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Baldur's Gate Baldur's Gate III by Larian Studios - Early Access announcement on June 13th

Discussion in 'Larian Studios' started by Belegarsson, May 30, 2019.

  1. Mr. Magniloquent Savant

    Mr. Magniloquent
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    Warlock's basically having their spell be per encounter will be good, but their spell list is mostly utility. Not spells you would find commonly in a CRPG. We'll see how much Larian fudges this list, because it could be major. Fighters will be able to use Second Wind to basically not need a cleric. Wizards are the biggest winner here. Arcane Recovery in between every battle would be phenomenal, depending on how many filler fights or trash mobs there are. Domain selection for clerics will be tough, as Channel Divinity becoming a per encounter refresh would change how you look at the class.
     
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  2. Lawntoilet Arbiter Patron

    Lawntoilet
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    I like your other ideas, but the super-versatile Wizard is less of an issue in my experience than it is on paper in PnP. Getting access to scrolls and downtime to scribe them is at the discretion of the DM entirely. Of course it's a bigger issue in a CRPG like BG and Kingmaker where you can just buy every scroll.
    Warlocks have good buff spells on their lists too.
    Arcane Recovery is a long-rest resource: it recharges spell slots on a short rest, but you can only use it once per long rest. If they implement it properly you won't be getting slots back every encounter.
    You're right about Clerics though.
     
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  3. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    The spell levels should be staggered something like this:
    1st level - cantrips and 1st spell circle
    3rd level - 2nd SC
    6th lvl - 3rd SC
    10th - 4th
    14th - 5th
    19th - 6th

    That way progression for casters doesn't end at level 10 and you still get to have your cheesy 1 Pal/19 Sorc abominations. Some people would say that even the 6th spell circle is of dubious quality, but I'd throw it in there as a reward for sticking to a single class for 19 lvls.

    As for long rests vs short rests, I'm sure they'll figure something out, they'll probably convert the more powerful short rest abilities into long rest ones.
     
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  4. S0rcererV1ct0r Liturgist

    S0rcererV1ct0r
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    Depends on the pact. Fiend warlocks are pretty blasters. Lurker of the Deep has a lot of powerful offensive spells. Thunderwave is amazing. Shatter too. Lightning bolt too. And even "utility" spells like control water, can be used to deal damage.

    [​IMG]
    http://dnd5e.wikidot.com/warlock:lurker-in-the-deep-ua

    That is really awful. A 18th lv sorcerer will deal less damage than a lv 12 raging barbarian.

    If you wanna useless casters, why not play 4e?
     
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  5. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    Pathfinder: Kingmaker
    Aldori Defender is my favorite MC in P:K, and with latest version can hold his own power-wise.

    P:K is the first game where I’ve really enjoyed Fighter.
     
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  6. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Damage is easily controlled by tweaking the numbers and scaling of spells, the idea is that you don't get access to the ridiculous effects of the higher level spells.
     
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  7. Lawntoilet Arbiter Patron

    Lawntoilet
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    A raging barbarian SHOULD do a shitload of damage, because they don't have the flexibility that a caster has to buff, debuff, AoE, etc.
    That said, Animate Objects (tiny objects) is very strong for DPR.
     
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  8. Ontopoly Scholar Village Idiot Trigger Warning Shitposter

    Ontopoly
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    Rusty is the obvious one
    Saravan definitely has a cult like love for Larian
    All of Reddit
    Swen is without a doubt a cultist
    Probably Crispy
    And you

    Those are a few quick ones. I'm sure I could find More if I went back through the thread but I can't remember any of you. You're all so culty and I can't differentiate a sheep from a sheep, or a sheep from a Larian culty.


    Anyone who's willing to defend this game is a cultist. I can see no other reason why anyone would support Larian in any regard to this game. Larian has made so many bad decisions and if someone won't admit that and doesn't recognize it as shit then they are clearly blinded by devotion for swen.
     
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  9. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Anything new in this thread,or just Lacrymas sperging about pointless and obscure D&D shit?
     
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  10. S0rcererV1ct0r Liturgist

    S0rcererV1ct0r
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    On 5e, a lv 20 wizard can cast a SINGLE tier 9 spell per long rest. Even a circle 1 spell, only 3 per rest. Is one stop time or one wish and you wanna make this spell more limited than already are? Why not just remove casters from the game? I rather not having something than having something pointless. One level delay between sorc and wiz on 3.5e is enough reason for many people to play as wizard. That change will never pass any serious playtesting.

    Deal shitton of damage on armor, with greater armor class, hit dices, hit points, non requiring concentration(...) All cool stuff that arcane casters can do already require concentration.
     
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  11. Ontopoly Scholar Village Idiot Trigger Warning Shitposter

    Ontopoly
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    So much new exciting and juicy stuff. You'll have to read it all to see though. Trust me, it's worth it
     
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  12. Lawntoilet Arbiter Patron

    Lawntoilet
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    I don't think casters need a hard nerf (rather, martials should be buffed), but "they can only completely ignore all laws of reality and do literally anything they want ONE TIME PER DAY and if you remove that they're useless" is not a very compelling argument.

    "Deal shitton of damage on armor" what do you mean by this?
    Requiring Concentration to compete with a Barbarian in damage isn't relevant because Barbarians don't concentrate on anything for one thing, and they use their own resources to get their power (ie. Rage) for another.
    Yes they have higher armor class and HP, but they're useless in combat unless they're out on the front lines. They need to be able to absorb damage, because they can't completely avoid damage as easily as casters can.
    "All cool stuff casters can do requires concentration," yes but so what? Their flexibility means they choose what they're competent at in that moment, and if they pick damage, they do a good job of it. They just can't also choose to simultaneously do a good job of buffing, debuffing, stopping time, etc.
     
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  13. S0rcererV1ct0r Liturgist

    S0rcererV1ct0r
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    At this, i agree. Give cool warcryes to barbarian, allowing him to make enemies that fail a save run in fear, ability to decapitate enemies on a critical + failed save, etc.

    Martial classes should get a buff. Even on melee arcane casters can defeat martial. Not only with mirror image + stoneskin + Black blade of disaster + tenser transformation on BG/IWD. But also on 3.5e. Here is a build of a Eldritch Glaive warlock on 3.5e that can dish 68d6 damage in a single round or 238 average damage https://www.dandwiki.com/wiki/Eldritch_Glaive_Master_(3.5e_Optimized_Character_Build)

    And i an not considering his metamagic on spell like abilities.. And even at range, he can deal 17d6 damage at 250 feet targeting touch attack and no reflex save like a wiz. That is far more than any archer a +5 bow can do. And since is a warlock, he can fly, become invisible, teleport, throw tentacles to grapple enemies with 28 AB at lv 20... If someone really wanna to nerf high tier magic (tier 7/8/9), increasing the casting time to multiple rounds sounds LESS awful than making it epic only.
     
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  14. Lacrymas Arcane

    Lacrymas
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    A single 7th lvl spell is already too much, let alone a 9th lvl one. I'd say by the 5th spell circle you already have all the tools you'll ever need in a campaign, and you are already ridiculously powerful and more versatile than all martials, 6th circle is gravy on top and a reward for not multiclassing.
     
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  15. S0rcererV1ct0r Liturgist

    S0rcererV1ct0r
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    Wizards has worse hit dice, no weapon proficiency(...) You keep comparing then to marial, not trying to make martial better, but making casters worse..

    "already have all the tools you'll ever need in a campaign"

    In what campaign? You are thinking that fighting bandits on Faerun is every campaign and is not. Elemental planes, abyss, shadowfell, fey world, underdark(...) there are a lot of powerful enemies on that settings. Disagree? Pick NWN1, and try to defeat Vix'thra using only spells from tier 1 to 6. Note that NWN1 is 3.5e, which has way more powerful spells than 5e. If after 666 reloads, you managed to do that, try face mephistopheles on end of act 3 of hotu expansion with spells up to tier 6. Even on base campaign, try to face the final boss without using high tier magic. Try do that. Try not use high tier magic in a game with far stronger magic than 5e.

