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Review Avernum 6 Review

Discussion in 'RPG News & Content' started by VentilatorOfDoom, Apr 14, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Messages:
    8,101
    Location:
    Deutschland
    Tags: Avernum 6; Spiderweb Software

    Due to my infinite generosity I decided to bring news even to the Macintosh owners among you. Therefore I take the freedom to point you to this <a href="http://www.atpm.com/16.04/avernum.shtml">review of Spiderweb's Avernum 6</a> at a site called "About This Particular Macintosh".
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    <p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Although I found myself spending a few nights staying up late wandering Avernum and trying to complete some tasks, I still do not like the game genre itself. It is too much work and not relaxing. However, I am sure any fan of RPGs will like Avernum. It is a vast world with many characters to interact with, whether to engage in battle or to get help.
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    There are plenty of things to find to equip your characters with, and they can also improve their skills through learning or trading. If you want, you can carry out side tasks while you try to perform your duties.
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    The graphics are good, though perhaps a bit too dark and eerie, especially with the background sounds. The registration process should be simpler. It may feel like reading a complex novel at times, but there are many forms of help at your disposal to figure things out. If there is one adventure game I want to play, it has to be Avernum 6.
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    </p>
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    The game seems to be a bit too exhausting.
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    Spotted at: <A HREF="http://www.rpgwatch.com/#14789">RPGWatch</A>
     
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  2. Wist Novice

    Wist
    Joined:
    Feb 17, 2010
    Messages:
    33
    I keep reading the title as fucking Arcanum six
     
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  3. Tycn Savant

    Tycn
    Joined:
    Sep 11, 2009
    Messages:
    1,852
    Location:
    Prosper Land
     
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  4. Paula Tormeson IV Scholar

    Paula Tormeson IV
    Joined:
    Aug 24, 2009
    Messages:
    2,695
    Location:
    Superior Plane
    Why do you keep implying it's not out on Windows yet, when it's been out for at least weeks, perhaps months?
     
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  5. Tails Arbiter

    Tails
    Joined:
    Nov 25, 2007
    Messages:
    1,674
    Graphics are fine, the only thing that really is annoying are avatars, which can be easily replaced.
     
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  6. Piety Shitpostin'

    Piety
    Joined:
    May 22, 2009
    Messages:
    1,777
    Location:
    Chicago
    Codex 2012 Codex 2016 - The Age of Grimoire Torment: Tides of Numenera
    Dude basically defined a decent RPG, then said that's why he didn't care for it.
     
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  7. Elwro Arcane Patron

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,140
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    Registration should be simpler? Lolwut?

    Anyway, playing the demo right now. Already hooked.

    edit: weird, I didn't know different users of the same install gate a different code. Sounds fishy.
     
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  8. Korgan Arbiter

    Korgan
    Joined:
    Apr 13, 2008
    Messages:
    4,238
    Location:
    Fahrfromjuden
    Why the fuck is that guy reviewing something from a genre he hates?
     
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  9. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Messages:
    5,336
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    likely because to him (and every other kid with a keyboard) the genre is defined by games like Mass Effect. which is the fault of the developers who keep attaching the name of the genre to games which don't belong there or using catch-phrases like "RPG Elements"...because let's face it, soon enough that's about all we're going to get out of games.
     
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