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KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Discussion in 'General RPG Discussion' started by Atomboy, Oct 1, 2016.

?

Will you back?

Poll closed Nov 28, 2017.
  1. I will consider it!

    39 vote(s)
    54.9%
  2. No! I would never!..

    9 vote(s)
    12.7%
  3. kingcomrade

    23 vote(s)
    32.4%
  1. FritzedProcess Savant

    FritzedProcess
    Joined:
    Jan 7, 2017
    Messages:
    576
    Yes, there is plenty of sexy times to be had in the game (at least with a male character). There seems to be no consequences to not using a condom, so don't, because that'll get you 69 XP, which is more than when using one. Plus, you can sell the condom.

    Intelligence gives more options, is checked quite a few times in conversations and gets you more skill points per level.
     
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  2. Van-d-all Learned

    Van-d-all
    Joined:
    Jan 18, 2017
    Messages:
    476
    Location:
    Silesia Superior
    Even at 2 PER (+2x joint +2x cologne = 6) you also get to fuck:
    Show Spoiler
    The hospital receptionist, and a lonesome wife. Both in Krasno.

    Not to mention recording a porn flick.


    STDs not being implemented were a major letdown.
     
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  3. Van-d-all Learned

    Van-d-all
    Joined:
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    476
    Location:
    Silesia Superior
    Btw Atomboy there's a bug with skill points per level - they're based on CURRENT INT, eg. if you have 10 INT but hit the xp level threshold while debuffed to say 8 INT you get 21 skill points instead of 25, and no the remaining points are not regained after the debuff ends.
     
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  4. janjetina Arcane

    janjetina
    Joined:
    Mar 28, 2008
    Messages:
    11,389
    Location:
    Zagreb, Croatia
    Torment: Tides of Numenera
    I found some issues:

    1. Combat is sometimes triggered by the monsters that are not in the line of sight of the party (they are behind closed doors or hard barriers). I had to fight through half of the laboratory section in a Mountain pass bunker in a single try. Even moving the party all the way to another part of the map does not work. Ability to manually end combat is necessary.

    2. Follower pathfinding outside of combat in the same section is bad. Instead of following the PC using the shortest route through an open and unblocked door, followers go around the corner into a monster swarm, triggering combat and dying. Follower pathfinding scoring function should penalize entering unexplored areas hard.

    3. Ability that tells the followers to stay put until told otherwise in combat is necessary. It is annoying to reissue the position order each turn, although the follower is in a defensive stance.

    4. What's the point in rolls on lockpick checks outside of combat? It only adds tedium. Just "take 20".
     
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  5. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
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    Location:
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    Dead State Divinity: Original Sin
    For that place alone, I recommend telling your followers to just leave the party and wait for you in a safe room while you pick the dangerous things off from max range.
    I agree it's pretty much the worst location in game because there are simply no other alternatives except to fight your way past these things.
     
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  6. Politician Lurker King

    Politician
    Joined:
    Sep 20, 2016
    Messages:
    1,854
    Aren't you sure you didn't shoot them behind the green barrier? I had this problem once.

    One more reason to play solo. Fuck this chore.
     
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  7. janjetina Arcane

    janjetina
    Joined:
    Mar 28, 2008
    Messages:
    11,389
    Location:
    Zagreb, Croatia
    Torment: Tides of Numenera
    Let's add another pathfinding pearl. In the middle of the combat I have noticed that one of my followers was missing. It turned out he was stuck at another end of the map. He got stuck behind a booby trapped door, although there was another free path available (duh).
     
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  8. Grotesque ±¼ Patron

    Grotesque
    Joined:
    Apr 16, 2012
    Messages:
    3,681
    Divinity: Original Sin Divinity: Original Sin 2
    Companions use stims during combat?
    I gave them some but they do not heal themselves in combat.

    Also, companions use aimed shots? I've red somewhere that they don't!?
    I leveled up a companion to be a sniper with the perks that increase critical chance for aimed shots and double damage for criticals...
     
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  9. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Messages:
    5,378
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Oh durrr my memory was off by a year, you fuckin' got me dude! I never really played game before I go git gud now!

    By the way you fucking knuckle-dragging retards, I don't find the game "hard". I find it unbalanced in certain areas. I'm progressing through the game perfectly well. But as I do for every goddamned game I play, I offer feedback and criticism where I see fit instead of slobbering sycophancy like you all seem to want from me...especially because, as Vince and Styg can attest to, some people have found it actually helpful in the past.

    Eat every dick and choke on it, all of you.
     
    Last edited: Jan 17, 2019
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  10. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
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    Dead State Divinity: Original Sin
    They do heal themselves if they're less than 50% HP.
    Aimed shot seems very random.
    Just give them the scoped SKS and enjoy their increased critical chance.
     
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  11. Atomboy Atom Team Developer

    Atomboy
    Joined:
    Oct 1, 2016
    Messages:
    398
    Oh boy. We're gonna hotfix this in a few days. Thanks for noticing!

    Pathing should be much better after today's update!

