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KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Discussion in 'General RPG Discussion' started by Atomboy, Oct 1, 2016.

?

Will you back?

Poll closed Nov 28, 2017.
  1. I will consider it!

    39 vote(s)
    54.9%
  2. No! I would never!..

    9 vote(s)
    12.7%
  3. kingcomrade

    23 vote(s)
    32.4%
  1. SniperHF Arcane

    SniperHF
    Joined:
    Aug 22, 2014
    Messages:
    1,075
    Just unlock the camera by pressing home.

    But the speed of the camera does indeed suck in the current version. I want it snappy like an RTS.
     
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  2. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
    27,498
    Location:
    Not Here
    Dead State Divinity: Original Sin
    Overall the combat is very simple.
    Depending on your build, you will approach the battle differently:
    Currently, the meta favors automatic rifle too much because this weapon class is too versatile in all range. At point blank, it's capable of burst, and at a distance, it's capable of accurate damage at mid-range, assuming it's not a machine gun.

    Semi-automatics Rifle does not have burst luxury. They tend to rely on critical damage and aimed shots take more AP to execute. They're efficient with ammunition but overall not as versatile as the automatics.

    The pistol is at the lower end of the return - fast to raise the skill, cheap to acquire but somewhat weaker than both rifle on single shot and too small of a clip size compared to automatic burst. It's OK, just not amazing.

    Melee is very one dimensional. You need a lot of points to unlock 'First Blood' to trigger automatic critical on the first melee hit and a high damage melee weapon to profit from this. From my experience, mid-game close combat weapons just don't cut it. You have to exploit the fact that a guaranteed critical to the head has a high chance to knock down a humanoid, this, in turn, will put their dodge chance at a negative. Switch to a burst pistol and unload. This will certainly do way more damage than any mid-game close combat weapon will.
     
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  3. Black Angel Arcane

    Black Angel
    Joined:
    Jun 23, 2016
    Messages:
    2,059
    Location:
    Wonderland
    Thanks a lot, mate! But yeah, that speed can be annoying in the long run. Hopefully they'll add camera speed slider if they can.
     
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  4. Stephane F. Novice

    Stephane F.
    Joined:
    Aug 2, 2013
    Messages:
    11
    [​IMG]

    This is clearly Douglas Pearce from DEATH IN JUNE.

    [​IMG]
     
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  5. Saduj Arcane

    Saduj
    Joined:
    Aug 26, 2012
    Messages:
    1,415
    Bought the game last night and played for an hour or so. Will be restarting later today because I wasted some skill points...

    Am I right to think Lucky One and Technophobe are the best Distinctions?

    The only reason I could see for not taking both is if both Technology and Tinkering are vital skills.
     
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  6. Sloul Learned

    Sloul
    Joined:
    Mar 26, 2016
    Messages:
    196
    Just as a note, but because there will be a successor to ATOM, or maybe something else.
    The better system would be: the more movements you make, the more your dodge increase. Basically, if someone spend all its actions to run (sprint), he should be harder to hit than someone who stands still.
    There is already a game doing this, but I forgot which one it is.
    Maybe the Western/Horror/Demonic tactical game. Unsure. Or is it X-Com 2?? I think there is something like that in X-Com 2 for the swordman.
     
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  7. SniperHF Arcane

    SniperHF
    Joined:
    Aug 22, 2014
    Messages:
    1,075
    The Battletech game has it.

    I just don't think the system as-is in ATOM is all that useful in any respect though. For example if you take a critical from an enemy and then his friends all take shots at you, without armor you'd basically just die. Even with armor you might die depending on how many there are. So with DR% you stand a much better chance at surviving and really if you're going to have a high DR (without the Praetorian perk) then you are basically just not dodging.

    Movement contributing to dodge could help in the first turn maybe, but unfortunately the game isn't favorably disposed to movement either as most engagement are close and you are best off just shooting with your AP.
    Going the full AoD route of having "dodger armor" would be the best route to go I'd think. But even then the system just isn't all that fleshed out enough. Does a high dodge number actually prevent mid-late game enemies from hitting you all that much? I'd guess the answer to that is no. Right now dodge is mostly an early game only mechanic.
     
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  8. Saduj Arcane

    Saduj
    Joined:
    Aug 26, 2012
    Messages:
    1,415
    What level are people finishing this game at?

    Trying to figure out perks. Was considering the extra skill point perk but spending two perks to get there means that I won’t have the other seven perks I want until level 24.
     
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  9. Frank Capicoli Novice

    Frank Capicoli
    Joined:
    Mar 3, 2018
    Messages:
    22
    By the end I reached level 14 I went with child prodigy trait though. That considered I didn't really ever feel like I was short on skill points to ever justify spending perk points to gain a few more every level. I suppose in the end it really depends on how low your int is but to me it feels like spending two perks is never worth it even if you reach a fairly higher level by not taking child prodigy.
     
