (I thought that was one of the major gameplay features of diablo) makes it an epic extravaganza experience because you're not distracted from clicking repeatedly on some imp and building some good R.S.I.
     
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  7. MetalCraze Arcane

    MetalCraze
    Joined:
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    Messages:
    21,104
    Location:
    Urkanistan
    Ed was so much better when he was working at Westwood

    some really hardcore choices there. should I use this spear or that spear?! oh no my brains are boiling
     
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  8. SilasMalkav Educated

    SilasMalkav
    Joined:
    Nov 30, 2006
    Messages:
    78
    Nope, they obviously want you to work out complex equations involving imaginary numbers while drawing pictures of six legged zombie wombats. Awesome.
     
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  9. Chefe Erudite

    Chefe
    Joined:
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    Messages:
    4,731
    How many bats could a wombat bat if a wombat could bat bats?
     
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  10. SilasMalkav Educated

    SilasMalkav
    Joined:
    Nov 30, 2006
    Messages:
    78
    A wombat would bat no amount of bats since a wombat can’t bat bats.
     
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