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KickStarter ATOM RPG - Wasteland Soviet style!

Discussion in 'General RPG Discussion' started by Atomboy, Oct 1, 2016.

?

Will you back?

Poll closed Nov 28, 2017.
  1. I will consider it!

    39 vote(s)
    54.9%
  2. No! I would never!..

    9 vote(s)
    12.7%
  3. kingcomrade

    23 vote(s)
    32.4%
  1. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
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    Anyone else bummed out after going to Peregon? It's hyped up as being this center of commerce, full of immoral anarcho-capitalists, and it doesn't even seem to have a run-of-the-mill gun store, and is altogether wildly inferior to Krasnoz. I'm not sure what I expected. The fact that it's much less of a city compared to Krasnoz doesn't bother me, nor does the fact that it feels like it has a lot less meaningful content. But that it doesn't even seem to have a good selection of merchants is incredibly annoying. It doesn't even have a fucking doctor or a general store. Just a bunch of tents that seem to be used by fucking no-one, some people that sell literal junk, and three food vendors.

    What gives?
     
    Last edited: Jan 3, 2019
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  2. Okagron Erudite

    Okagron
    Joined:
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    592
    There's a weapons vendor, a blind woman. I forget her name at the moment.

    Already ran into two areas where poisonous air seems to be a major hazard and i don't have a gas mask. I could try going for that perk that makes you immune to poison but i'm reaching a point where skills are getting expensive and i can't seem to find a gas mask.
     
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  3. Luckmann Arcane Zionist Agent

    Luckmann
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    [​IMG]

    :despair:

    Well then I'm going to need some help, because I can't fucking find her anywhere. I've been over this place four times now.
     
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  4. Okagron Erudite

    Okagron
    Joined:
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    She wasn't anywhere in Peregon for me either the first time and only showed up when i did the quest to settle the politics between the merchants and the guards. Maybe she shows up at a specific point of the day? I don't know. She showed up for me in the area with the tents.
     
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  5. Luckmann Arcane Zionist Agent

    Luckmann
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    Well, turns out that she suddenly shows up all nonsensically as soon as you've settled the politics, without any explenantion as to why she'd show up due to that in particular. She's not selling weapons, though, she's selling assorted articles of clothing which are all useless to me, and had a grand total of zero (0) rubles.
     
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  6. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    She sold me the biggest bag in the game.
    Also if you really need to pack more in companion's bag in a pinch, make them drink 2 bottles of vodka and 2 bottles of beer. The slave I rescued can carry 91 kgs after drinking those.
     
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  7. krilcebre Novice

    krilcebre
    Joined:
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    Holy shit, this game is addictive. Can't remember having this much fun in a game since forever.

    And I agree with Luckmann, Peregon was a pretty big disappointment. I was expecting to refill my ammo and other stuff there, but when i arrived, there was just a bunch of tents, a cook and some pissed off merchants selling junk. Couldn't get a single bullet there, I always have to visit that bitch in the big city with ridiculous prices or hope i get some from a passing caravan. Add some merchants in Peregon since it's been advertised as the biggest commercial place, yet I can only buy some junk no one needs. Can't even sell anything as merchants there are piss poor anyway.
     
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  8. Iluvcheezcake Learned

    Iluvcheezcake
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    Location:
    Le Balkans
    Yeah she sells the biggest backpack and only shows up after settling the politics
     
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  9. Jenkem Cipher Patron

    Jenkem
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    soviet pride, can't let a superior cultural system to be seen thriving in a video game...

    Show Spoiler
    this is a clear violation of the NAP :imperialscum:
     
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  10. Luckmann Arcane Zionist Agent

    Luckmann
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    By the time I got there, I'd already been to both the bunker and Krasnoz, meaning I've already got 2 backpacks.

    Also, on the topic of the BBQ joint and settling politics:
    Peregon (open)
    Is there no way to deal with the leader of the traders and the leader of the guards, after finding out that they were involved with the BBQ-slavers, after you've settled the politics, without aggroing fucking everyone? When resolving the politics, you have the opportunity of silently killing them, but after resolving it peacefully and then showing up with the evidence that they were involved with the BBQ-slavers, it seems you can't actually do anything at all other than having a huge shoot-out. I can't even tell the Harbormaster guy.

    I must say, so far, Peregon is incredibly unsatisfying.
     
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  11. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
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    Dead State Divinity: Original Sin
    You can have more than 2 companions actually, so the additional bag was very helpful for me.

    I want a stay here command outside combat. Getting tired of this repositioning while combat has started. The game combat would be less problematic if manual companion control is allowed.
     
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  12. Rev Erudite

    Rev
    Joined:
    Feb 13, 2016
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    982
    Location:
    Genova, Italy
    Anyone knows how long is the game?
     
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  13. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    If you follow the main quest only it should be less than 20 hours, but combat content might leave you frustrated.
    However, I find the side content more compelling compared to the main quest.
    The main quest feels like a 'non-crisis', it's more like a mystery.
    Imagine Arcanum sending you on a trip to find someone - without the assassins hounding you.
     
