Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Auction House Online: The Game (Diablo 3) is a MASSIVE decline

Discussion in 'MMO(RP)G / Online Discussion' started by MetalCraze, Apr 21, 2012.

  1. Brayko Self-Ejected

    Self-Ejected
    Joined:
    Feb 11, 2012
    Messages:
    5,540
    Location:
    United States of America
    So many Diablo 3 and Mass Effect 3 threads. :/
     
    • Brofist Brofist x 2
    ^ Top  
  2. sgc_meltdown Arcane

    sgc_meltdown
    Joined:
    May 8, 2003
    Messages:
    6,000
    definite improvement, I approve

    too bad I'll still be playing path of exile instead
     
    • Brofist Brofist x 1
    ^ Top  
  3. Whisper Arcane Vatnik

    Whisper
    Joined:
    Feb 29, 2012
    Messages:
    2,675
    Many threads for older games get little to no attention - from list i am playing now: dark spyre, crystal dragon, alethar, avernum.
     
    ^ Top  
  4. nihil Augur

    nihil
    Joined:
    Jun 11, 2006
    Messages:
    490
    Location:
    Sweden
    Project: Eternity
    See you in patch 0.9.9. :incline:
     
    ^ Top  
  5. Livonya Augur Patron

    Livonya
    Joined:
    Apr 7, 2005
    Messages:
    296
    Location:
    California
    I have been playing Path of Exile myself.... though I haven't had much time in the last few weeks.

    Working on a Witch. Fun, though don't take it too seriously as I realize there will be a wipe when the open beta comes... or when the game gets released... mostly just playing around with how the passive skill tree works... interesting. Theory-craft is fun at work with that one.
     
    ^ Top  
  6. funkadelik Arcane

    funkadelik
    Joined:
    Jul 30, 2010
    Messages:
    1,496
    Bros, I just got beta access to Path of Exile. I will be playing when it is ready.
     
    ^ Top  
  7. fizzelopeguss Arcane

    fizzelopeguss
    Joined:
    Oct 1, 2004
    Messages:
    12,720
    Location:
    Equality Street.
    Those filters looked like ass.
     
    ^ Top  
  8. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    10,236
    Looks a lot like what I do with my Nvidia driver settings (40% brightness, 60% contrast, .80 Gamma, 80% digital vibrance). A lot of games look a better when you actually make darkness dark. The fact that every area in D3 looks like it's covered in some kind of weird light mist looks horrendous.
     
    ^ Top  
  9. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,796
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    MY WUT?
    :smug:

    Which is irrelevant. What's relevant is whether you believe that completely castrating even shitty and limited character system creates a better one.

    I'm terribly sorry that I didn't express myself with sufficient clarity. Allow me to correct that regrettable mistake on my part:

    Would you kindly GTFO and kill yourself along with your fucking JPGs?
     
    ^ Top  
  10. Stabwound Arcane

    Stabwound
    Joined:
    Dec 17, 2008
    Messages:
    3,240
    Dude, I didn't say that. In fact, in the original post you quoted, I even basically said the same thing as you.

    I don't think non-permanent character choices are better than permanent ones. I saw this picture of the skill system from 2009 and it made me cry inside. There's no reason why they couldn't have taken the skill system of D2 and expanded/modified it. Hell, I don't like Titan Quest but it had a super-customizable system. You can dual class and use the skill trees of both classes. Fucking awesome.

    I don't think the current system is better by any means. I just don't think it ruins the game.

    Old system:

    [​IMG]
     
    ^ Top  
  11. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,796
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    :salute:


    I'd be happiest if it found some happy medium between D2 (skill trees) and D1 (spell books) systems.

    Something with random consumable items bestowing actual abilities, but also with tree of some sort, maybe used to modify stuff or add extra effects combining with the previous system.

    Well, I think that loss of atmosphere and move to derpy mmo-like mechanics in D2 is what ruined the series. But doing away with actual character system is what delivers the actual coup de grace.
     
    ^ Top  
  12. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
    Joined:
    Feb 24, 2007
    Messages:
    14,009
    PoE is actually fairly close to that. The skillgems aren't consumable, but they are found both randomly and some given out as quest rewards (so you're not completely fucked for choice, a mage can get some spells instead of just random melee skills) and a skill tree for passives.

    I can't imagine the stats being very interesting in D3 gemming/equipment wise. All the main stats add some sort of defense, so the best option is simply going to be whichever one gives your class bonus damage. And it'll be the same stat for all your skills.

    My favourite system for a HnS I've played so far though is still the one used in Record of Lodoss War (and the significantly more derpy shining force clones of it made by the same guys... though adding companions and a lot more active skills was a good move.)
    Although that entire system was largely built around the concept of exploration and non linear progression. But, well, thats a better thing to build a system around imo. I'm not sure why there hasn't been any diablo clones moving in that direction honestly. Everything is tied up with the idea of multiplayer + linear progress through chapters of increasing numbers (but not difficulty.)
     
    ^ Top  
  13. Black Arcane

    Black
    Joined:
    May 8, 2007
    Messages:
    1,868,986
    Old system is pretty much like D2 system. Another skill level adds +x to duration, damage etc.
     
    ^ Top  
  14. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
    Joined:
    Feb 24, 2007
    Messages:
    14,009
    Now that I think about it, why the fuck is it a skill 'tree' anyways? What does limiting abilities by level or prior investments add? Nothing. It just makes shit more limited.

    I'd love to see a skill 'forest'. Dozens of little skill trees, with a base skill that can be acquired at any level, and multiple sub attributes that can be boosted or added. So you might have a firebolt spell- with subskills for adding more projectiles, AoE explosions on impact, critical rate, cooldown, a damage over time buning effect, and other shit like that. Maybe some crossovers between skills too; like a subskill for your firebolt spell that makes it cast your flame wall spell whenever it scores a critical hit.

    Then you could start out as a flame wall specialist, and later branch out into firebolts, focusing on multiple hits and critical chance over damage so you can use it to trigger your amped up flame walls. Or you could use other shit to make the flame walls more effective, like movement impairing effects from wind elemental skills or something. Or just opt for another souped up damage spell with no real synergy at all that is simply better for enemies the fire wall isn't good at handling, like a powerful lightning spell that can't be evaded or something, for fast enemies or enemies with fire resistance.

    If something like that were put in a diablo clone normally, they'd make flame wall level 1, firebolt level 16, and you couldn't learn firebolt until you'd learned flame wall and everything else in between. Which is a retarded way to set things up. I mean it was a novel idea... the first time. But it makes no sense. A tech tree makes sense in a strategy game because you want some tech to be plain better than other techs, so you don't want people researching tanks before chariots. But for character building you want as many viable options as possible, so forcing the player to pick obsolete shit to unlock the good stuff is stupid and makes everyone more similar.
     
    • Brofist Brofist x 1
    ^ Top  
  15. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    10,236
    Titan Quest kind of had this idea where you could upgrade different parts of abilities. It didn't matter much though because in a H&S where you spam one ability 80% of the time you might as well upgrade every part of that skill.

    No level limits is just silly. Some spells are naturally stronger and should wait till later in the game. Level 1 characters do not need to cast Earthquake of the Heavens or whatever. Nerfing Earthquake of the Heavens so that it only does 5 damage at level 1 is just stupid.

    A Diablo-like with some kind of TES-style spell maker along with scripting capabilities would be awesome. Start with a few basic shapes and elemental effects and have more complex components discoverable through the gameworld. Would probably end up a lot like Magicka actually. Not sure how you could integrate physical characters into the system, but going with a 1-class-does-everything system and letting someone freely specialize in a weapon and then augment it with spellcrafting would probably work well. I could go for a max-level build using a repeating crossbow firing fire-enchanted bullets that explode into a wall of electricity that causes insanity or some shit.
     
    ^ Top  
  16. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,123
    I wish they kept the UI and icons, they look great.
     
    ^ Top  
  17. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
    Joined:
    Feb 24, 2007
    Messages:
    14,009
    The thing is, Earthquake of the Heavens doesn't need to be a spell on the list. You could start out with a Quake spell with a low radius at level 1 that just stuns enemies a bit. Ramp up the AoE, add damage, make it trigger lightning strikes, let it hit multiple times over a duration... THEN it's a fucking earthquake of the heavens- 30 levels later, when you've focused on it the whole time. Or it could be anywhere in between. Maybe it just stuns things near you repeatedly. Or in a big radius. Or does a lot of damage with insignificant stuns.

    You can apply this line of thinking to any kind of spell. Summoning a demon going from a single weakling to a horde, or a huge spellcasting pit fiend, or it's a huge pitfiend but only has the melee still, or whatever. Curses starting as single target and scaling in duration, area and strength as you want, with additional side effects. Barrier spells that gain efficiency, strength, duration, and particular affinities.

    Make some shit mutually exclusive or have some upgrades increase the cost of the ability, so summoning a horde of spellcasting pitfiends is prohibitively expensive, so you can't upgrade every part of a single skill and then spam just it.
     
    • Brofist Brofist x 1
    ^ Top  
  18. Stabwound Arcane

    Stabwound
    Joined:
    Dec 17, 2008
    Messages:
    3,240
    I agree. Actually, the skill UI is absolutely awful now. It's... dare I say it... consolized. It's very suboptimal for navigating with a mouse, anyway. Sad.
     
    ^ Top  
  19. Excommunicator Arcane

    Excommunicator
    Joined:
    Oct 19, 2010
    Messages:
    3,419
    What a sad and sorry state when a company once admirable like Blizzard goes from having a reputation of excellence in just about all areas of development, to a reputation built around making some of the most devious, soulless and simplification-minded decisions ever imagined.
     
    ^ Top  
  20. Stabwound Arcane

    Stabwound
    Joined:
    Dec 17, 2008
    Messages:
    3,240
    It was kind of expected that Diablo 3 would be a step down from 2. I'm not sure how many people that even worked on D2 were on the current D3 team, but I don't think it is many, and definitely not anyone that was important, and now they have the Activision turd hanging over their head at all times. They shitcanned the original Diablo 3 which was being worked on by the D2 guys at Blizzard North (who did D1 and 2) and the people that mattered left to create Hellgate: London and now Torchlight 1/2, all of which are banal shit boring (maybe TL2 will be good).

    Seeing as how D3 was designed entirely by people that had nothing to do with D2, expectations were pretty low for me. Having said that, I had more fun with the Diablo 3 beta than I did with the full Hellgate or Torchlight, so I guess that counts for something.
     
    ^ Top  
  21. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,123
    D3 is certainly better than Torchlight 1, though I haven't kept up with TL2.
     
    ^ Top  
  22. Whisper Arcane Vatnik

    Whisper
    Joined:
    Feb 29, 2012
    Messages:
    2,675
    Level 1 character:

    1) wouldnt have mana to cast Earthquake of the Heavens OR
    2) would do with very low chance
    etc

    Many possibilities not to allow from lvl 1 to cast imba skills from start. and they make sense - like in DHoU chosen god wont answer prayer for powerful effect from lowly cleric or in Aleshar casting too powerful for current lvl spell will kill mage from heart attack since he cant manage that amount of power without loss. But have also chance to succeed so its not "you are forbidden" just very risky.


    All options are certainly better then BUT THOUGH MUST or nerfing damage
     
    ^ Top  
  23. abija Prophet

    abija
    Joined:
    May 21, 2011
    Messages:
    1,816
    What makes you think those are the people that mattered especially when you declare their next games shit? I mean, Roper goes off and implements a subscription based Diablo and apparently you think it would have been better if he stayed for D3?
     
    ^ Top  
  24. Whisper Arcane Vatnik

    Whisper
    Joined:
    Feb 29, 2012
    Messages:
    2,675
    http://us.battle.net/d3/en/forum/topic/4768577764

    "I already created macro for my keyboard, and it changes my skills within less than a second".


    This means player is not limited by 6 slots for spells, you can use fully any spell. Aka every class of same level will be Clone (save for items) of another, since spell selection will be 100% same for them (aka ALL of them) with just button press.
    So much for "customization".


    p.s. There was slogan "by gamers for gamers".

    For Blizzard it need be changed, "by marketing for retards".
     
    ^ Top