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Assassin's Creed Odyssey, set in ancient Greece - it's definitely an RPG now

RepHope

Savant
Joined
Apr 27, 2017
Messages
400
Playing it now, and honestly I preferred Origins. Gotta laugh at Ubisoft somehow acquiring the idiotic Biodrone fan base with this game. Now instead of brain dead Fortnite players Ubi gets to deal with Tumblr freaks, screaming about problematic whatevers.
 

Atlantico

unida e indivisible
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Undisputed Queen of Faggotry Vatnik In My Safe Space
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Make the Codex Great Again!
Higher art!?

AC:Odyssey is not an Asscreed game, I've played those, they all suck rocks - that being said, yes computer games are definitely art. While defining art as fun as defining RPGs, it's not really a question (unless you're German, where video games are censored because they're not defined as art)

Also, yes Odyssey is higher-art than gas-station literature. Also, no question.

Perhaps not by a lot, but that's neither here nor there.

We successfully bullied developers into changing their artistic vision! We're so progressive!

Oh poor developers. Need to cater to player experience instead of vomiting out their own personal fanfiction and shove it down the player's throats.

What next? Will developers be bullied into making good games? Just to please people? We'll have none of that here.

Ubisoft said:
We’ve also been carefully looking at the next episode, Bloodline, to ensure the paths that players experience mirror the choices they make in game.

These retards did not, by this admission, try to "ensure the paths that players experience mirror the choices they make in game". It's such a low bar, and yet they fucked it up.

Fucking DLC third rate waste of space danger hair diversity hires.
 
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Monocause

Arcane
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Aug 15, 2008
Messages
3,656
Came in here to see whether people like the game, and to read some interesting comments on the mechanics, longevity etc. What I got instead was a thread where 90% of the effort seems to be spent on discussing gender-related stuff, and, lately, the implementation of relationships. JF Christ guys, really.

How's the itemisation, difficulty? How painful is the grind? Is exploration and loot kinda rewarding, or is it Witcher 3 style "kill x bandits, find a chest with some crap you never get excited about"?
 

Oracsbox

Guest
Came in here to see whether people like the game, and to read some interesting comments on the mechanics, longevity etc. What I got instead was a thread where 90% of the effort seems to be spent on discussing gender-related stuff, and, lately, the implementation of relationships. JF Christ guys, really.

How's the itemisation, difficulty? How painful is the grind? Is exploration and loot kinda rewarding, or is it Witcher 3 style "kill x bandits, find a chest with some crap you never get excited about"?

If your looking for a hard-core RPG with tons of cc and the like you'll be disappointed.
However it is an extremely well made action RPG in terms of graphics,stability,lots of content and well enough voice acted and fairly coherent.

I didn't find the grind painful there is a plethora of quests and things to do that make levelling up easy enough.
However most of it is indeed go somewhere and kill it and this is the most important consideration if you enjoy the combat mechanics this is enjoyable if you don't the game is dead to you.It's fairly similar to Origins so if you've played that you have an idea the main difference being archery isn't so dominant at least I didn't think so and combat seems to flow a bit better indeed It's smooth and easy to control and I had no wtf..moments.

Loot and upgrading is painless and useful stuff constantly pops up especially if you want to truly min/max to the ultimate.As well as cosmetics and items for your ship.

I will say riding around looking at the expansive vistas was very impressive and I enjoyed travelling around killing shit.
There's no point worrying about historical accuracy or homosex, romances of any kind can be ignored the game is pure alternate universe.

There is limited CC and you can play as a bit of bastard some cut scenes and characters are quite amusing some get tedious like Alkibiades.

There's also the mercenary system where you can hunt or be chased down by minibosses,not a massive game changer but adds a little colour and if it annoys you either kill the sponsor or pay off your bounty.

The sheer amount of content is very impressive and you can ride around or sail your ship for hours on end if that suits you.Some quests are quite lengthy and have a few twists and turns.

Overall I enjoyed it but I played it for what it is an action rpg.Although it's more of an rpg than anything Bethesda have released for a good while.
 