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  14. HoboForEternity In every buttons you press Patron

    HoboForEternity
    Joined:
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    Location:
    inside your mom
    in death tunnel

    Show Spoiler
    you can launch a missile warhead with 3 coordinates. i googled them, the first coordinates is around los angeles, america. where the glow is in fallout 1 approximately. the second one is random place in malaysia, the 3rd one is a town called bethesda in UK
     
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  15. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    How the heck do you deal with the poison in D-Tunnels?
    I just walk in and die in less than a minute while the rad-tunnels can be mitigated with Rad-X
     
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  16. Ibbz Augur

    Ibbz
    Joined:
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    398
    You can avoid the poison area by entering via the road entrance - but you'll have to kill a bunch of Morlocks to get to what you're after (where the road has caved in). Alternatively you have to hope to find a 100% Gas mask somewhere.
     
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  17. HoboForEternity In every buttons you press Patron

    HoboForEternity
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    Show Spoiler
    in the death tunnel, east to the main entrance is a gian machinery you can interact with. with technology check, you can fix it (probs very very high. i have 105 technology still cannot fix it.) with intellect check, (pretty low. because you do the puzzle yourself, i think the INT check is for your character's literacy) you are given a puzzle, not that hard really and you can fix the ventilation turbine and clear the room of all poison.
     
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  18. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    Ah I will return there later.
     
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  19. Vrab Educated

    Vrab
    Joined:
    Aug 11, 2017
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    66
    I bought a gas mask (proper one, not old) that I had the luck of finding on one of the randomly encountered caravans. You get 100% resist with it. For the machine fix, you'll also need lockpick, not sure of the number. It's a dialogue check so can't use a follower for that one, at least as far as I know.
     
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  20. Jenkem Cipher Patron

    Jenkem
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    any idea of upcoming content or potential DLC/expansions?
     
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  21. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
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    Peregon just feels slightly unfinished, like the copy-pasted rows of tents that seem to belong to no-one. What Peregon needs is to get rid of some of those tents, put some shipping containers along at least parts of the inner wall, and have merchants added to them, especially of the weapons, armor and general goods variety, but adding a few stalkers/scavengers and 1-3 randomly generated caravans would also be nice.

    Ideally, there should also be more "normal" people outside of the wall, too, as there seems to be a complete absence of the "civilians" that the wall is supposed to keep the merchant station/camp free from.

    But it doesn't really need the latter. It needs more merchants and goods.
    It may not be what you're trying to say, but when you say it like that, it sounds like you're saying it's not compelling because there's a lack of urgency. Urgency-based CRPG storylines are cancerous, because they make it impossible to engage with game content in a reasonable way, and you have to adopt a meta mindset in order to excuse doing practically anything at all - it's practically a hallmark of shitty narrative design, used in order to substitute being interesting with being hurried along before you realize you don't care, as done in Oblivion, Fallout 3, Skyrim, Pillars of Eternity, etc.

    I find the main narrative in ATOM to be compelling because it is a mystery and it works in the overall world because it's not urgent.
     
    Last edited: Jan 4, 2019
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  22. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
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    Dead State Divinity: Original Sin
    Additional traders will be in the $5 Kapitalist DLC :smug:
    My Peregon expectation was also misplaced. I actually thought those tickets would lead to something exciting. Like big time merchants plotting against each other, having their specialized goods.

    But all I needed was a ticket to enter a tent city and a cargo container.
    Maybe in the future they can add some kind of 'changes' to the city to show it improves itself and have more options from you helping to stabilize the city.

    Right now there's very little reason for me to detour over there once the content is mostly done.
     
    Last edited: Jan 4, 2019
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  23. Commissar Draco KKKodex WCDS Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    I got 80 hours on Steam but I do play slowly, did (almost) all quests and read all the dialogues Comrade... Its around 20 hours for main quest.
     
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  24. Kyl Von Kull Arcane Patron

    Kyl Von Kull
    Joined:
    Jun 15, 2017
    Messages:
    2,292
    Location:
    The Motherfucking Stolen Lands
    Counterpoint: Kingmaker, Fallout 1/2.

    There are two problems with CRPGs that rely on urgent main quests. There’s the one you pointed out—it can create serious cognitive dissonance when you do any side content. But you can solve this like Fallout 1/2 do: your urgent main quest requires solving a mystery, so you never really know what side quests will help you in your search..

    The other problem is that the urgency you describe here is really the illusion of urgency. It’s not actually urgent because these games don’t punish you for dragging your feet. But real urgency can be pretty great—witness Kingmaker. “You need to do this super important thing and if you don’t get it done on time, it’s game over.” Much of the side content in Kingmaker also relates to the core plot of being Baron/King, so there’s not much dissonance either—it’s all part of the job description for a territorial ruler.
     
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  25. Luckmann Arcane Zionist Agent

    Luckmann
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    Observations: Merchants sometimes have weapons for sale, and often, these weapons have ammo inside of them. You can unload weapons in the merchant inventory, allowing you to either buy cheaper weapons or to just buy the ammo (which is what I do, because at this point, ammo is a more reliable currency).

    Out of those, only Fallout 1 has an urgency-based main quest, and only for part of the game. There are other time factors involved, but only in a meta sense in that you - not necessarily your character - is aware of them, aside from (entirely warranted and 100% doubleplusgood) time- or urgency-based side-quests.

    The best part of PF:K is that the urgency-based quests are all bursts, and if you do them in a timely fashion, you (usually) actually benefit from it, because it actually gives you more time to do other things.
     
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