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Baldur's Gate Baldur's Gate III by Larian Studios - Early Access announcement on June 13th

Discussion in 'Larian Studios' started by Belegarsson, May 30, 2019.

  1. Lacrymas Arcane

    Lacrymas
    Joined:
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    Messages:
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    Pathfinder: Kingmaker
    Nope -

    [​IMG]

    Like I've mentioned before, they did indeed nerf them by not granting them Devour Intellect. That is what makes them dangerous to lvl 2 parties, but they are quite toothless without it. Shitty stats, shitty saves, etc.
     
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  2. Ontopoly Scholar Village Idiot Trigger Warning Shitposter

    Ontopoly
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    Cross promotion is all we need. If my blog can attract 500000 and your blog can attract 500000 and there's no overlap then together we pretty much have 1 million users. I can use some css, Java script, and PHP to make it so your blog looks nicer and is cooler and I'll make it so every time someone presses a link there's a 1 percent chance it links to the others blog. We can colab on articles and even make debunct videos about each other. On my side bar I can link to your blog and you can do the same.
     
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  3. rusty_shackleford Arcane

    rusty_shackleford
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    a cr2 creature info mentioning wish as a counter to one of its abilities
    :nocountryforshitposters:
     
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  4. Ontopoly Scholar Village Idiot Trigger Warning Shitposter

    Ontopoly
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    Since when do you even comment, I'm use to just seeing your name beside the retarded rating. Of course my blog will be written much more professionally than a comment on the codex. I'll even proof read it. Blogs require a different writing style and I've put in the effort. I even go more in depth because as a medium blogs are much better at that. I think everyone will be pleasantly surprised. Even blown away
     
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  5. Ontopoly Scholar Village Idiot Trigger Warning Shitposter

    Ontopoly
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    All I mean to say is if a game is going to heavily feature a bunch of enemy types with civilizations and societal structures I'd like to interact with more than 3. Maybe they'll go the whole rogue ilithid route but if they don't and the enemy is ilithids with some bigger threat behind it all like swen mentioned, then I would expect a better Grand finale then a couple mind dogs and 3 tentacle boys. I'm predicting everything to be super nerfed, with your mind flayers brain seed counter acting their brain waves or some crap. The difference between bg3 and toee is toee had a bunch of fans that aren't degenerates. Toee people know how to appreciate while DOS fanboys jizz themselves over wacky writing and elemental gimmicks.
     
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  6. Cael Dumbfuck! Dumbfuck

    Cael
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    Its 5D. What did you expect?
     
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  7. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    It's not a counter, it's a way to regain your devoured brain. If someone casts protection from evil and good on your now brainless body, you just die and the devourer is expelled. I wish wish didn't exist, but there you go.
     
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  8. Swen Literate Shitposter

    Swen
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    A blog in 2020, just lol. Youtube is a much better way to channel your rampant autism. Just like blogs, BG1 and 2 have become irrelevant. Time to embrace the future and of course, BG3.
     
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  9. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Begone you metal bag filled with oil!



    Clearly an admission of incompetence. Modern Larian can hardly make something simple as a TB game,let alone a complex RTwP game lol.
     
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  10. Strange Fellow Arcane Patron

    Strange Fellow
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    Yeah, making a game so brainlessly easy that even fantadomat can finish it takes a special kind of effort. Swen could never do it.
     
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  11. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    "Complex like RTwP" lolololoolololololoolololololololololololololololoolololololol
     
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  12. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Come and tell me that after you finish a single game lol.

    It seems germany is having an affect on you mate. Fuck,they do have top level brainwashing.
     
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  13. Strange Fellow Arcane Patron

    Strange Fellow
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    Good point. By the way, how's your KotC playthrough going?
     
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  14. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Slow,the animations are a bitch. How is yours going? :smug:
    It is amusing how your example is exactly what people don't like in tb games,slow animations and simple repetitive combat.
     
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  15. Roguey Arcane Sawyerite

    Roguey
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    It is a lot harder to make a rtwp that feels and looks good than a turn based game (e.g. character responsiveness, pathfinding, and visual clarity are a lot more important)
     
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  16. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Name me a RTwP game with all those things done well. It's one thing to be hard, it's quite another to be impossible.
     