Joined
Dec 17, 2013
Messages
5,103
Here's a question, does this game feel as pointless as other Ubisoft games? What I mean is, I played Far Cry 5 a few months back, for example, and here's some stuff that happened in the 1 hour or so before I uninstalled:

- There was an intro sequence where you had to defend a cabin from waves of incoming fanatics. They kept on coming in infinite waves until I realized that I had to jump out the window to activate the trigger for them to stop.

- During the next sequence, I was shooting at the fanatics from the passenger seat of a truck my buddy was driving, and ended up losing all my health. Instead of dying, the cut-scene switched to the next one as if nothing happened.

- Sneaking around the forest later on, I shot some fanatic guard. His corpse disappeared, but literally 10 seconds later, another fanatic spawned in that very place, right in front of me. They didn't even wait until I left the area.

- Later on, I was told the goal of the game is to liberate areas of that region, by doing some inane checklist type of shit for each.

Anyways, you get my point. Shit like this just makes the game seem so irredeemably pointless that I could not be bothered to play it. How does Odyssey rank in terms of this?
 
Joined
Sep 16, 2016
Messages
296
Anyways, you get my point. Shit like this just makes the game seem so irredeemably pointless that I could not be bothered to play it. How does Odyssey rank in terms of this?
I think I know the feeling of what you're referring to. I tried playing through Far Cry 4, and it felt less like a coherent shooter with a story and more like a checklist of missions to finish and outposts to clear, with nothing really mattering outside of currency leading to new guns or pelts leading to crafting upgrades.

Odyssey definitely has bits and pieces of this, particularly when it comes to open world locations that aren't directly related to missions. There are a billion forts with a literal checklist of chests to get, commanders to kill, and other random crap. That's not good. The quests fair significantly better, though. Turn on exploration mode and you won't always have onscreen indicators telling you where to go, quests actually seem decently fun if not super complex, and a few of the exploration locations are solid. There's a quest chain related to hunting mythical beasts that has semi-unique boss fights, and the story missions actually have production values and don't feel like they were built in 3 minutes by a developer with a tool to build a quest out of proverbial Lego blocks. There's a lot of lame trash loot, but there's also a lot of unique items that give specific bonuses, and you can't actually get all of the skills in the game at once if you grind long enough. Even if it let you level up infinitely, you can only slot so many active skills at once - something that was probably more of a control consideration for consoles but also something that works in the game's favor. Loadouts, builds, and respec'ing are all in the game's vocabulary.

So there's definitely stuff that feels checklist-y and thrown in as padding, but there's also a lot of stuff in Odyssey that feels purposefully constructed and fun to do. Hunting cultists is good fun, the bounty system is absolutely ridiculous but done in a way that creates entertaining chaos, and a few of the side missions even managed to make me feel some fairly low key emotions (beyond the part of the human brain that delights in Skinner Boxes), even if I wouldn't say they were artistic masterpieces. That's my opinion though, and if you're more of an exploration-focused player, then the rinse-and-repeat forts and bandit camps may be fairly obnoxious.
 

Oracsbox

Guest
Just to add to above
I have begun to appreciate a bit of depth in the character builds and how armor and type of weapon can make huge differences in playstyle and effectiveness,some mythical creatures are extremely tough to defeat unless you approach them in the right way.

PorkyThePaladin if you don't enjoy Ubisoft poppamole you probably won't enjoy this either because for all the interesting stuff it's still there.

Also I agree with everything TheChickenKing said/wrote.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
1,996
How's the itemisation, difficulty? How painful is the grind? Is exploration and loot kinda rewarding, or is it Witcher 3 style "kill x bandits, find a chest with some crap you never get excited about"?

itemisation is worst I have ever seen, all items are worthless

grind depends on your definition, if doing shitty sidequests to level up enough for being able to do main quest is grind, then it is grindy

exploration and loot is much worse than in Witcher 3 - it takes the worst aspects of TW3 and multiplies them

BUT I still somewhat enjoyed it in a junkfood kinda way, because I liked Kassandra, Greece and there is a decent quest there from time to time. And the core stealth/combat is decent enough.
 

Oracsbox

Guest
Just turn off map markers and follow directions given by the locals.
I thought loot management was straightforward and simple,quick sell for all junk,breakdown or sell for weapons,simple tick for quest items all laid out in a simple format.
 