    I have the impression that "nerf A" crowd never played "A"...
     
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  16. Lawntoilet Arbiter Patron

    Lawntoilet
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    I agree martials should be buffed but Wizards can avoid damage more easily by staying out of combat range, so they don't need as much HP, and they have good unlimited cantrips so they don't need weapon proficiencies.
     
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  17. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Outside of the obvious that the campaigns are going to be balanced with a 6th spell circle max, there is a general problem in design if spell circles 1 to at least 6 are useless at "end-game". And you can defeat those bosses without access to lvl 7+ spells of course, there are multiclasses and non-spellcasters in the game. I'm also sure it's a matter of damage whether you defeat them and not changing reality.
     
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  18. S0rcererV1ct0r Liturgist

    S0rcererV1ct0r
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    Yep. But a single Power Word Kill can end the life of a Wizard with poor hit points (https://roll20.net/compendium/dnd5e/Power Word Kill#content )

    Mainly if he doesn't have good CON. Sneak archers too, can end the life of wizards/clerics...

    Not true. We are talking about pure spellcasters here. Of course a multiclass and martial class can defeat then. But not via spells.

    Mephistopheles deals a ludicrous amount of damage. And he can dispel your buffs and teleport you to melee range. If you can't cast stop time(and pass the concentration checks), you can't re cast buffs, nor do anything to his resistances/immunities and spell resistance. You NEED stop time to re cast defenses and not insta die. You NEED disjunction to reduce their SR, you need those spells in this encounters. Note that disjunction on P&P is far stronger than on NWN1 and on P&P, it could transform his epic weapon into a mundane weapon.

    Multiclasses tends to focus on melee and only use buffs to defeat him.

    You clearly wanna nerf casters but probably NEVER played any game as one. D&D already tried to nerf arcane casters to oblivion with 4e and failed miserably. NWN2 too and the most popular gameplay change mod or the game is spell fixes which makes the game more in line with P&P.
     
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  19. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Spellcasters being insanely powerful is not something new or controversial, so I don't know what exactly you are arguing here. You have no ground to stand on and they need to be reined in. And PnP doesn't work like you imagine it to work, you have a very video game centric perspective. The campaigns and bosses can be altered to fit the loss of the 7-9th spell circles. Mephistopheles and what's-her-face *requiring* Time Stop is not something I remember, but it doesn't matter, they can be tuned to not require it.
     
    Last edited: May 15, 2020
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  20. Lawntoilet Arbiter Patron

    Lawntoilet
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    Power Word Kill is intended to kill things so that is fine.
    Casters shouldn't dump Con anyway, it is a good save and critical for Concentration.
    Also, 5e Abjurers effectively have more HP as a Fighter with the same Con score thanks to their Arcane Ward, although it doesn't count for Power Word Kill or a similar effect an Abjurer Wizard can legitimately be built as an effective tank.
     
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  21. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    Pathfinder: Kingmaker
    I've enjoyed them more than most alternatives.
     
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  22. PorkyThePaladin Arcane

    PorkyThePaladin
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    604 pages on this shit game? Good golly, you people are more gullible than the saps who thought Bethesda wouldn't ruin Fallout.

    "... And then Bhaal Lord of Murder begat Mr. Bigglesworth, Lord of Meow, who joined with the dancing Illithid Cabaret to besiege the great city of Honkytonk with Cat-a-Pults..."
     
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  23. Ontopoly Scholar Village Idiot Trigger Warning Shitposter

    Ontopoly
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    Harthwain add one to the list

    They're too busy fan boying to realise the game will be horrible despite Larian making it painfully clear
     
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  24. Harthwain Scholar

    Harthwain
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    "Can't remember any of you"? That's why you need to keep a list! I expected more from someone who's supposedly watching over Baldur's Gate's legacy around here.

    [​IMG]

    That's the spirit!

    You confuse not shitting on Larian no matter what with "supporting Larian".
     
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  25. Swen Literate Shitposter

    Swen
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    [​IMG]
     
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