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  10. Sòren Cipher

    Sòren
    Joined:
    Aug 18, 2009
    Messages:
    398
    this game is amazing. the writing is just brilliant, it's unlike anything i have seen in western rpgs. i noticed that first at dan's assignment about the three brothers and the farmers, it was so touching. and the random encounter with the guy that hid "from the sky" - i'm not sure if any other game managed to evoke such terror with such simple means.
    and i enjoy the gameplay so much that i'm actually afraid of finishing it; started 4 characters already.

    also felta bit sorry for killing jay bauman.
     
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  11. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
    Jan 19, 2014
    Messages:
    7,056
    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
     
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  12. TheEntitledOne Arcane

    TheEntitledOne
    Joined:
    Jan 12, 2012
    Messages:
    3,187
    Great game, the NPCs are the most funny/interesting since Torment. Is that Klinov tinfoil guy a reference to Him ?
     
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  13. Gaius maximus Arbiter

    Gaius maximus
    Joined:
    May 25, 2015
    Messages:
    2,311
    Location:
    Halls of Moria
    yeee the mosin is here.
     
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  14. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    2,541
    Arnie's desert eagle from Red Heat.
     
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  15. CyberWhale Arcane

    CyberWhale
    Joined:
    Mar 26, 2013
    Messages:
    3,816
    Location:
    Fortress of Solitude
    Atomboy I'm not following the thread on a regular basis so maybe you've already disclosed the figures - but how many copies did you sell? Is it enough to finance future ventures of your studio?
     
    Last edited: Mar 19, 2019
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  16. Fenix Cipher Vatnik

    Fenix
    Joined:
    Jul 18, 2015
    Messages:
    4,255
    Location:
    Russia atchoum!

    Looks like my cousin, or a older brother when he was young.
     
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  17. Saduj Arcane

    Saduj
    Joined:
    Aug 26, 2012
    Messages:
    1,415
    I'm liking the game so far but now I get why I've read posts from people complaining about getting whipped in combat after the starter town. I'm almost level six. I can't kill anything. The mistake that I've made is that I've been investing in machine guns only for combat and putting most of my points in speech and other skills. My 3 Personality character was not really meant to be a talker only. But that is what he is because everything kills me. Even rats will gang up and take me down. Without being able to kill stuff, I'll never have the money to gear up. And without gearing up, I'll never be able to kill stuff.

    A normal person would start over but I shall endeavor to persevere...
     
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  18. Theldaran Scholar

    Theldaran
    Joined:
    Oct 10, 2015
    Messages:
    1,496
    Oh yeah, white Russians showing who is boss.

    Also this kind of studio's writing can be miles ahead of a Californian cuck's. Sorry Obsidian writers, you have been owned at your own playground.
     
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  19. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
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    Dead State Divinity: Original Sin
    oi cibai 21/03 liao where the update kanina
     
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  20. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
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    27,498
    Location:
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    Dead State Divinity: Original Sin
    why even take Technophobe when u can just take Glutton and take 1 point off CON and put it on STR.
    u just gotta deal with hunger...which isn't a big deal TBH once u score some kills on rats.
     
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  21. Iluvcheezcake Savant

    Iluvcheezcake
    Joined:
    Aug 27, 2014
    Messages:
    661
    Location:
    Le Balkans
    Where are muh patch notes Atomboy
     
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  22. Neurohaox Novice

    Neurohaox
    Joined:
    Jun 8, 2018
    Messages:
    13
    Can anyone recommend some accurate review of this game?
     
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  23. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    80,160
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://steamcommunity.com/games/552620/announcements/detail/1823302204797853438

     
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  24. just Educated

    just
    Joined:
    Feb 6, 2019
    Messages:
    211
    time to start making porn mods
     
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  25. Atomboy Atom Team Developer

    Atomboy
    Joined:
    Oct 1, 2016
    Messages:
    418
    Infinitron beat me to it, but I'm still gonna show how useful I am by adding a few more changelog thingies.

    - ESC is now a PAUSE BUTTON;
    - There's now Toilet Kruul in the game;
    - There are now self-inserts in the game;
    - GOG is on the way;

    And now, time for some replies!

    Here's a recent one from Steam you might find insightful!
    Show Spoiler

    Игра для старичков, которые помнят первые два фаллаута. Вот они (и я в том числе) от игры получат удовольствие. Остальным знакомиться с осторожностью.

    Show Spoiler
    "A game for old ones, who still member first two Fallouts. They (and I) will find pleasure in the game. Others, introduce yourself to the game with care!"
    The only thing he got wrong is that part about the others. I think everyone should play ATOM especially now when you're no longer shot in the back all the time.
    Infinitron got it!

    Well, I'm no money guy, but people responsible for finances and planning are sure that after ATOM we'll have at the very least enough moneys to make a giant publicly available demo and kickstart the next project. Maybe even do the whole project on our budget if the sales won't dry up completely? Not likely! But would be cool.
    Thanks man! But you're really missing out! :( So many useful people won't even talk to you! Still, might be fun to find ways around it!
    Thanks man!
    Now when the dialogues are edited in the English version by Scott Hamm and an awesome codexer, I can even agree with this statement without sounding like an egomaniac! Thank you!

    See you next DLC guys!
     
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