    The first two should improve after today's update, and I'll transfer the third issue to the Follower guy. On 4 though - with rolling how it is now, you can sometimes open a door that you don't have the skill to open. For example if you have 50 skill and the door has 60 lock strength, you might just eventually roll a critical lockpicking chance and open it. Otherwise you'll need the exact amount of skill to open the door, which is sometimes like 150!
     
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  12. Atomboy Atom Team Developer

    Atomboy
    Joined:
    Oct 1, 2016
    Messages:
    398
    Now, continuing our melee, fist and pistol discussion:

    I have introduced three changes to the melee, pistol and shield balance based on what was recommended in the last 30 pages of this thread and was realistic enough to pull off. I sent those changes to the balance guy. But then one of our testers came over. He said that melee and pistols are the most overpowered thing in the game and begged me not to go through with the changes. Here is what he wrote and I translated:

    If you do that, everyone else will suck - like users of machine guns and ARs. Imagine that a melee character with skills "think like the enemy", "praetorian" who also has a shield and good armor, gets ANY MORE defense boosts. He will become invincible.
    Also, you are wrong about pistoleers sucking. We always abuse the pistol with 2 AP per shot. If you take the pistol perks, you will fire 10 times per round +20% damage to each. Add these 20% to its 5-16 damage and you will get a weapon to surpass an LMG.
    P.S. the chainsaw crits for 300 damage, you're invincible if your shield is good and you took the shield perk "Shield Master" and have good Endurance. In a tight spot, you can use morphine and BSF12 which gives +1 AP and stacks 2 times making you the embodiment of the emperor's wrath (sic!).

    Edit: Also, I was like not everyone has a chainsaw boi, and he was like "The machete kills anyone in two swings max, and you even have spare AP to run". I also asked him if he was meleeing in a team like I do, and he said he was solo meleeing through the whole game, including the VIL-a shell.

    Edit 2: Also, I said to the guy - hey, if you're against changing skills so much, maybe you'll like my new idea of adding like a chainsaw anime scythe and big daddy knuckles from bioshock with top damage and low AP so everyone is happy? And he was like - there are tons of OP melee and knuckle weapons in the game, what are you, blind?

    Sooo... Are you sure he is wrong, guyz? He IS a tester with 1000 hours clocked in the game. Then again I already whined the balance guy to death, so he is certain to change some of the more useless perks like the +2hp regenerating one. Any thoughts?
     
    Last edited: Jan 17, 2019
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  13. Atomboy Atom Team Developer

    Atomboy
    Joined:
    Oct 1, 2016
    Messages:
    398
    Also, changelog for 1.07 is here! Expect the update in a few hours.


    Hello, friends!


    Tonight, we offer you our newest patch, numbered 1.07.

    We worked on it for quite a while, so we really hope you will like what it brings to the game.

    Here is the log of the main changes:

    1. Reworked random encounters, changed fight balance. WIP.
    2. Added new map - ATOM base - and tutorial.
    3. Fixed car bugs.
    4. Stock renew on save-load fixed.
    5. Il-62 location bugs fixed, now quests are correctly given out and failed.
    6. VIL-A fixed.
    7. Xander P-603 fixed.
    8. Informator fixed.
    9. Castle leader’s quest line fixed, consequences added to different approaches.
    10. Peregon’s government quest fixed, now you can correctly dispose of every leader.
    11. You can now get to the ship in Krasnoznamenny while playing the Chaos route.
    12. Minor bug fixes in all major settlements.
    13. Typos and weird phrasing fixed in parts of the translation. WIP.
    Edit: Can't figure out why this was left out, but here it is: 14. Exciting new books for everyone to read!

    "- Aniskin, we thought you fell into atomic goo! - Cried Vanya, squeezing the old man's leg.
    - This is true, little comrade. But the only thing that mutated in me after my exposure to the radioactive chemicals, were my combat skills. You knew me as Aniskin the local militia chief. Now I am Aniskin the KGB operative! - Whispered the hero reborn, all the while looking to the horizon, where the ugly grey fog was already dispersing, to make way for the glorious sunrise."

    --

    - Are you so dumb you cannot see through such thin disguise? - The beautiful woman ran to the hulking brute and hugged him. - This man is no dog of the Empire! This is the fabled Kogan the Savage, who sworn revenge on my slavemaster of a husband, and his wretched cronies! Please, mighty one, let me help you in your quest for blood and glory!.. - She pleaded.

    Kogan said nothing. Silently, as a jungle cat, he pounced, with the lady still clinging to his wide chest, and knocked out the pilot with a single blow, produced by the fist irons he was equipped with. What an instrument of pain that was! Crafted from a simple pair of fist irons, made heavier with some scrap, made sharper with the addition of two boxes worth of nails. Seeing the terrible display of force and stealth, Zinaidia fell to the ground, and hugged the barbarian's thick thigh.

    - Only a fool trusts a beautiful woman. Leave me be, wench. Or suffer like your servant. - The savage finally uttered.
     
    Last edited: Jan 17, 2019
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  14. Gaius maximus Arbiter

    Gaius maximus
    Joined:
    May 25, 2015
    Messages:
    2,120
    Location:
    Halls of Moria
    The melee changes are not in 1.7?
    Melee is viable only on easy/normal simply because you can take many perks,on expert you are pretty much confined to one perk tree.
    Thats why i ask to change the interlinked perks to per lvl.
     
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  15. Atomboy Atom Team Developer

    Atomboy
    Joined:
    Oct 1, 2016
    Messages:
    398
    This update has global combat changes, helping with issues like enemies never missing, dodge poorly working. Crippling does more crippling, blinding actually blinding, NPC pathing, NPC killing their own kind instead of enemies, which can help a melee char, but no changes to melee itself, yet. I'm gonna write the re-scpecking NPC in a day or so, we're gonna put him somewhere, and then experiment with the perks and expert skill point balance.
     
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  16. Gaius maximus Arbiter

    Gaius maximus
    Joined:
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    Location:
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    i think people need melee to be as viable as an automatics/rifles build,having more options than just one combat build is good in my book (of course with the according investement in perks/equipment).
    those beta testers of yours are a weird bunch,from all the unbalanced stuff they find those changes to melee to pick out....
     
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  17. krilcebre Novice

    krilcebre
    Joined:
    Oct 13, 2018
    Messages:
    86
    I don't think you have enough perk points to make those builds on expert/survival. It would work like a charm on easy tho, maybe even on normal. Easiest way to do it then is just to increase perk points per level on expert/survival to 2, just like normal, while also balancing it around percentage to meet tougher enemies and caravans, less ammo and money, worse prices, and so on.
     
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  18. Politician Lurker King

    Politician
    Joined:
    Sep 20, 2016
    Messages:
    1,854
    Upload a LP or it didn't happen.
     
    Last edited: Jan 18, 2019
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  19. Fenix Cipher Vatnik

    Fenix
    Joined:
    Jul 18, 2015
    Messages:
    4,118
    Location:
    Russia atchoum!
    It's that supposedly fictional writer right? Presumably a Sorokin or/and someone else?
     
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  20. The_Sloth_Sleeps Learned

    The_Sloth_Sleeps
    Joined:
    Oct 26, 2016
    Messages:
    161
    I would prefer if the bandit encounters were somewhat non random. Recall Mount and Blade encounters where you can see other parties wandering around the world map - could we have something similar to that?
     
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  21. Lhynn Arcane

    Lhynn
    Joined:
    Aug 28, 2013
    Messages:
    8,430
    Ask them if they are stupid. Melee gets no real boost to defense just for being melee. They have the exact same as any other character.
     
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  22. Gaius maximus Arbiter

    Gaius maximus
    Joined:
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    Messages:
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    Location:
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    this bandit argument is getting out of proportions,early bandits spawn with zip guns and pipe rifles that jam half the time they fire,you can easily dispatch them with a knife because they have low health.
    if you put endurance to 1 live with it and dont cry murder in the forums.
     
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  23. Fenix Cipher Vatnik

    Fenix
    Joined:
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    Location:
    Russia atchoum!
    I have heard some funny stuff, about what happen if you rise you Luck to 12. Weird shit, try it out guys. :lol:

    Also, about melee - I have seen screenshot form twich stream, where someone was in some bunker, around a pile of bodies with something like kitchen cleaver or somehting, definitely melee is possible.

    Also Atomboy someone posted this about scrap guns, is it true or he doesn't understand something?

    Show Spoiler
    Посоны, сколько ни высчитывал, 4-ствольный апгрейдженый самопал наносит меньше урона, чем 3-ствольный. Разница в урона пара единиц, но но трехствольный выплевывает по 3 пули, а 4 ствольный по 2. Казалось бы, последний можно реже перезаряжать, но в итоге все равно на 3 пули из 3-ствола уходил 10 од, а на 4 пули из 4-ствола уходит 15 од. Даже без калькулятора разница в уроне - четверть, а разница в од - на треть. Так в чем смысл апгрейдить оружие?

    Как разрабы могли так объебаться? Они что, значения стволов от фонаря выставляли?
     
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  24. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
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    27,220
    Location:
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    Dead State Divinity: Original Sin
    Don't be silly, it's obvious automatic users don't have good armor or shield equipped because the bullets are so expensive.

    :troll:

    And yes, I too stood in bunker 317 around a pile of bugs and rats.

    Let's not kid ourselves here.
    Yes, you can go melee but it forces you to take defensive ability because you need it to survive movement phase.

    In open world map battle the problem becomes more pronounced. At point blank automatic burst is a threat. At range Rifleman is incredibly accurate.

    Already said by Lhynn. If you think melee specialist is doable or OP because of defensive perk, ask ourselves what happens if a sniper is given defensive perks with full suite of rifle abilities to go along with it.

    Then it boils down to Chad Rifle vs Virgin Melee again where you pit dodge points vs ability to see enemy HP.
    10% stun chance vs double damage vs monsters.
    50% critical rate at long range vs 50% damage boost at point blank range.
    And double critical aimed shot damage vs humans that works with ANY weapon is certainly something melee user has nothing to compare to.
     
    Last edited: Jan 18, 2019
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  25. SniperHF Arcane

    SniperHF
    Joined:
    Aug 22, 2014
    Messages:
    1,046
    Corrected.
    :mob:
     
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