RepHope

Savant
Joined
Apr 27, 2017
Messages
400
Finished it. Overall it was ok. The whole “Cult of Kosmos” sucked ass though, even more lame than the Order of the Ancients were. The minute I got the first clue from the Sage I knew who the Ghost was. The last couple of levels to 50 were super grindy and the fetch quest structure really wore thin. The Atlantis questions was fun for the boss fights, but if you used the axe you got from the Minotaur it was a fucking breeze.

The Family questline was probably the strongest but still had problems, number one being Deimos. Your sibling is an absolute fucking retard and is also an unlikeable little shit. They have no redeeming characteristics whatsoever that would even make you WANT to save them. I got the “good ending” somehow, but it didn’t really click for me. Deimos constantly tells you to fuck off and that they feel nothing towards you before finally breaking down and crying at the end before you all go home and eat? What? That’s it? At least I could put the little sociopath to work slaughtering other ships for me.

I do wonder if they’ll keep the whole choice mechanism for future games. It didn’t really have much of an impact here and the butthurt over Alexios/Kassandra having a kid in the DLC might make Ubisoft decide to go back to more linear storytelling. My own personal feeling is that they either need to give your choices more meaning or just abandon it. Right now it just feels like a gimmick.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
So I'm almost at the finish line with this one, and I gotta say I was surprised.

AC: Odyssey is, unfortunately, not a very good game. However, it came surprisingly close. Core gameplay is fun. Planning out taking down guarded compounds, taking people down and throwing them over the wall, running away when things go to shit was fun. Production values make lots of small stuff quite pleasurable, in a way that refused to get old - sailing on the Aegean and taking in the beautiful sites with the sea shanties in the backdrop is one of the more pleasant gaming experiences I had for a very long time. Sidequests (the real ones, golden exclamation marks) were for the most part cool to do and introduced some fun subplots. The mercenaries and cultists systems were quite enjoyable in how they could mess up your routines. Also, Greece - obviously the team took quite a few liberties with history, but there's a fair few subtle areas where they didn't, and regardless, they introduce a lot of ancient history themes to an audience I doubt had any prior exposure.

Then, however, you'd see the game working against itself. Itemisation would be meh-but-OK, but the upgrade system and the crazy amount of resources you need at higher levels twists it into a painful grind. The engraving system means that no gear you find is ever unique - I was really happy about the bow with autopoison until I realised I can now engrave random-ass shit with the same bonus. The sheer amount of content diverted attention away from stuff that shines. The huge map intersperses cool action and plot progression with a lot of boring walking/riding - game would be really much better served if a large part of the map was simply cut. Abilities seem fine until you realise how absurdly overpowered some of them are. I played mostly an assassin type character, and found that Rush Assassination and Hero Strike were so good they actually took away from core gameplay. Levelling was too fast in terms of keeping up efficiently in terms of gear, but too slow when you wanted to keep up with the storyline.

It's death by a million cuts. I don't regret picking it up though. I was positively surprised and, for the first time ever, am looking forward to the next game in the AC series which so far never got me interested. If they refine the formula it can become a really decent ARPG series. While the Witcher stands really above AC:O in terms of writing, I'd take AC:O core gameplay over Witcher's any day.

On that note, can someone say is it worth playing Origins? Are Odyssey's flaws more pronounced than in Origins, or less so?

EDIT: Also, for reference - started playing on Nightmare, at some point in Megaris changed the difficulty to Hard w/ medium level scaling as I wanted bit more variation in difficulty and also found nightmare made the gear grind even more tiresome.
 
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Simple Simon

Scholar
Joined
Nov 9, 2018
Messages
102
On that note, can someone say is it worth playing Origins? Are Odyssey's flaws more pronounced than in Origins, or less so?

Origins gameplay is very similar, however, you do have the ability to block unlike in Odyssey. I personally thought the "plot" in Origins was weaker. Very by the numbers revenge stuff. Kind of like the reverse situation of the Ezio games. Maybe it is partially because I find fake Greek history more interesting than fake Egyptian history.
 

Oracsbox

Guest
On that note, can someone say is it worth playing Origins? Are Odyssey's flaws more pronounced than in Origins, or less so?

Origins is very similar to Odyssey slight differences in combat and no choice in dialogue that's it really.
Tombs are better and then it's down to do you want to play in Egypt.
Once again massive amounts of content and ubi poppamole if you like it great if you don't avoid.
 

Rahdulan

Omnibus
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Joined
Oct 26, 2012
Messages
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I wonder if this woman is prime example of "social media specialist" we keep hearing about these days. Compared to the guy who got into new additions she's told me nothing useful.



Props on continued support. Gold version will be sweet.
 

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,326
On that note, can someone say is it worth playing Origins? Are Odyssey's flaws more pronounced than in Origins, or less so?

Origins gameplay is very similar, however, you do have the ability to block unlike in Odyssey. I personally thought the "plot" in Origins was weaker. Very by the numbers revenge stuff. Kind of like the reverse situation of the Ezio games. Maybe it is partially because I find fake Greek history more interesting than fake Egyptian history.

I liked Odyssey enough that I picked up Origins after finishing Odyssey.

Ugh, I really shouldn't have. I actually kind of liked Alexios in Odyssey. Sure, he was a bit thick, but it was kind of endearing. And at least he was good-natured and upbeat (at least, that's how I played him).

The protag in Origins though...bleh. The guy is so dour and miserable it's really no fun to play as him.
 
Self-Ejected

aweigh

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RUMOR: Assassin’s Creed Legion – Coming 2020 & Set in Ancient Rome?
HOME / NEWS / RUMOR: ASSASSIN’S CREED LEGION – COMING 2020 & SET IN ANCIENT ROME?



February 24, 2019
News, Rumors
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15



Last year, it was officially announced that there will not be an Assassin’s Creed main title in 2019. Today, a user on 4Chan reports that the next Assassin’s Creed is reportedly called “Legion”, set in Italy in the era of Marcus Aurelius, during the struggles of his son Commodus and the year of five emperors.

According to the rumor, the game is set to feature two protagonists; Cassius or Lucia, who are descendants of the protagonists of Assassin’s Creed Odyssey, and it’s unclear if the canon is going to work like Syndicate or Odyssey, but it’s meant to feature heavy RPG elements and a story for both characters.

The game is being created by Ubisoft Sofia, and is the conclusion to the “Ancient Trilogy” and is coming in 2020 on next generation systems. It’s also the most First Civilization-focused game to date.

The main story is more involved in assassins and politics with first civilization and flashbacks to other points in Rome history being secondary.

According to the rumor, Ubisoft wants to make it feel more like assassins creed while feeling like Odyssey to make old and new fans happy. The game map is mainland Italy as well as a small part of Gaul and Germania like Libya in Origins and is set to feature a revised mercenary and cultist system. Big cultists and main story assassinations have those memory things.

Of course, none of the information above is backed by any official source, therefore it remains an unconfirmed rumor. For the original article, click here. Stay tuned for more updates!


1549866226847.jpg
 
Joined
Dec 5, 2010
Messages
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^^Assassin's Creed Gladiator: Return of the Testicle-High Miniskirt.

Itemisation would be meh-but-OK, but the upgrade system and the crazy amount of resources you need at higher levels twists it into a painful grind.[...] Levelling was too fast in terms of keeping up efficiently in terms of gear, but too slow when you wanted to keep up with the storyline.
You should've used Cheat Engine to boost yourself to max level from the start. Just like in ACOr the item/character level mechanics determine how powerful an item/npc is rather than the other way around. Their purpose being to sell dlc item/gold/XP packs, not enhance the experience.
 
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Lord_Potato

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I don't get it: why buy any of this shit? Xp boosts, items, gold pack?

I play Odyssey without rushing, doing the main quests, the golden sidequests and only a minimum of jobs from the boards and have no problem with keeping up with the level requirements of the main story. In fact I arrived in Great Athens like 8 levels above the minimum for this province.

I don't need any paid items. I get so many from quests I usually break them down anyway and only keep the elemets of sets. My favorite sword and armor I simply upgrade at the blacksmiths to keep up.
It's not grinding. It's simply playing the game.

