Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Arx review at Game2Extreme

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,732
Location
Behind you.
Tags: Arx Fatalis

<a href="http://www.game2extreme.com/">Game2Extreme</a> has <a href="http://www.game2extreme.com/reviews/review.cfm?language=5&reviewid=220">reviewed</a> that wacky French made dungeon crawler, <a href="http://www.arxfatalis-online.com">Arx Fatalis</a>. They ended up giving it an <b>8.6/10</b>
<br>
<br>
<blockquote>The graphics in this game are superb. That is if you have a system that can run them. <u>I played the game on a 2.53Ghz Pentium 4 with 512megs RAM and a GeForce 4 ti4200. With this setup everything ran smooth with the exception of when people die. As characters fall over the game would almost always become super jumpy.</u> Perhaps it was calculating the exact trajectory of the blood sprays? Who knows but it was rather annoying.
<br>
<br>
As a whole there was very little room for improvement. Every room or tunnel looked completely different from any other. There was a lot of detail put in to everything. I never felt like they were continuously re-using the same 3d models which is very rare in a world of this size. The video options of the game had sliders for depth of field (fog) texture quality and the option to turn on bump mapping. With everything cranked to it?s top, the game looked amazing, it felt like a real world under that frozen ice.</blockquote>
<br>
<br>
Ummm.. If it's jumpy at times on a 2.5GHz machine, I'd say that's a big problem, not a mere annoyance.
<br>
<br>
Spotted this at <A href="http://www.rpgdot.com">RPGDot</a>.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom