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Auction House Online: The Game (Diablo 3) is a MASSIVE decline

Discussion in 'MMO(RP)G / Online Discussion' started by MetalCraze, Apr 21, 2012.

  1. Thane Solus LW Games Developer

    Thane Solus
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    Oy lol, thats all you can say. GJ!

    K, let me try too. Your avatar is pink, ghey! blah, blah.

    1/10 - for trying but failing in the end.
     
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  2. raw Arcane Patron

    raw
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    PC RPG Website of the Year, 2015
    go away.
     
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  3. Thane Solus LW Games Developer

    Thane Solus
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    TPB if u are curious about it.
     
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  4. Cynic Cipher

    Cynic
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    Okay so was playing last night. Killed a whole dungeon of goat men, went back to town, was checking out new gear, suddenly get d/c. Apparently they only need to tell you the servers are shutting down 10 fucking minutes in advance. Oh also you can't see this message it you are in a shop.

    Restated the game, was about 1 hour behind our progress. All loot maintained but all maps show no progress and mobs have all respawned.

    No excuse for that. Game needs to have a manual way to write your progress to the server.

    No doubt about it this is a total clusterfuck. But you know what, I'm actually happy lots of people bought it. The problems are universal. There are people defending it, sure. But there are also huge numbers of people who are pissed. Grim Dawn reached ALL of its stretch goals and it was short about 150k on launch day of this shit.

    I think people are morons, but they are not all dumbfucks. Whichever way you look at it, this is not how this kind of game should be done. Server tech and global Internet speeds are just not there yet. It seems like some major online outlets are openly complaining about always online. That's a good thing because frankly, the next game that tries to pull this always online crap is not going to sell. It doesn't work for this kind of game the internet is just not ready yet.
     
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  5. Rean Instructor Patron

    Rean
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    Not at all.

    I got it for free because of my WoW subscription (piss off), but I would strongly urge even my worst enemies not to spend money on this fulminating pile of effluence.
     
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  6. Demnogonis Saastuttaja Magister

    Demnogonis Saastuttaja
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    Okay it's actually pretty fun, though I'm not sure if the fun comes from the game or just playing it with friends and beer. Well, three friends, that is.
     
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  7. sea inXile Entertainment Developer

    sea
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    This is basically it. Diablo, like Blizzard's other games, is less about interesting and engaging mechanics and more about spending time with a bunch of other people. It's more high-impact than something like Warcraft, but their games are just not very entertaining to actually play unless you have people around to socialize with. That's the real "magic" of the Blizzard experience - they create spaces with goals and structure, not games.
     
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  8. Zed Codex Staff Patron

    Zed
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    the first screenshots look like act4 and the others a bit like act 3.

    I dunno why people are graphics-whoring so much about this game. character armor is dumb as shit, but the environment is gorgeous.
    I prefer the smoother painterly style. it's a lot easier on the eyes when playing for 5 hours +.

    not all character designs are dumb as fuck either... some monsters are actually nice-looking. especially those in later acts.
     
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  9. DakaSha Self-Ejected

    Self-Ejected
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    In D2 you could edit the registry to get it right away. Seeing that this release is all server based that may well not be possible (information is prob stored online)
     
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  10. SerratedBiz Arcane

    SerratedBiz
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    It'd take our resident D3ers all of twenty seconds to check their character creation screen for the hardcore option at the bottom to clear up this question.
     
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  11. Luzur Prestigious Gentleman Good Sir

    Luzur
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    been seeing some youtube vids about it, and i think i go with the TPB option, just because i used to like the first 2.
     
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  12. Black Arcane

    Black
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    Does the tpb version even work? As in, has enemies and shiet?
     
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  13. Stabwound Arcane

    Stabwound
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    There is no TPB version and I would put good money on there never being an acceptable one.

    That screenshot someone posted with the blurred wall shit is exactly why: virtually everything in the game is server-side unless they've used some extreme disinformation tactics. By all accounts it seems that everything - random dungeon generation, monster spawns/abilities/AI, skill functionality, NPCs is stored server-side. Basically, someone would have to recreate all of that from scratch, so even the best effort would likely not even be close to accurate compared to the real thing. Hell, it almost seems like the random maps are generated on the fly to prevent the use of maphacks, if the way the game stops generating dungeon parts on server disconnection is any evidence.

    It's virtually an MMORPG system scaled down and instanced to groups of 4 players max.

    So yeah, if you want to play this shit, buy it. Having said that, if you don't have a group of friends/bros/people to play with, it's possibly not even worth a purchase at all. Playing it solo (hardcore mode aside, maybe) would be as fun as playing Monopoly by yourself. With bros it's a pretty damn fun, if somewhat shallow, experience.
     
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  14. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    TPB supplies only superior goods, it has D2 and D1.
     
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  15. Black Arcane

    Black
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    Guess that's why it has Skyrim too.
     
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  16. Rean Instructor Patron

    Rean
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    Better yet just buy Diablo 2. I got it and the expansion for around £10, brand new, off PlayTrade (play.com).
     
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  17. abija Prophet

    abija
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    That's not a legitimate concern for this game. If they made you clear the previous level then you would have a point.
    It's just amazing how a couple of days ago you were complaining about difficulty and now you want checkpoints during boss fights?
     
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  18. racofer Thread Incliner

    racofer
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    It's just a shitty bundle in TPB's usual products. Simply toss it aside after your desired purchase.
     
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  19. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    This should really go without saying but 1-shot kills + lag = shitty game.
     
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  20. ScottishMartialArts Self-Ejected

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    By that logic, nearly any multiplayer game is shit. Remember Counter-Strike in the days when not everyone had broadband?
     
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  21. Stabwound Arcane

    Stabwound
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    If we're talking about Inferno, Blizzard literally said they expect you to farm items for a while before even attempting the difficulty. I'd personally expect to have to grind for almost every tough boss in hardcore mode. I'm not saying that's a good mechanic, but the game is virtually a farming simulator, so it is what it is.
     
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  22. waywardOne Cipher

    waywardOne
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    Diablo 3, where you get to pay $60 and be the whore at the same time.
     
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  23. RK47 collides like two planets pulled by gravity Patron

    RK47
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    @
    ScottishMartialArts

    That is not a valid comparison at all, go back to Nightmare mode and just play, you're making a terrible argument. I will not excuse Blizzard for forcing people to go Online yet not providing a stable platform at release to play it. This isn't ISP issue mind you, while your pathetic Counterstrike example is. Most of the issues come from the server side not being able to cope with the load they themselves created, which I'm sure the millions of first day purchasers like you are to blame.
     
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  24. sea inXile Entertainment Developer

    sea
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    Fair enough. Let me elaborate.

    One of the key design goals of Diablo III's combat system, which I think Blizzard were (kind of) successful with, was to get rid of instant death. In Diablo II, usually death, especially at high levels, was a result of running out of potions or simply getting one-shotted. This led to this war of attrition that revolved around dealing damage, drinking potions and running to town for more. In reality the biggest limiting factors were your fingers on the potion hotkeys and how quick you could return to town, not anything mechanical about the combat itself.

    This is why health orbs were introduced and potions were given cooldowns. Blizzard tried to make combat more interesting by forcing alternatives to drinking potions, like using protection spells, slows, stuns and other stuff. For the most part, this was a success. However, there are a select few instances in the game where Blizzard break their own rules, most of them pertaining to elite or boss monsters.

    For example, the ents in the first act leave behind plants that explode, and they are very, very lethal. While easy to see, almost all players will have at least one cheap death as a result of them because there is no way to know in advance what they are - it's either stand on plants and die, or don't and learn nothing about how dangerous they are. There's similar stuff like "molten" enemies, who leave behind small explosive fire orb things on death - less lethal, but still can be a big problem and combined with lag can lead to an easy death, or one when your guard is down.

    Bosses also do this, like the Butcher's grapple attack and Azmodan's fireballs. Can they be avoided? Yes - but if your cooldown has run out, you don't have a healing potion to use, or you lag a little bit, you'll often die in a single hit (or immediately after). These fights primarily revolve dodging these particular attacks on a changing playing field (specifically, the floor deals damage, so you need to keep moving), and victory occurs when you dodge the insta-death attacks long enough.

    In practice, this isn't very much fun, because when playing solo, you have to restart a boss fight, or run to where you died from the last checkpoint. Sometimes this means as much as 2-5 minutes of lost time. Blizzard's goal with death mechanics was to deter death without it really causing any loss of progress, and they succeeded... but only in a multiplayer context, because in those, time loss is minimal due to being able to teleport to others from town. In single-player, it means long walks back to where you left off, or replaying the same boss only to die again when he/she has 10% life left, etc.

    So yeah, basically what I'm saying is - insta-death mechanics suck, and as implemented in Diablo III they continue to suck; they're very similar to dreaded "press X not to die" QTEs... except sometimes you can't always press X because your cooldown is still going, and then you've lost 5 minutes of your life doing something boring. The potion-guzzling hasn't really been fixed, it's only been obfuscated because there are more ways of surviving - mashing Q vs. the 3 button on my keyboard isn't really that different in effect, only aesthetic. And when you run out of buttons to mash, the effect is exactly the same as running out of potions to chug - you die.
     
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  25. ScottishMartialArts Self-Ejected

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    First off, I've yet to experience any lag or connection issues in my 20+ hours of playing the game. Now don't get me wrong, I'm not saying people aren't having lag and connection issues, just that I haven't yet experienced them aside from an hour of server downtime Tuesday afternoon.

    Second, I wasn't even addressing the always online issue. The reason I posted was to refute the claim that any game that has both 1 shot kills and lag is bad. My argument was mostly implicit so let me spell it out:

    Let's assume that Average Manatee's claim is true, that any game with lag and 1-shot kills is bad.
    Counter-Strike is a good game.
    But Counter-Strike has 1 shot kills and was very prone to lag in the WON, pre-broadband days.
    So Counter-Strike is a bad game and CS is a good game, which is a contradiction.
    Therefore, the claim cannot be true.

    Is that really a pathetic argument? The only weakness I can see is the premise that Counter-Strike is a good game, because I'm sure some of you tards will disagree. Honestly though, if we can't agree on that premise, then your opinion on games doesn't matter much to me.
     
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