Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate 2 - Modded Beyond Belief

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,926
The Barbarian said:
Why has the Barbarian's BG2 modding thread become an Oblivion modding thread?

Sons, Conan is disappoint.

Surely the barbarian can appreciate Sexlivion.
 

Talonfire

Scholar
Joined
Dec 18, 2008
Messages
388
The strange part is, you get satisfied after successfully installing 100+ mods and be assured it's stable. So satisfied that you just see that the game itself can never bring a greater satisfaction.

Indeed, Bethesda should just avoid including an overarching storyline in the next TES; most gamers spend more time finding and testing mods than they do playing the mediocre official content. The main storyline and thirty minute long prologue dungeons just get in the god damn way when all you want to do is test out a mod that makes killing mudcrabs more interesting.
 

Lesifoere

Liturgist
Joined
Oct 26, 2007
Messages
4,071
Darth Slaughter said:
Aaah, oblivion.

Funny everybody hates the game... but installing mods and check for stability is a game itself. Fun and addictive.

Works like this:

shit game, how can I improve? oh, some mods... install, bug. Go to forums, check compatibility... mod solution? management softwares, other mods... and so on.

finally, lets play... after playing for 10 mionutes, you realize you are playing the game not to progress the storyline, but to see the mod at work. Takes a long time, you get bored.

Exit the game, go look for other mods. In fact, more graphical improvements, so you can just see the mod at work imediately.

Get bored again. Give up playing, but do not uninstall the game after having the work of installing 70+ mods and reaching stabillity. 1 year pass. You decide to give it a try. You hear new mods are avaiable.

You have now a dilemma: are the new mods worth uninstalling the game and reinstalling everything again? Or should you just maintain old mods and install more? will your save game of 10 minutes of gameplay still work? So you restart the cicle.

The strange part is, you get satisfied after successfully installing 100+ mods and be assured it's stable. So satisfied that you just see that the game itself can never bring a greater satisfaction.

Morrowind had the same situation.

You... are very odd people.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Talonfire said:
The strange part is, you get satisfied after successfully installing 100+ mods and be assured it's stable. So satisfied that you just see that the game itself can never bring a greater satisfaction.

Indeed, Bethesda should just avoid including an overarching storyline in the next TES; most gamers spend more time finding and testing mods than they do playing the mediocre official content. The main storyline and thirty minute long prologue dungeons just get in the god damn way when all you want to do is test out a mod that makes killing mudcrabs more interesting.

http://www.tesnexus.com/downloads/file.php?id=11495

Just use this. Your character arrives by ship, you fill out census forms (which takes the place of the dungeon's drawn out character creation), and you go on your way. Depending on how you filled them out, your inventory, gold count and abilities are different. Takes about a minute or so.


They play off the events in the sewers as something you dreamed, but you have the option to go to the exit where the amulet has floated if you ever decide to start the main quest.



Makes testing mods easier.
 

Lesifoere

Liturgist
Joined
Oct 26, 2007
Messages
4,071
I kind of understand that, but the thing with tinkering is, the end result should still be something functional or at least enjoyable in and of itself. This doesn't appear to be the case; you guys don't seem to even find the game, even extremely modded, any fun.
 

Talonfire

Scholar
Joined
Dec 18, 2008
Messages
388
Lesifoere said:
I kind of understand that, but the thing with tinkering is, the end result should still be something functional or at least enjoyable in and of itself. This doesn't appear to be the case; you guys don't seem to even find the game, even extremely modded, any fun.

Modded Oblivion can be fun for a while; I've had some good times playing rogue and assassin characters with TIE.
 

godsend1989

Scholar
Joined
Oct 30, 2009
Messages
270
Divinity: Original Sin
weak

the mode is full of BUGS !!! not kidding, when i tried to play it i had 2 Imoen in party, the installation of the mode is STUPID.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom