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Interview Avencast interview at RPG Vault

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Jun 3, 2007.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Tags: Avencast

    <a href=http://rpgvault.ign.com>RPG Vault</a> has posted an <a href=http://rpgvault.ign.com/articles/793/793376p1.html>interview</a> with <a href=http://www.avencast.com/>Avencast</a> (an indie action RPG) developers. Here is an overview:
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    <blockquote><b>What core strengths will differentiate Avencast from other games that might seem similar in terms of their play? What kind of individual will find it most appealing?</b>
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    Minh Tri Do Dinh: What differentiates Avencast most from other games would be the combat and general style of action, which draw heavy inspiration from beat 'em ups, shooters and the like, rather than classical RPGs.</blockquote>When designing an RPG, one must resist temptation to draw inspiration from other RPGs and must, instead, draw inspiration from shooters and arcade games.
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    <blockquote>That philosophy of keeping things dynamic is also reflected in the fact that Avencast is a fairly straightforward game. We want to make sure people can just jump in and enjoy it as much as possible, without worrying too much about endless rules and choices.</blockquote>When designing an RPG, it's important to keep in mind that people want to play only shooters and, thus, your game must match shooters' gameplay as closely as possible. Endless rules and choices do not an RPG make.
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    <blockquote><b>Since you've made a number of references to the type of combat experience you're aiming to offer, what are the significant features and elements you'd like us to know about? </b>
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    Minh Tri Do Dinh: You could say that combat is the heart and soul of Avencast. While there are plenty of varied quests to keep you challenged and captivated, you will definitely spend a lot of your time fighting. The combat system itself was born out of the observation that a lot of RPGs are, in a way, very reliant on numbers and statistics.
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    The point is that for us, other RPG combat systems sometimes felt like math, not magic, and putting the fate of your fabled hero into the hands of a dice-rolling calculator wasn't appealing enough. What we want to do is put the reins of the character right into the hands of the player. This is where our inspiration from all those action games came in.</blockquote>When designing an RPG, one must ensure that gameplay is not "numbers-based", as it can only lead to disappointments when someone's character fails a roll. Make games for players, not their characters!
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  2. Red Russian Scholar

    Red Russian
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    Well, fuck me into a homo. Can they get any lower?
     
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  3. stargelman Scholar

    stargelman
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    Well, at least they're honest. You can look at the screenshots or read a few of the words from that interview and know in an instant it's going to suck so massively you'll never even want to hear another word about it.
     
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  4. DarkSign Erudite

    DarkSign
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    Looks like the game was made with Torque, not that there's anything wrong with that. :lol:
     
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  5. Edward_R_Murrow Prestigious Gentleman Arcane

    Edward_R_Murrow
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    One more studio and game to write off.
     
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  6. OldSkoolKamikaze Arcane Patron

    OldSkoolKamikaze
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    You can tell from the screens that it's another Diablo clone.
     
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  7. Morgoth Arcane Patron

    Morgoth
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    Another monkeyfest nobody wants to play.

    Next.
     
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  8. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    At least the combat seems to be better than Diablo.
    The rest is just like any other Dialbo clone.

    At least he's honest in what kind of game he's making.
     
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  9. sportforredneck Liturgist

    sportforredneck
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    Bland hack and slash? Exactly what everyone wants.
     
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  10. Roqua Prospernaut Dumbfuck Repressed Homosexual In My Safe Space

    Roqua
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    YES!
    Yeah, we want more great rpgs like Stalker, Bioshock, and Thief, not this action garbage.
     
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  11. DarkSign Erudite

    DarkSign
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    Shepardizing caselaw with the F5 button.
    Fixed.
     
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  12. Roqua Prospernaut Dumbfuck Repressed Homosexual In My Safe Space

    Roqua
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    YES!
    Sure.
     
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  13. Red Russian Scholar

    Red Russian
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    When did you get dumbfucked? The reddish text above your'e avatar caught my eye just now...
     
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  14. MisterStone Arcane

    MisterStone
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    Fuck yeah... I don't want any numbers 'n shit. I just want to jump into that sweet action-packed gameplay! Oh yeah, and inventory screens suck ass. Just let me walk over the powerups. Fucking nerd games.
     
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  15. Roqua Prospernaut Dumbfuck Repressed Homosexual In My Safe Space

    Roqua
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    YES!
    Sometime between yesterday and today, I'm not sure exactly, but its nice to finally get the recognition I deserve.
     
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  16. mister lamat Scholar

    mister lamat
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    pissing on people's work in your newspost is how you turn this site into an 'indie hub'? keen idea, hoss.
     
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  17. Fez Erudite

    Fez
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    I quite liked the demo I played of it.
     
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  18. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Do you expect me to praise every indie game and overlook flaws just because it's an indie game? Should I also start covering those indie "console RPGs", courtesy of RPGMaker?

    Anyway, we have several interesting (hopefully) "indie" articles coming.
     
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  19. mister lamat Scholar

    mister lamat
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    hmm... piss on a game you haven't played simply because it has 'flaws', which are simply design choices you don't agree with? you seethe with angst and rancor.

    i'm really looking forward to the articles about games that feature mid-nineties tech and juvenile stories!
     
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  20. Fez Erudite

    Fez
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    I thought everyone expected indie games to be treated the same as other games? Would people expect VD to hide flaws and his opinion because it wasn't Bioware who made it?
     
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  21. Texas Red Whiner

    Texas Red
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    Are the people who actually like these ARPG hiding somewhere? Are they extremely reclusive and only rarely post on forums? Why is everyone making Diablo clones?!
     
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  22. Globbi Augur

    Globbi
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    Well, I think there is a reason why we don't hear about all those game after their relese.
    Why are they being made? What's easier: to write a good story and dialogues or make a clone of popular slashing game?
     
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  23. Jason chasing a bee

    Jason
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    They're being made because action RPGs are more popular than more traditional RPGs. More people buying them = more people making them.
     
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  24. franc kaos Liturgist

    franc kaos
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    On the outside ~ looking in...
    Why does that sound familiar (and will they actually invade)?

    Will the soft shadows be removed at the eleventh hour?
     
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  25. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Not the "u haevn't playd this gaem!" argument again.

    What choices are you talking about? Trying to remove as many RPG elements as possible from an RPG?

    You've got me here. Tech is definitely the most important aspect in an RPG.
     
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