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Development Info Avernum 6 Details

Discussion in 'RPG News & Content' started by Jason, May 22, 2009.

  1. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,677
    Location:
    baby arm fantasy island
    Tags: Avernum 6; Spiderweb Software

    Indie RPG big man on campus <a href="http://www.rpgcodex.net/content.php?id=187">Jeff Vogel</a> would like you to know a <a href="http://www.ironycentral.com/forum/ubbthreads.php?ubb=showflat&Number=169744&#Post169744" target="blank">few things about Avernum 6</a>.
    <br>
    <blockquote>* Every graphic has been redone. All of the icons will be anti-aliased and have shadows, which makes the game look much nicer. It's the prettiest game we've ever done.
    <br>
    <br>
    *I will use and expand upon all interface improvements from Geneforge 5. Being able to play in a window, play at any resolution, etc.
    <br>
    <br>
    * The buffing system will be very similar to Geneforge 5. Haste is weaker now, and you can have fewer buffs overall. Haste potions will be full double actions, though, the sort from the older games.
    <br>
    <br>
    * A bunch of game and system improvements. Dual-wielding weapons is back. The world map will be much more useful, as will quest destination marks on your map. You can see full information about items by mousing over them. (Finally!)
    <br>
    <br>
    * My favorite trio of wizards, Solberg, Lark, and Gladwell, return. As does X. And many other familiar faces.
    <br>
    <br>
    * The game takes place in Avernum. The old Avernum. But, for the first time, you start in the Great Cave.
    <br>
    <br>
    * The final fate of Avernum, it turns out, is something I've been foreshadowing since Exile 2.
    <br>
    <br>
    * Anama, no. Skribbane, yes. And yes, the first hit is free.</blockquote><br>
    <br>
    Spotted at: <A HREF="http://www.rpgwatch.com/">RPG Watch</A>
     
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  2. Lurkar Scholar

    Lurkar
    Joined:
    Feb 22, 2006
    Messages:
    791
    Count em as excited. One o the things I disliked about Avernum 5 was the lack of familiarity from the previous games. It felt more like a spin off then a sequel.
     
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  3. spacemoose Erudite

    spacemoose
    Joined:
    Jan 22, 2005
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    Location:
    california
    I wish he'd go back to the exile engine

    it looked nice, and was just abstract enough to let my mind fill in the gaps
     
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  4. flushfire Augur

    flushfire
    Joined:
    Jun 10, 2006
    Messages:
    542
    i hope "every graphic has been redone" means new PC portraits. there's only a few of those and i really don't get why the games got stuck with the same art (for the portraits) that looked like they were drawn by kids. please no more black guy in purple tights or sliths in chalecos.
     
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  5. Andhaira Arcane

    Andhaira
    Joined:
    Nov 25, 2007
    Messages:
    1,867,000
    I did find it funny that Vogel made the effort to be politically correct with regards to skin color for the character avatars.

    Anyhow look forward to a new avernum as usual. I was diasppointed by avernum 5, hope this one is better.
     
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  6. Korgan Arbiter

    Korgan
    Joined:
    Apr 13, 2008
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    4,238
    Location:
    Fahrfromjuden
    A1-A3 engine was the best. The new one is tolerable for Geneforge, but it ruined Avernum for me.
     
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  7. Durwyn Prophet

    Durwyn
    Joined:
    Oct 29, 2006
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    1,122
    Location:
    Erewhon
    Motherfucking Geneforge V won't install for me. The installer is somehow fucked up on my rig and it hangs up at the beggining of instalation. Anybody had simmiliar problem ?
     
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  8. Andhaira Arcane

    Andhaira
    Joined:
    Nov 25, 2007
    Messages:
    1,867,000
    Why don't you download it again? Its not like its a giant file or anything.
     
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  9. Blackadder Prestigious Gentleman Magister

    Blackadder
    Joined:
    Nov 1, 2008
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    Location:
    Cuntington Manor
    Have to agree that I found the Exile engine to be the best, but I won't say no to another outing in Exile/Avernum.
     
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  10. NotAnAlt Educated

    NotAnAlt
    Joined:
    May 23, 2009
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    Location:
    Location
    Will it have a walking animation?
     
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  11. Trash Pointing and laughing.

    Trash
    Joined:
    Dec 12, 2002
    Messages:
    29,658
    Location:
    About 8 meters beneath sea level.
    Consider me interested. His last Avernum games have been steady improvements and while the setting is almost milked dry, it somehow keeps appealing. Am looking forward to the ending of the saga.
     
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  12. Saxon1974 Prophet

    Saxon1974
    Joined:
    May 20, 2007
    Messages:
    2,075
    Location:
    The Desert Wasteland
    Crap I hope so.

    If he would add that and make the walls a little less blocky looking I could probably play this series again.

    Im not a graphics whore, but these games do need a little upgrade.
     
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  13. OldSkoolKamikaze Arcane Patron

    OldSkoolKamikaze
    Joined:
    Jan 24, 2007
    Messages:
    5,842
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    I couldn't get into the Avernum games after playing the hell out of the Exile games. The Avernum games have a smaller party size and less difficult combat.

    How were the recent ones?
     
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  14. Monocause Arcane

    Monocause
    Joined:
    Aug 15, 2008
    Messages:
    3,607
    I say skip 4 and try the demo of 5. Avernum 4 is just a grindfest with shitloads of tiresome combat - and it's the first in the av series to transfer into the geneforge engine, and suffers from extremely bland graphics as a result. I also consider the plot in Av 4 to be the worst in the whole series.
     
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