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  17. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Don't you have a bunch of fat german corpses to gut?
     
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  18. dacencora Educated

    dacencora
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    - Character responsiveness
    - Pathfinding
    - Visual Clarity

    Aside from the ambiguity of “character responsiveness” I think Pillars 2 does all those quite well.
     
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  19. Spectacle Arcane Patron

    Spectacle
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    Sorta. Even without eating brains intellect devourers are dangerous to low-level parties. They have a decent attack, a fair amount of HP and resistance to nonmagical damage. 3 un-nerfed devourers would be almost impossible to beat for 2 first lvl characters in a straight fight.
     
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  20. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    This one it doesn't really. But to be honest here,it is a feature that is dependable on the player,some dudes could read a situation better than others.

    I really can't remember an RTwP game where it is actually bad. Tho it still depends on the player. Ohhh scratch that,i remembered NWN2,it had the worst AI pathfinding in a fucking game.
     
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  21. dacencora Educated

    dacencora
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    I disagree. I think Pillars 2 is one of the best examples of visual clarity, in all of its elements. It’s easy to see the enemies, they’re clearly marked, they have health bars that are visible and easily readable, the colors are distinct and characters stand out from the background. Abilities are clearly marked and easy to read, the UI is excellent. Deadfire has its faults but visuals are not one of them.

    Contrast this to PFKM, which has a much more cryptic UI, the health bars for enemies don’t show up unless you pause and hover over them, the abilities are difficult to decipher (in the main interface, the level up interface is fine), and the characters blend into the environment much more.

    I really like PFKM, but it was harder for me to get into because the visuals are somewhat subpar. It has amazing gameplay and very good character building.

    Another excellent example of terrible pathfinding is NWN1. Oh man it is just terrible. Great game, but it suffers from much of what PFKM does as well.
     
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  22. Bester ⚰️☠️⚱️ Patron Vatnik

    Bester
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    [​IMG] [​IMG] [​IMG]

    The DreamWorks Emoji

    You know that emoji face. The clever, asymmetrical smirk. The similarly crooked eyebrows. The intense stare-down. It's the expression that tells you the poster is going to be up to no good, and his post will be much cooler than any of those classic, mainstream, conformist wimpy posts those other posters produce... It promises a very different tone from what we're used to. It's the facial expression form of hip, sassy and snarky line, except the poster rarely or never delivers the promised snarky line in the post itself.
     
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  23. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Ahh it seems to be a personable taste :). I personally prefer PFKM's style and find it easier to read and use less pause than in poe2. It is not about me defending PFKM or hating on poe2 tho.

    I never had a problem with NWN1,you commanded a single dude and the path finding was fine,the enemies had a simple AI,thus didn't need much. Now the second game had terrible pathfinding,you companions constantly went full retard and just stopped fallowing you,thus you constantly ended up fighting a whole mob while your companions were watching in the nothing.
     
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  24. Delterius Prestigious Gentleman Arcane

    Delterius
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    There are two genders. TB and RTwP.
     
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  25. Lilura RPG Codex Dragon Lady

    Lilura
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    My post was rhetorical.

    You speak about collaboration? I'm strong already. Why would I collaborate with the weak? I don't even collaborate with the strong. I'm a lone wolf, I work alone. I don't team up with others like cucks do. I don't make friends and alliances like cucks do. I just crush competitors, one after the other, and smash them to pieces.

    You speak about writing style? Yes, you have a style. Fantadomat has a style. But who is emulating your styles, without knowing? Who is employing your vocabulary and terms you've coined, unwittingly? Who is parroting your thoughts on a daily basis and linking to your write-ups like they're Gospel?

    You dream of 1 million users? Lilura laughs at your dream. I don't want followers. I want slaves, views and Google authority. That is wisdom. I want my name to come up whenever you Google a question about the RPGs I cover: in your face, causing you butthurt. I want the name of Lilura in your face every time you Google something about Baldur's Gate, which game you hold so dear and of which game I am numero uno commentator.

    When you lie awake at night, thinking about Baldur's Gate before you go to sleep, I want you to be thinking about my pro-tip write-ups, my retrospectives and my breakdowns on THAC0 and AC. And the more you think about my blog, the stronger my blog becomes in your mind and the more it occupies your mind, and fills it.
     
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