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Balance Poll for DOS 2

Discussion in 'Larian Studios' started by YES!, Sep 21, 2017.

?

Do you think DOS 2 is well balanced?

Poll closed Sep 21, 2018.
  1. Yes, it is well balanced especially on tactician

    22 vote(s)
    44.9%
  2. Yes, it is well balanced on difficulties lower than tactician only

    14 vote(s)
    28.6%
  3. No, it is too hard on tactician

    7 vote(s)
    14.3%
  4. No, it is too hard on difficulties lower than tactician

    1 vote(s)
    2.0%
  5. No, it is too hard and I know I am super smart so its Larian's fault and not me

    5 vote(s)
    10.2%
  1. muds_animal_friend Arcane Patron

    muds_animal_friend
    Joined:
    Apr 3, 2006
    Messages:
    1,319
    From what little time I spent on the mainland on both Classic and Tactician difficulties it seems to me the ultimate power build is maxed out Lucky Charm. On tactician, sans cheese, fighting a level X mob requires at least equivalent level gear most of which, thanks to almost all the gear being randomly generated, requires being at least level X in the first place. The constant gear arms race makes everything feel on rails. I like the extra abilities Tactician gives the enemies, but I ultimately settled on playing Classic as the gear arms race is less pronounced, I can use character builds I find interesting to play rather than metagame, and I can fight higher level enemies for more of a challenge and win without exploiting the AI's inferior mobility. I'll give tactician another go when some modder has resolved the issues with gear.
     
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  2. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
    Jul 20, 2009
    Messages:
    2,902
    Location:
    Scandinavia
    This poll is shit and Roqua should feel shit.

    It's very poorly balanced, and it has nothing to do with difficulty.
     
    • Agree Agree x 2
    • Brofist Brofist x 1
    • Yes Yes x 1
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  3. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    9,479
    Location:
    Russia
    Balance is just not part of this game's design. You very rarely feel that encounter is tuned for your party just right. You either struggle due to enemies having big numbers or element of surprise, or due to level snowballing destroy enemies before combat even began.
     
    • Despair Despair x 2
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  4. Vibalist Arcane

    Vibalist
    Joined:
    Jul 21, 2008
    Messages:
    3,410
    Location:
    Denmark
    None of these options reflect how I feel about the game. It's too easy on classic, too stupid on tactician.
     
    • Agree Agree x 1
    • Despair Despair x 1
    • Informative Informative x 1
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  5. thesheeep Arcane

    thesheeep
    Joined:
    Mar 16, 2007
    Messages:
    8,101
    Location:
    Tampere, Finland
    Being almost through with the game, my new opinion is that the starter island is too hard, Reaper's Coast just fine, the Nameless Isle too easy (I didn't have to reload a single time, on Tactician, wtf?) and in Arx so far some fights have been just fine, others too easy.

    So... both making everything harder and making everything easier would just fuck things up.
     
    • Informative Informative x 1
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  6. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
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    2,902
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    Scandinavia
    :prosper:
     
    • [citation needed] [citation needed] x 1
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  7. thesheeep Arcane

    thesheeep
    Joined:
    Mar 16, 2007
    Messages:
    8,101
    Location:
    Tampere, Finland
    Your argument being?

    Seriously, fights in the starting island cannot be won without cheesing hard. You require all of cheesy tactics, pre-combat knowledge and good knowledge of the game's systems.
    On the starter island - the area that in a game is supposed to teach you the ropes.
    Instead it throws its hardest encounters at you right there so that any fight after the island seems easy in comparison, even if it probably isn't if you do just take it for itself.

    Now, with all the knowledge I have now, when creating a new party, I'm pretty sure I would do much better on the starting island.
    But IMO it is bad design if you, as a new player, are punished that hard for picking a hard difficulty mode.

    If you want to say "new players should not play on hard"... Maybe the game is lacking another difficulty, then. One that is suited for players not knowing all the ins and outs, but still above the normal difficulty.
    Because I'm pretty sure, had I picked Classic mode, I would be going on about how piss easy the game was :lol:
     
    • WTF am I reading WTF am I reading x 2
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  8. Iznaliu Arbiter

    Iznaliu
    Joined:
    Apr 28, 2016
    Messages:
    3,686
    People don't want that kind of balance, unfortunately.
     
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  9. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
    Jul 20, 2009
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    2,902
    Location:
    Scandinavia
    During the starter island, we wiped twice, and we were running incredibly unoptimized builds (I'm a Wit-based shadowblade for christ's sake!). Fort Joy and the Marsh is a fucking cakewalk.
     
    • WTF am I reading WTF am I reading x 1
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  10. thesheeep Arcane

    thesheeep
    Joined:
    Mar 16, 2007
    Messages:
    8,101
    Location:
    Tampere, Finland
    Luckmann That is so weird! What did you do? Kill everyone to harvest maximum XP? :lol:
    How much did you know about the game's systems before starting?
    If you found the starter island so easy, then how bored were you by what comes after?

    And I'm sorry, I simply won't believe anyone claiming not to die a couple of times to the final wurm battle. It seems impossible to not be one level below the enemies - and I did every quest on the island, log was empty as can be, I just didn't kill random folk for XP, I went with a walkthrough FFS to not miss anything. Maybe I relied on the wrong source?
    Then it is just so reliant on luck it's absurd, your positioning will only work if the wurm spawns close to enemies instead of close to you. And where the wurm spawns in relation to you basically determines who will win the fight.

