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KickStarter ATOM RPG - Wasteland Soviet style!

Discussion in 'General RPG Discussion' started by Atomboy, Oct 1, 2016.

?

Will you back?

Poll closed Nov 28, 2017.
  1. I will consider it!

    39 vote(s)
    54.9%
  2. No! I would never!..

    9 vote(s)
    12.7%
  3. kingcomrade

    23 vote(s)
    32.4%
  1. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Can't you just reload the autosave?
     
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  2. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    Done with Survival.

    Show Spoiler

    I still think the HARDEST part of the game is the Bunker under Mountain Pass.
    So many bullshit that can happen there if you're not careful. Many times some bloodroot will pop behind us after combat is thought to be over.
    The best way to approach this map is just to load up with Vintorez (Kill that guy in Roaring Forest), wear a +10 Stealth cap and slowly advance while bursting the mutants at max range. I must've chain-killed like 10 of them silently. Just ignore everything else and kill every mutant before exploring. Set up a line with SKS-equipped Fidel and Hexogen. Just tell the dog to move behind the riflemen and dispatch bloodroot when it pops out.

    Once the Bunker of Woe is over, the hard part is done. There's no more challenge. Simply get Survival 130 and walk past encounters in Dead City. Clear bunch of rats outside Institute, climb down and do the whole 'fool AI' routine.
    Return to Krasno, make 2 weed joints and buy 2 perfumes.

    This is why PER is important. Bump PER to 9 to bypass a hard fight before the final room. Rest for an hour and just let 11 INT / 199 Speech do the rest.

    [​IMG]

    Start the game with Max Speech for maximum dialogue and questing rewards. Once you can talk your way out of humanoid encounter at 99%, focus on gathering 50x cigarettes, with latest patch, it is VERY easy. Smoke the bunker guard for your AK74 and DT7 Body Armor. Now pump Automatic to 199. Then bump survival to 130.

    [​IMG]

    For special ability advancement, it's very straightforward. Go for rifle path, but do not use rifle. Use Automatic instead. Vintorez is more effective with 4AP Aimed/Burst. The ammo is rare, that is why you use AK74 for easier encounters.

    [​IMG]

    With Monster Lore, you can see HP, making it easier to prioritize targets and adjusting ammo use.
    Then grab Witcher trait immediately for easier time vs Mutants / Animals.

    All three (You, Hexogen and Fidel) should follow the same path for maximum firepower. Fidel can actually out-skill Hexogen eventually.
    Thanks for the game, I'm gonna take a break.

    :salute:
     
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  3. Gaius maximus Scholar

    Gaius maximus
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    rk47 from your experience can you tank bursts in late game?with armor perks and the best armor?
     
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  4. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    What kind of burst we're talking about?
    There's 4 round burst, 7 round burst, and the infamous LMG full burst.

    The first 2..you might survive it with high HP pool and good armor. But I doubt you'll survive a second attack.
    There's just way too many NPCs taking turns before you can heal up to matter. It's kill or be killed. Which is why a high sequence character is a must so you can plan your party's move and neutralize the biggest threat.

    A low Sequence is like an automatic loss for most encounters. :lol: Which is why most backgrounds traits with Sequence penalty SHOULD BE AVOIDED LIKE THE PLAGUE.

    Also the idea of a defensive character means you're sacrificing offensive abilities for tanking ones. Let's just accept that some fights are not tankable.

    You can't make yourself a tank because if you're knocked down, you cannot command your team.
    I recommend just making Hex a tank since he gets 3 ability picks the moment he joins and a Level 9 HP pool. Just give him a lot of super stim and pump him with 2 onions for every battle.

    I actually used the Dog simply for 'bait'. He can outrun almost every melee and if you move dog closest to enemy, they will always target it. Just tell it to withdraw after one turn. The biggest downside to Dog is that it cannot heal itself like human tanks with Superstim.
     
    Last edited: Jan 12, 2019
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  5. Gaius maximus Scholar

    Gaius maximus
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    in the steam forums people are claiming that with painikillers/best armor and lvl 30 you can tank solo late game encounters,and complain about lack of viable builds since they claim that armor perks are a must.
    the english written steam guides are a joke,havent seen before people making so many mistakes about games mechanics:lol:
     
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  6. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    They must've clicked 'Attack' on every encounter.
     
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  7. Gaius maximus Scholar

    Gaius maximus
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    "you cant survive burst enemies late game"

    answer
    "If you survive the turn you open inventory and heal to full. Sequence only matters 1st turn and 16-17 that any character has is enough. Again. Tanking shots is not optional. You do have to do it. Your companions literally suck at tanking as they don't use stims enough in combat. and in solo it's not even an option. Not to mention low End is either a time wasted for reloads or survival game ruined depending on what difficulty you play. What I described consistently works late-game and nothing else does. I don't have to like it for it to be true. And it's not up to me to decide how it should be.

    I have 3 full playthroughs and 237h under my belt."
     
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  8. Jrpgfan Savant

    Jrpgfan
    Joined:
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    I've been somewhat enjoying the game so far but I'm getting burned because of the writing. I don't think I like it, I find it pretty weak and at the same time verbose, making it tiresome sometimes.

    I just got a quest from the mushroom cult that leads me to the same bunker the ATOM expedition disappeared(I've been delaying this quest since the beginning of the game btw) and the stalker ruins. Somehow I feel I'm getting close to the end of the game. Can anyone who finished the game confirm it? If that's not the case I might drop it soon. Got also a couple of quests from the chamber of commerce(the head asked me to slaughter the circus) and from Shinshank partners(I slaughtered them with a LMG after getting the quest and location of Syoma Voronok... it's stuff like this that keeps me going I guess).
     
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  9. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    You're close to the end.
     
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  10. Gaius maximus Scholar

    Gaius maximus
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    for those interested what loot do the mobsters in krasno drop

    - the 15.000 you get from the debt collector quest.
    - 11.500 from the safe in the mobsters office plus a few hundred more from the mobsters bodies.
    - various drugs,food etc.
    - 5-6 clean pistols/smgs worth 8-10000 rubles.
    - a few dozen bullets of various calibers.
    - the taiga machete/knife,the only place i have it found so far.
    till far its the best loot galore i have found in the game,obviously you are cut off whatever quests the mobs had.
     
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  11. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    They have way too much HP IMO. I think they may as well be level 13+
    Basically end-game encounter. I collected their loans and just left them alone.
     
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  12. Jrpgfan Savant

    Jrpgfan
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    I gave the debt money I collected hoping I'd get it back from their corpses after killing them but the money simply vanished. I think the dev should add it in the next patch(you should be able to find it in the safe atleast IMO).
     
    Last edited: Jan 12, 2019
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  13. Gaius maximus Scholar

    Gaius maximus
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    i wacked them with bursts from the hk33,started outside with the guard then run at the corner of the bulding.they dont seem to have many stimpacks/kraspamids.
     
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  14. Gaius maximus Scholar

    Gaius maximus
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    damn just saw that the ak47u does 5 ap bursts,i have 9 ap.it uses though 5.45 ammo that the rpg-74 also uses.
     
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  15. krilcebre Novice

    krilcebre
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    Well you can always use one burst and then a single bullet. I combined m-16 and rpk-74. Only used rpk in tight situations, as it uses a hell of a lot of ammo.

    Still waiting for that patch that's supposedly improving melee (defense buff is absolutely needed for melee specs). :bounce: It would be much easier to spec for a good melee char with 3 points per level, but it's only for easy. I think every difficulty should have 3 points per level for perks, as it would open up a tree for much more interesting builds than what we have right now. You spec into one branch and that's pretty much it for the whole game. Can't call it building a character.
     
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  16. Jrpgfan Savant

    Jrpgfan
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    Vintorez does 4 AP bursts. I think It's the most efficient weapon for bursting besides the LMG full burst(which can kill anyone but takes a shitload of ammo, although it's 7.62x39 ammo which is way more common and cheaper than the SP5 used by the vintorez). This weapon ruined my paladin playthrough when I found some guy carrying a modded one with a sight attached on the Roaring Forest.
     
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  17. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    They're following this:
    "In Fallout, Fallout 2 and Fallout Tactics, the player character can choose a perk every three levels"

    Except Fallout perks are usually not inter-connected with each other. Unlike ATOM, you could simply pick a defensive perk in early game and then go for offensive ones in late game as long as you meet the Level & Skill prerequisite. In ATOM there's no attribute / skill requirement, but you must follow a pre-set path to unlock the next tier.

    :lol: I still can't imagine how a melee character would actually perform well on the open ground. He'd have to sacrifice 1.5 turn just trying to maneuver himself into range and puts himself at risk of being knocked down or crippled. Even high Sequence doesn't do much for melee because the closer you are, the higher the chance they'd hit you. You can't 'wait' to take your turn after everyone has taken their shots at maximum range like in Heroes of Might & Magic 3.

    Also, was gonna try Low INT but I get this instead:

    [​IMG]
     
    Last edited: Jan 13, 2019
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  18. krilcebre Novice

    krilcebre
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    Yep, and that's why I think they should be giving 3 points per level instead of 1 or 2. Here you can only really do some kind of specialization if you want a viable build (as in you either go for burst, or rifles, or whatever, since best perks are usually at the end of the tree branch).

    And regarding melee, that's why I'm waiting for a patch right now, I'm curious to see how they'll solve that problem. An lmg burst late game will take you down without you being able to even reach a target, let alone kill it, so I'm not exactly sure what they are gonna do to buff melee to be at least somewhat viable.
     
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  19. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    I disagree with this.
    Keep the skill point gain per level the same, but remove the pre-requisite ability. Instead change it pre-requisite level. Meaning some is only accessible at Lvl 1, 3, 5, 7, 9 so on. And yes, you can save ability points. It should be more interesting what kind of build people can come up with that flexibility.

    Also, forgot not playing Ironman anymore, quit without saving. Blyat.
    Anyway, let's do a bad distinction review. Because they really need balancing IMO.

    The Bad ones:

    Cannibal
    + 15 Survival
    + Gains 3 x meat off human kills
    - 2 Personality

    Review: This is a very mediocre perk even if you dump Personality. The +15 Survival isn't gonna help much in early game and it doesn't really give you much use elsewhere. The developer really neglected this skill in dialogue checks. The meat DOES give you additional resource for healing/experience when consumed or money when sold.

    Recommended fix: Lose the Survival bonus replace it with +10% damage to humanoids.
    Now that's something that catches the eye of a character builder.

    Sex Appeal
    +/- 2 Personality based on Gender
    +/- 15 Barter based on Gender

    Review: Absolute garbage.

    Recommended fix: Switch the name to Misogynist (Man) or Misandrist (Woman).
    Double the Penalty and bonus
    Add speech craft bonus & penalty on top of it
    Then increase and decrease damage based on gender by 10%
    Then post this on social media for publicity

    Child prodigy
    + 1 Intellect
    + 1 Personality
    + 1 Attention
    - 50% EXP gains

    Review: Horrible. Really gimps your character advancement. Probably the worst of the lot.

    Recommended fix: The bonus / penalty doesn't remind me of a prodigy. More like of a stubborn learner who wants to stick to his own ways and does not listen to others.
    Rename this to Stubborn Learner, give the character more intellect but penalize his personality. Lower his EXP penalty because 50% loss is too massive for the minor benefit it brings.
    Change name to 'Stubborn Learner'
    + 3 Intellect
    - 2 Personality
    - 20% EXP gains

    Ascetic
    + Twice the time to get hungry
    + 10 Survival
    - 1 Strength
    - 7 kg Carry weight

    Review: What a bare bone perk. I can't see any value at all in picking this.