As for gold, having achieved 80% of the ship upgrades I still have 70000 gold and tons of resources. The only thing that stops me from maxing out the ship are the ancient tablets that I slowly gather here and there. But its not a big problem, my Andrastia sinks anything that sails the seas anyway.

It makes me wonder. Why would anyone need microtransactions in this game?
 

Simple Simon

Scholar
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Messages
102
I don't get it: why buy any of this shit? Xp boosts, items, gold pack?

I play Odyssey without rushing, doing the main quests, the golden sidequests and only a minimum of jobs from the boards and have no problem with keeping up with the level requirements of the main story. In fact I arrived in Great Athens like 8 levels above the minimum for this province.

I don't need any paid items. I get so many from quests I usually break them down anyway and only keep the elemets of sets. My favorite sword and armor I simply upgrade at the blacksmiths to keep up.
It's not grinding. It's simply playing the game.

As for gold, having achieved 80% of the ship upgrades I still have 70000 gold and tons of resources. The only thing that stops me from maxing out the ship are the ancient tablets that I slowly gather here and there. But its not a big problem, my Andrastia sinks anything that sails the seas anyway.

It makes me wonder. Why would anyone need microtransactions in this game?

I think there are two answers to that question. First, some people have more money than sense. Second, the game may have had currency/experienced rewards changed since the game launched. I think Ubisoft knows that the people that pay full price for an Ubisoft game, even though they all get heavy discounts within 2-3 months of launch, are the same people who will pay $5/$10 to get through the "grind" faster. Then, once Ubisoft has milked those people, it reduces the "grind" to make it more friendly to people who pick up the game post-launch. It is probably what is going to happen to EA/Bioware's new game, Anthem. Everyone who paid $60 for that game is complaining about the grind. Wait 2-3 months, the game will be half-price and the grind will have been removed. In my opinion the question we should be asking is not who pays for microtransactions but who plays a AAA game at launch?
 
Joined
Dec 5, 2010
Messages
1,611
I don't get it: why buy any of this shit? Xp boosts, items, gold pack?

I play Odyssey without rushing, doing the main quests, the golden sidequests and only a minimum of jobs from the boards and have no problem with keeping up with the level requirements of the main story. In fact I arrived in Great Athens like 8 levels above the minimum for this province.

I don't need any paid items. I get so many from quests I usually break them down anyway and only keep the elemets of sets. My favorite sword and armor I simply upgrade at the blacksmiths to keep up.
It's not grinding. It's simply playing the game.

As for gold, having achieved 80% of the ship upgrades I still have 70000 gold and tons of resources. The only thing that stops me from maxing out the ship are the ancient tablets that I slowly gather here and there. But its not a big problem, my Andrastia sinks anything that sails the seas anyway.

It makes me wonder. Why would anyone need microtransactions in this game?
Maybe they've boosted XP gains with the later patches that also separated upscaling options (thus XP gain options) from combat difficulty setting.

The XP you get used to be directly related to the difficulty setting and the difference was significant. Someone playing on the easier difficulties would get several times less XP than someone playing on the harder ones. Meaning the former could not just follow the main quest+pertinent side quests without ending up more than 10 levels behind the recommended main quest level by the time they visited Thera (at which point you couldn't even kill a rat) and would be forced to "grind" less interesting content in order to be able to continue the story.

Unless they've overall boosted the amount of XP you get with the latest patches (which also made upscaling a separate option from difficulty), someone playing with either minimum upscaling or easier difficulties with no upscaling changes would still end up shooting themselves in the foot in the long run.

And you still have to deal with gear secondary stats being determined and set in stone by the player/npc level when the item was first obtained. So if you pick up a legendary unique sword at a low level it will have shittier secondary stats than if you picked it up at a high level while upgrading the low level version at a blacksmith would only upscale its primary base damage/armor stats.
 
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rzh

Novice
Joined
Feb 25, 2019
Messages
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Location
Eastern Europe
The XP you get used to be directly related to the difficulty setting and the difference was significant. Someone playing on the easier difficulties would get several times less XP than someone playing on the harder ones.
Ah yes, the STALKER approach to difficulty settings.
 

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