    It took me until level 9 or so to figure out I could move my characters around while one is in dialog (I think I read it somewhere). That helped - and the game doesn't tell you about that. Or it didn't tell me, instead bothering me with "no shit, sherlock" messages about how to use items...
    I suspect it was in the first game, too, but I never knew and never did it and never needed to - on Tactician as well!
    It's just not something that games do usually, so I wasn't looking for it :lol:

    You have to take into consideration probably 80% of people will start the game without knowing anything. Maybe some memories of the first game, as it was in my case.
    And for those people the fucking starting region should still be in the medium difficulty range, even on hard.

    Then again, there are people who are really challenged by Classic mode, so I guess we're talking about a pretty narrow region of difficulty here...
     
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  11. Sjukob Magister

    Sjukob
    Joined:
    Jul 3, 2015
    Messages:
    1,148
    If you managed to beat voidwoken/skeleton ambush at marshes , you sure as heck will be able to beat Alexander . I say those 2 are the hardest battles in the whole game . As for myself I've never died fighting Alexander although I did while fighting voidwoken , it's easy to abuse ai while fighting the worm , almost impossible in voidwoken fight , I was also lucky to have 2 characters with chicken claw , one of the few cc abilities he is not immune to , didn't even position my characters or anything , just went straight into the battle . It was classic difficulty though , on my second playthrough I did take advantage of everything I could
    Show Spoiler
    including lone wolf trait :lol:
    , so I say you are just getting rusty .

    Edit:
    Didn't know anything really , I only learned about multiplicative/additive modifiers in arx , I think the pinnacle of my knowledge on the first playthrough was putting points in necromancy for life leech and immortality skill and various other schools for mobility and utility .
    Wasn't really bored until arx , because I found story quite interesting ( lol ,
    I would laughed at my previous self now ) and I liked getting huge numbers especially with arrow storm .
     
    Last edited: Oct 14, 2017
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  12. John Keel Learned

    John Keel
    Joined:
    Aug 10, 2017
    Messages:
    285
    Wtf is this fucking poll.

    Where is the 'This game balance is trash' ?

    There is no difficulty whatsoever, nothing matters except warfare.

    The most important factor in this game has nothing to do with characterbuild nor strategy, it is all about understanding the underlying mechanisms/"ruleset"
     
    • Funny Funny x 1
    • Agree Agree x 1
    • Edgy Edgy x 1
    • Yes Yes x 1
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  13. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    30,873
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    What kind of cretin makes results of a poll that may be helpful for someone just starting the game only visible after voting?
    Just asking.
     
    • Funny Funny x 1
    • Agree Agree x 1
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  14. YES! Hi, I'm Roqua Dumbfuck

    YES!
    Joined:
    Feb 26, 2017
    Messages:
    2,088
    I have some jokes right up both of your allies. They are perfect for the intelligence level of both of you guys.

    I just flew in from Cleveland and boy are my arms tired!

    Take my wife - please!
     
    • butthurt butthurt x 1
    • Old Old x 1
    • retadred retadred x 1
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  15. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
    Jul 20, 2009
    Messages:
    2,902
    Location:
    Scandinavia
    Roqua.
     
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  16. YES! Hi, I'm Roqua Dumbfuck

    YES!
    Joined:
    Feb 26, 2017
    Messages:
    2,088
    Or, someone sane who made a poll asking specific information from people who have played it. This poll isn't to help kids be dumb. It is to help me understand the monkeys. One of the most enjoyable aspects of this poll is finding out I angered little kids who can't think for themselves.
     
    • butthurt butthurt x 1
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  17. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
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    30,873
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    I wouldn't keep my hopes up - monkeys are not known for introspection.
     
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  18. YES! Hi, I'm Roqua Dumbfuck

    YES!
    Joined:
    Feb 26, 2017
    Messages:
    2,088
    Neither is your mother and she kept me up for a good bit.
     
    • Funny Funny x 1
    • Prestigious Prestigious x 1
    • butthurt butthurt x 1
    • Old Old x 1
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  19. Incendax Augur

    Incendax
    Joined:
    Jul 4, 2010
    Messages:
    649
    I cannot imagine playing on anything less than Tactician. There is some definite HP bloat, but it doesn’t even matter. Even in my multiplayer games, we goof around and intentionally blow each other up and still win fights we should have lost because we were being butt monkeys to each other.

    Which is to say, not balanced... but fun.
     
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  20. Dawkinsfan69 Dumbfuck! Dumbfuck Bethestard

    Dawkinsfan69
    Joined:
    Jun 3, 2016
    Messages:
    2,182
    Location:
    Kirkwall
    My (limited) experience with both 1 and 2 is that on classic you steamroll literally everything with just about any build while on tactician you need to save scum every fight and have some sort of meta party from the very beginning.

    Soooo problem is, in a game where the focus is combat and build variety (bc writing is unbearable), being too easy makes the game pointless and being too hard makes the game not fun because 90% of builds/skills aren't viable and you spend more time reading wikis than playing the actual game
     
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  21. Lukrame Self-Ejected

    Lukrame
    Joined:
    Sep 25, 2018
    Messages:
    338
    Location:
    Shithole
    I love dos2 but I will not pretend it is some kind of hard game.

    Dos1 was much much more difficult and challenging for me.
    I was able to beat dos2 reletavily unhindered after learning how armor works.

    In dos1 I never beat the giant spiders in the canyon that oneshot you.
     
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