    Savage Hunter
    + 20% damage vs Animals
    + Skins without knife
    - 2 Personality
    - 15 kg Carry weight

    Review: The bonus is very small. Unless you're fighting Alpha wolf pack at low level, you won't feel much benefit, especially after you've unlocked the Witcher Ability by mid game. So you lose 15 carry weight, but don't need to carry a 0.5 kg knife in your backpack to skin animals. Yay, very happy for you lah. :lol:

    Recommended fix:
    Add a buff 'Thrill of the Hunt' whenever you kill an animal / mutant, you gain +1 Attention + 4% Critical Chance for 2 hours

    Circus Education
    + 1 DEX
    + 15 Sneak
    + 10 Lockpicking & Pickpocketing
    - 20 kg Carry weight
    - 7 Sequence

    Review: No way I'm taking that huge penalty. A net loss of 6 Sequence is too much.

    Cursed Sniper
    + 2 Attention
    + 7% Aimed shot chance
    - 2 Luck
    - 7 Sequence
    - 10% Normal shot chance

    Review: Nope. It's a net loss of 5 Sequence for small accuracy bonus that doesn't matter once you get to mid game.

    Lone Wolf
    When alone
    + 2 Attention
    + 5 Sequence
    + 10 kg Carry weight

    When with follower
    - 2 Attention
    - 20 Survival
    - 7 Sequence

    Review: I don't hate this perk too much cause there's no penalty as long you don't bring any follower. But let's consider the fact you lose around 2 attacks per round, 2 source of damage absorption and additional 100 kg worth of carry weight when traveling alone. It needs to be way better than this.

    Recommended Fix:
    + 5 Maximum HP per level up to survive better
    + 30% EXP Gain for faster leveling

    Leader
    For every follower you get:
    + 7 Speechcraft
    + 5 First Aid
    + 5 Barter
    - 1 Attention
    - 1 Dexterity

    Followers gain
    + 1 Dexterity
    + 1 Endurance

    Review: :lol: With this perk, you can't even give command to your followers in the first turn. This is a bad choice if you want to be a leader. With 3 followers, you lose 6 points of attributes. Better to just treat your pals to one sweet roll and onion than taking this perk.
     
    Last edited: Jan 13, 2019
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  20. Politician Lurker King

    Politician
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    The companions in this game are a chore to have around and terrible in combat. The perk doesn't need any fix. Lone Wolf all the way.

    I disagree. It's perfect if you play with a woman. 90% of the NPCs are men. You profit a lot from this.
     
    Last edited: Jan 13, 2019
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  21. krilcebre Novice

    krilcebre
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    Cursed sniper is absolutely great for snipers, especially when combined with lone wolf. It will give you 5% critical hit chance with luck set to 1, meaning you are pretty much getting +4 luck for free, and you can invest in some other abilities. If you go full stealth, sequence won't matter much, so you'll be easily shredding through enemies once you get a good scoped rifle. Tbh it quickly became boring as all my fights ended up with me being on the other side of the map just one hit killing every enemy.
     
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  22. Technomancer Literate

    Technomancer
    Joined:
    Dec 24, 2018
    Messages:
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    Along with default bonuses more chance for hunt encounter and +1 on parts from creatures.

    Leader should not affect the dog. The dog already benefits from lone wolf synergy but dog and "leading people" doesn't make sense.
     
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  23. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    I have to try Stealth build sometimes. Looks interesting. I had a taste when clearing Mt. Pass Bunker but never really bothered with random encounters after getting speech high enough to talk my way out of fights.

    But why does it give you critical hit chance though?
     
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  24. krilcebre Novice

    krilcebre
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    To be honest, I have no clue hahaha. I was just trying out distinctions and noticed it gave you critical hit chance. Might be because of the aimed shot chance, or the tooltip isn't good. Or maybe it's just a bug, but for now it remains a great perk for snipers. :lol:
     
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  25. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    Hmm looks like you trade live explosive for fun and profit. :lol:



    Too bad they still know it's you who killed their friend.
     
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